
In the 23rd century, Earth orbit is flooded with debris from constant warfare. Countries, megacorporations, and mercenaries are fighting for control. Take contracts, build your warfleets, and dominate the Earth-Luna system in this realism-focused strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
About

The Expanse meets Mount and Blade in Spacefleet: Heat Death, a realism-focused tactical space RPG that combines fleet management, orbital maneuvers, and full 3D space combat in the Earth-Luna system and its Lagrange points.
Your old life was never perfect. But in orbit, you can make a name for yourself. Trader, bounty hunter, or fleet commander: become who you want to be in this hard sci-fi world. From scraping by on trade contracts and gambling wins, you will slowly but surely work your way towards building an empire that will reach the stars.

Use three-dimensional space to your advantage! Utilize lasers, railguns, and missiles to destroy the enemy as you manage your ships' heat levels and command damage control teams.

Flip-and-burn your way through the Earth-Luna system. Command fleets, dock with stations, and plan orbital intercepts. Gamble, trade resources, and hunt for bounties. HEAT DEATH's economy is based on supply and demand.

Every ship is composed of multiple modules with important functions. Lose your drive, and the ship becomes a sitting duck. Lose your crew module, and the ship won't receive orders. Lose your radiators, and the ship burns from the inside.
Group your ships into different squadrons and execute your plan of attack!

In this game, "HEAT DEATH" takes on a whole new meaning. Careful heat management and efficient use of power-hungry systems are vital to keeping your ship from melting and its crew from baking alive.
Spacefleet: Heat Death is a proof-of-concept “lite” version of a much larger game, Spacefleet: Sol, which will span the entire solar system and have more core features.
By buying Heat Death, you're supporting the development of Sol and helping shape its foundation.
A free demo for Heat Death is also available. Once Sol releases, Heat Death will become free-to-play!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
as of now this is a 1 to 1 version of the demo, hope it changes soon, the game is very promising
gud
so far, so good
Media

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Hours played at review time, across 37 reviews with recorded playtime.
It has great pontential
жесткая ебля
Nause and head ache inducing camera controls Changing FOV for zooming in and out is already bad, mostly when its not fixed FOV presets like jumps from 70 to 90 to 120 and so on, even worse when due to the camera the perspective shifts so much, making moving the ships accross space terribly difficult even when using the special menu Also the spaceships for some reason rather than adjusting their trajectory to the new ordered one They instead fully brake the ship, wasting time manouvering into retrograde, burning until its a full stop, manouvering to the new order, and burning until its reached, just for you to need them to move 5 degrees further downwards making them take two hours just to change the course slightly when they could simply burn downwards to shift the trajectory In short; Make the zoom system not as nauseous please, and make the movement AI smarter
SPACE WARRRR!!!!
Very neat game with constant updates. The control is really hard though.
El juego promete me encanta la idea ojala no quisieran hacer este y luego otro del sistema solar ojala sacaran dlc o asi pero me gusta mucho ojala lo terminen y sea buen juego, es realmente unico
Gameplay is pretty good, very realistic (with few concessions), not as realistic as Children of a Dead Earth but just arcadey enough to be fun. My biggest complaint is that the UI is really dense and not easy to navigate. I'm cool with learning complicated UIs, especially with games that are very information-dense, but needing to click six different things to do one thing is kinda annoying. For example, when I dock at a station I need to find the station on the map (where is it???) click its icon, then open a submenu somewhere else, turn on repair/refuel/rearm, then fast forward for it to complete. It would be so much easier if a new window popped up with actions to take at the station as long as I was docked. I really hope the dev is able to work through some of this, and I hope they're not too far into the project to refactor some stuff. The above issues are this game's biggest drawback right now.
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Players by region
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