
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This scratches that good itch from wanting a space and automation game in one. Base building, mining, SPACESHIPS, large galaxy! It's like if Eve and Star Citizen had a mutated premature baby (I mean that in the nicest way possible). It's still awesome, but obviously it's a work in progress. Very happy so far with 30 ish hours in. It does already feel grindy though, join a corpo and work together.
Unedited and some spelling can be wrong, so I hope, is still readable. I can say the game hasave a veery good gameplay for the price and also the realistic level. Given the graphic sense. Is a great choice since majority of players have a decent spec pc then trhose of high end ones. Which at times the contents or the storyline of the game is more important than graphics level of this current era. Good move. Game wise..... is at sub Version 1 of the game, let's be tolerate towards the developer of the game for them to get the game up to full version. While we player can give some inputs and suggestions. At times let the developer have some of their sapce for some of their ideas and creativity. No games can be so perfect I have to say. Here are some of my suggestion which I hope the developer can take some of it and not everything: - Ship entry into planets. too fast if will cause some ship hull damage due to excessive velocity. I know go in fast cuts time but the world don't revolves around me. Leaving the planet should not have that red glow usually, which can be eleminate. - If you want to add pirates in the future, some alien species will be nice , like exploring further system as player progress, never know what we humans will encounter out there. - Allow options when nearing to other players character to allow item trades, it adds player options and choices rather than just trades crates, but some item can't be traded as some player have not own certain license as in the game system. Well be fair, you can't drive a car until you own a license legally in sense. - Place some planets around the sun system then just align it, it also show some player how space really are, nothing is just easy to go to other planets inter travel by align it side by side, like wise, we have to abide by some nature laws, nothing is ever easy to come by mostly. Also go near the sun and see the ship hull start to take some damage. Well thats all for nowas the game has just pass Version 0.3, is long way to go for the developer to get the game to Version 1. I will leave the comments open like wise, if some want more inputs and ideas. But also some things are so called let the developer some spaces on what they can doand capable of :) Thats all for now.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very early access, and it shows, but I have been having a lot of fun. It needs more granular controls for corpo access permissions and PVE combat. Also needs a better tutorial. A lot of stuff is left unexplained. The game doesn't need to throw it in your face and hold your hand, but more info in the in-game codex/encyclopedia would be helpful. PvP combat arenas or tournaments would also be fun to have implemented.
Great Game!! In my opinion it needs some tweeking.
158 hours played ... well, most of them doing something else while processing ores in bulk. Grind is great with the developers, that is something I expect will change. The game is surprisingly stable. It got several updates since I bought it. I did not experience problems connecting to servers. Exploration is fun. Navigating is less fun, I think they planned to have us run game controllers, then changed their mind but did not correct the controls to be used with a keyboard and a mouse. The "elastic" driving experience is particularly annoying. Devs, please just add "turn right" and a "turn left" keys, same for "up" and "down". Waving the mouse around to be able to turn is not ideal. Works very well with Proton on Linux. Don't regret buying the game.
It is NMS and Satisfactory in 1 game stile. Default is sever but you can play offline as wall.
Nein, inzwischen würde ich es nicht mehr empfehlen. Es ist einfach zu langweilig und man findet kaum Mitspieler, was kein Wunder ist. Als Solospielercorp hab ich recht problemlos die TOP 5 erreicht also kaum ein Grund für Mitspieler die man eh nicht findet denn der Chat ist weitgehend unbrauchbar. Die Möglichkeiten ein schönes Schiff zu kreieren sind jetzt auch nicht gerade üppig und irgendwie sieht es immer nach Bauklötzen aus. Zu viel unnützer Grind und die vielen Basen die man bauen kann sind so groß, dass selbst das herumlaufen nervt. Und alles Neue dass man freischaltet ist irgendwie enttäuschend, weil es nicht so viel bringt, irgend einen dummen Haken hat oder einfach den Aufwand nicht wirklich senken kann. Denn entweder man spielt auf Rangliste oder auf das erreichen der Spielziele, beides geht kaum... Total bekloppt
Is it worth spending money on , it could be if the Devs keep working on it and keep listening to the players . I only tried the game in solo so far . The game seems to have the bare bones and now needs the meat to fill it out . Just now it reminds me of the first demo of No Man's Sky only with less to do and the planets are all plain looking deserts . If the game keeps getting regular updates, bug fixes and some really big updates that add a lot then yeah it will be worth it . I wish steam would add a maybe to reviews I will say a Positive but more on how it could be in future . I REALLY HATE THE FACT THAT THEY HAVE LOCKED DISCUSSIONS .
taka sobie
muito bom o jogo , estou no começo mas estou gostando.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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