
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is a bit slow, but overall scratches an itch only this game can. it brings unique experience.
Learn to gamedesign your game. If you want an automation game, maybe not made the transport system took like 3 DAYS to transfers ressources between your base. You are clown at Game Design
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.6K | 79% | $49.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 235 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juegazo. Horas y horas de juego y está en acceso anticipado. promete mucho.
gute mischung aus elite und satisfactory und anno... auch schön klangsam zu spieln und gott bewahre, kein pvp
Encore en Alpha donc sous réserve, mais le jeu promet des heures à miner, construire et produire. Espérons qu'on puissent se battre dans des batailles épiques et qu'on ait beaucoup de module de fabrication de vaisseau différent pour créer vraiment son vaisseau unique. En tout cas un grand bravo pour le travail déjà effectuer continuer comme ça !!! Ps : Le jeu perd en FPS sur les stations au chantier naval notamment et les planètes.
Nach 10 h Spielzeit bin ich noch immer sehr zufrieden. Man merkt aber den Early Access, macht mir aber trotzdem spass :)
plutot agreable a jouer pour l'instant, ont progresse sans trop se casser la tete a savoir comment cela fonctionne. a voir avec le temps
This game has a lot of balancing that needs to be done, as well as optimization etc, but we are having a blast. It is almost like a relaxing Eve Online. I think the corpo missions are a bit ridiculous for what they need for a small corp for one thing. They need a little more guidance in the main questlines. Overall very fun.
factorio meets no man sky. wahnsinnig viel content für eine alpha. macht mega spaß! perfomance auch sehr gut und stabil
Right now, I'm still crafting protein. Every day, for corporate tasks, I have to spend 1 hours making protein. My other three teammates are the same – each of us is responsible for one type of item. I don't understand what the point of this is. Why does it take so long to craft items??? I want to go out and explore, but reality forces me to stay in the base and craft. Relying solely on automation, I can't produce many in a day. I've played over 200 hours now, and I'm absolutely furious. I have never played such a stupid game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.