
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Satisfactory MMO in space with custom space ship designer. I'm super excited to see where this game goes!!!
This is not a MMO. This is a Persistent Idler and is the gaming industry equivalent of going WOKE for video games. Corporation based playstyle? Not even EVE is this restrictive. An entire Galaxy and only two bases? I dread being apart of any Human future where this is our fate. Who wants to play a video game, in their free time, of a Freedom sucking Corporate Despot Simulator? CCP Trainer? I think AI built this game, I dont think any Gamers were involved with this. It's not nearly balanced, the UI is clunky and is designed with the absolute basics only.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.8K | 93% | $24.99 | |
| $3.1M | 5.7K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 235 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing this game for the last few weeks and I can't see myself stopping before my wife starts to yell at me. It is intriguing and I don't have tween killing me every 3 seconds.
НЕРЕКОМЕНДУЮ СЛИШКОМ ДОЛГАЯ ИГРА ЧТОБ СОБРАТЬ 1 КОМПАНЕНТ УХОДИТ ЛИБО ПАРУ ЧАСОВ ИЛИ НЕСКОЛЬКО ДНЕЙ . РАЗРАБОТЧИКИ УПРОСТИТЕ ИГРУ СО СБОРОМ РЕСУРСОВ. ТАК ЖЕ Я ПОТРАТИЛ МНОГО ВРЕМЕНИ ЧТОБ ПОСТРОИТЬ БАЗУ ОБИДНО ТО ЧТО БАЗА НА СЕРВЕРЕ ПРОПАЛА ВМЕСТЕ С РЕСУРСАМИ
Whoever wrote this: "Right now, Space Craft feels like a heavily stripped-down version of No Man's Sky that substitutes actual gameplay content with artificial time sinks. The core loop lacks challenge and skill expression, relying instead on frustrating structural limitations to slow player progress." Nailed it on the head. This game has the *appearance* of a fun, space exploration game. In reality, 99% of what you're doing is JUST grinding, and that's it. Actually doing anything serious (like building parts for large ships, the construction of which is central to the game) is literally impossible if you play solo, and it takes a herculean effort to make a good Corpo that works together to build these in any kind of quantity. I hardly see anyone in my sector although my corpo, CLOM, are quite far away from the starting sectors. We have a station in our sector and I almost never see anyone from outside our corpo there. In fact, there's hardly anyone in most of this galaxy. I flew through dozens of systems yesterday for six hours getting my exploration up and saw maybe one other ship. This game is boring, grindy, frustrating if you're playing solo, and a nightmare if you have a tyrant for a corpo boss. Save your money, and go spend it in something that's actually fun (which this game literally never is).
Eigentlich macht SpaceCraft Spaß und hat großes Potenzial, aber aktuell gibt es einige frustrierende Designentscheidungen. Mein größtes Problem ist das tägliche Credit-Limit der Kompanie. Nachdem ich alles verkauft und in Upgrades investiert hatte, konnte ich nichts mehr verkaufen, hatte kein Geld für Treibstoff oder Reparaturen und musste das Spiel für den Tag beenden. So etwas sollte den Spielfortschritt nicht künstlich blockieren. Weitere Kritikpunkte: - Aufträge bieten zu wenig Informationen, sodass man oft ewig nach dem Ziel suchen muss. - Eine Himmelsrichtungsanzeige auf Planeten fehlt. - Der Fortschritt ist extrem langsam und wirkt unnötig grindlastig. Ich werde das Spiel erst einmal pausieren und auf weitere Early-Access-Updates warten. Das Potenzial ist definitiv da. Jetzt müssen nur noch die grundlegenden Spielmechaniken verbessert werden.
laggy and server not connecting
Slow grindy game, was fun for a little while, endgame is too grindy to be fun. Calling this a MMO is a joke, other players don't really affect much. Calling a game something so generic makes it super fun looking up things about the game. Hopefully it gets a better name sometime.
Hoe can I love the game and absolutely hate it...? Game play is awesome. Building is awesome. Travel concepts - love it. There is much to like. The depths the developers went to torture the plater in gathering same ore and collectables for every aspect of the game. Building and quests need a ton of materials. While the automation of the game helps - it negated by the restrictions and permission of The Company,,, I will still play it occasionally but the grind is ridiculous. I will always get burned out.
Too limiting and too grindy. Exploration is a drag.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.