
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meine Meinung zu SpaceCraft (Early Access) Was soll man sagen? Wäre ich arbeitslos oder hätte den ganzen Tag Zeit, wäre es vielleicht ein ganz nettes Spiel. Wer allerdings berufstätig ist, wird schnell an seine Grenzen stoßen. SpaceCraft ist im Grunde ein Fabrikaufbauspiel. Wirkliche Gegner gibt es nicht – der eigentliche Gegner ist der enorme Grind. Für nahezu jedes neue Gebäude werden Unmengen an Ressourcen benötigt. Als Belohnung gibt es Technologiepunkte, allerdings in einem Ausmaß, das sich für mich einfach nicht ausgewogen anfühlt. Ich habe mittlerweile zwei Basen, die dauerhaft produzieren. Von echter Automatisierung kann aber kaum die Rede sein, denn ohne ständiges eigenes Grinden und Eingreifen kommt der Fortschritt nur im Schneckentempo voran. Um sinnvoll weiterzukommen, bräuchte ich eigentlich eine dritte Basis. Gleichzeitig sieht man, dass einige Spieler das System ausnutzen, indem sie Gebäude immer wieder auf- und abbauen, um zusätzliche Technologiepunkte zu erhalten. Wer diese Lücke nutzt, verschafft sich einen deutlichen Vorteil gegenüber Spielern, die normal spielen. Das fühlt sich nicht besonders motivierend an. Natürlich befindet sich das Spiel noch im Early Access, und genau deshalb hoffe ich, dass die Entwickler hier noch nachbessern. Viele Probleme ließen sich vermutlich schon durch einfache Balance-Anpassungen lösen: höhere Drohnenkapazitäten, größere Lager oder eine bessere Vergabe von Technologiepunkten. Das sind letztlich nur Zahlenwerte, die sich vergleichsweise schnell anpassen lassen. Die Grundidee des Spiels gefällt mir wirklich gut und ich sehe viel Potenzial. Im Moment bremst der übertriebene Grind für meinen Geschmack aber den Spielspaß deutlich aus. Ich hoffe, dass kommende Updates hier die richtige Richtung einschlagen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 50.8K | 88% | $4.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 1.9K | 79% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 235 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hammer Game
Guter Ansatz. Zu viele Abstürze. Bildeinstellungen ändern sich selbst und ständig. Da muss noch...
Sweet
richtiges Muchtgame verbuggt ohne ende, wer sich nicht ärgern will wenn er 2 studnen gefarmt hat und bei seiner base landent (aufn scheiss raumschiffport) und dann durchs all schwebt (als char) um dem zu endgehen hilft nur ein Respawn der abschleppkosten für das raumschiff sowie ein teil eures inventars kostet. der sollte die finger von solch ein buggame lassem!
Excellent
Não comprem esse jogo atualmente e explico o motivo. Desde o lançamento EarlyAccess os desenvolvedores estavam sabendo que a COMUNIDADE INTEIRA falava sobre a progressão lenta (Só olharem os comentários) e quando falo lenta é lenta mesmo a ponto de vc jogar por 12h, 14h, 20h e nao fez nada que justifique esse tempo de jogo, isso o torna extremamente maçante pois vc não ve evolução, entao vc vai ficar todo esse tempo fazendo a mesma coisa sem sentir a evolução. Vi um pessoal falando que se vc tiver numa grupo de pessoas jogando isso acelera pois cada um faz alguma coisa, mas se estiver solo ESQUECE. Meu ponto é que os devs sabem disso desde o Day 1 e não fizeram nada a respeito. Estou te ajudando quanto a isso. O Game seria muito legal se fosse mais acelerado as coisas. Vou dar um exemplo caso não tenha entendido. Tem certas missões que vc precisa entregar cerca de 20000 lingotes de ferro e ai vem o problema, vc vai passar uma semana pra criar 1 fabrica pra poder gerar esse ferro pra vc, o bom é que mesmo vc off o servidor é Always On, mas ai meus queridos, quando vc for ver no outro dia, vc tem exatos 200 lingotes kkkk, ou seja, em 24 horas de game vc não fez nem a metade do que precisa, fora que se seu estoque estiver cheio e vc nao percebeu isso, a produção vai parar. Enfim galera, espero que entendam e salvem sua grana por enquanto.
This game has great potential. I'll be more pleased when they fix some of the bugs. The one that plagues me the most is screen locking up when I'm docking at a station. I can hear my ship land, etc, but my screen is frozen. Have to shut the game down, reload and hope I spawn in correctly and not find my toon floating through the floor and the station. Other than that, I really enjoy this game.
Macht wirklich grossen Spass! Sehr grindy!
狗屎! 更新游戏之后中国服务器 没有游戏的按钮了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.