
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a rather grindy game so if that's not your speed then sorry, this game isn't for you. I haven't progressed very far but I'm amazed by how well it runs on my laptop with high graphic settings (said laptop is on a box fan to help with airflow). Although elevators drop the frames to 10FPS at times and sitting still in the dock gets a steady 40 FPS with movement ranging from 30 to 50 FPS. Out in open space we get 15FPS while looking at the station and anywhere between 90 and 105FPS while traveling directly to a far away planet. You can certainly see where they added their details (well what details there are). but overall I'd say the experience is fairly smooth given my hardware specs.
this game is awesome
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I only got this game when they added the single player mode. It is a slow no action type of grind which is the perfect game for me. If you don't like that then don't get it now but I would still recommend keeping and eye on this one. I love it
Fun game with huge potential, no mans meets satisfactory but better than no mans lol.
The game is good for being early access. While there is a bunch of fine tuning and other options missing, the overall game is fantastic! Can't wait to see what they do when they actually get around to adding fixes, like locking items in inventory, so you can move all items but the locked ones to storage, and out, etc. Overall, great game!
200 hours in. It really takes off after about 5 hours in. After reading the other reviews, i can say alot of them arent as applicable anymore due to bug fixes and updates. Game has foundation and alot of room for opportunity. If your coming from Elite Dangerous or SC, this is not the game for you. If you are coming from Factorio or Satisfactory, you will find similarities, though its very scaled back. The base building and logistical automation is the bread and butter of this game (so far). The bases are currently limited to a number of structures and number of bases your allowed to have, which may deter some players. This limits the amount of automation you can do in your empire. The developers are actively making improvements to the game and listening to player feed back (buffing the solar panels for example). The updates can be kinda slow for the games current lifecycle, i feel like there should be updates coming out 2=3 times a week dependant upon the companys configuration management maturity. Even with a 5090, framerates can drop while your in your base. I have not had any game crashing issues which is good for an EA game. There is no PvE combat yet. Custom ship building is available and meets expectations.
Worth every $$, its over +60 hrs if u take it nice and easy and don`t rush the game, most bad review i can see comes from the begainig, its not easy, once u got 2 base and making ingots is where it takes off, u need about 20 hrs to start feeling it, it is a slow grind, but game give u lots of statisfaction when u start building your ship, game is about grinding ore, making money selling to other players or npc, quest to unlock, etc, then u built your base, but where it shines after a bit is making your ship, most stuff is hidden behind $$$ and skills, so u need to work for it, for a ea game, its pretty good, just very hard to get started if u don`t know much, got 67 hrs as i write this and just starting upgrading the ship, from begainer to med, but need tons more items for the ship to run good, got to go grind more ore lol
RIchtig geil Umgesetzt die Verschiedenen Sonnensystemen =) und auch die Reale simulation beim Eintritt in den Planeten =) Macht Weiter So =)
Ständig hängt das spiel man kann nicht mal ordentlich spielen ohne das es hängt oder abstürtzt.
Not a bad game, would like to see further advances in diversity in the part to the ship components and part. A possible future in enemies to kill and harvest !?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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