
In the 23rd century, Earth orbit is flooded with debris from constant warfare. Countries, megacorporations, and mercenaries are fighting for control. Take contracts, build your warfleets, and dominate the Earth-Luna system in this realism-focused strategy RPG!
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About

The Expanse meets Mount and Blade in Spacefleet: Heat Death, a realism-focused tactical space RPG that combines fleet management, orbital maneuvers, and full 3D space combat in the Earth-Luna system and its Lagrange points.
Your old life was never perfect. But in orbit, you can make a name for yourself. Trader, bounty hunter, or fleet commander: become who you want to be in this hard sci-fi world. From scraping by on trade contracts and gambling wins, you will slowly but surely work your way towards building an empire that will reach the stars.

Use three-dimensional space to your advantage! Utilize lasers, railguns, and missiles to destroy the enemy as you manage your ships' heat levels and command damage control teams.

Flip-and-burn your way through the Earth-Luna system. Command fleets, dock with stations, and plan orbital intercepts. Gamble, trade resources, and hunt for bounties. HEAT DEATH's economy is based on supply and demand.

Every ship is composed of multiple modules with important functions. Lose your drive, and the ship becomes a sitting duck. Lose your crew module, and the ship won't receive orders. Lose your radiators, and the ship burns from the inside.
Group your ships into different squadrons and execute your plan of attack!

In this game, "HEAT DEATH" takes on a whole new meaning. Careful heat management and efficient use of power-hungry systems are vital to keeping your ship from melting and its crew from baking alive.
Spacefleet: Heat Death is a proof-of-concept “lite” version of a much larger game, Spacefleet: Sol, which will span the entire solar system and have more core features.
By buying Heat Death, you're supporting the development of Sol and helping shape its foundation.
A free demo for Heat Death is also available. Once Sol releases, Heat Death will become free-to-play!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
This game is the closest and best thing we'll get in terms of the feel, this game is going far, just give the dev some time
it is a good game but it needs to implement an actually use for tankers, either for trading or fleet refueling. personally i would like to see both but as of now they are kina useless you cannot trade with them and they only add to a fleets max fuel reserves. i would like to be able to refuel and or resupply my combat fleets from merchant/tanker fleets and not worry about what is available at the nearest station
The combat in this game is really fun, I just haven't been able to figure out resupplying in campaign mode. All space stations have -1 resupply storage.
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Hours played at review time, across 37 reviews with recorded playtime.
SUPER PROMISING currently its a little buggy and hard to play the combat is incredible and easily the best part of the game the stratiegic side is where i feel a good 90% of the problems are most of the problems are known and on the rodmap or in known bugs for example i just started a campaign and my only fleet got stuck with no fuel when it was on auto trade bassicaly soft locking me just after that i got hundreads of notifications about " no metal on galatic market" the ui also needs work in the stratieg side its hard to really tell whats going on and alot of stuff needs WAY to many clicks for something to happen but all in all it has serious potential its exactly what everyone who has played neb fleet command truly wanted in there heads
Very good game, Like the Tactics and Space combat.
Would be nice if the trading didnt often run itself into a corner fuel wise. In general fuel (as it should be) is the hardest resource to manage, but having the ability for fleets to run auto-trading routes but also for them to put themselves in a situation where they make super slow burns (like, months long manuevers in GEO) is kind of irritating. I keep making new trading fleets since I cannot intervene once I notice the fleets have made this move (no way to send a tanker to them, for example), and means I have ships floating around I cant use for ages. Aside from that, very fun game so far, even if a little empty and repetitive right now.
Played my first campaign and I cant wait for more, this game has a lot of promise
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