
Terrorize the galaxy for fun and profit! Space Tyrant is a surprisingly deep beer & pretzels strategy game set in a darkly humorous future. Build a mighty space force, disintegrate peaceful aliens, and rule irresponsibly on your relentless march to total domination.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A simple 4X-Card Game with meta-unlocks and a fun theme. A bit too easy in places, but quite fun to pass the time and especially for the price; Don't expect much complexity (!) It's a fun time killer, but certainly nothing more, there's not gonna be many things to discover or game mechanic complexity.
A game with great potential but ruined by punishments being to harsh. The game consists of the player gradually taking control of the galaxy one sub-sector at a time, while the senate sends reinforcements to those territories. If the senate sends 4 reinforcements to one sector you lose the game and have to restart. But this isn't really that bad. The bad part is that you can win several missions being undefeated as you go but then you either mess up or get screwed by bad galaxy start point and lose a single mission. Not a big deal right? No. You've probably lost the whole run, even if the senate reinforces that come after you losing the mission aren't enough to cause you to lose the run... YET. Once you lose, which is usually later in the game, the senate will start to pick up reinforcements which is extremely punishing, but usually this isn't enough to make you lose outright but is enough to make you lose regardless of if you win future missions and it ends up wasting your time. I don't know why the devs designed it like this, its like they put all this work into making a fun game but thought it'd be funny to mess up player's enjoyment mid-run. Again, I like this game and it would be great if these stupid harsh punishments weren't in place. Like I just want to have cool space fights D;
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]Space Tyrant[/i] is a casual game that almost, [b]almost[/b] succeeds at smooth untaxing gameplay, but then proceeds to snatch failure from the jaws of victory. Shortly after the tutorial, the game introduces a new pause screen: at the start of each battle, you're forced to choose one out of three one-off activable effects. The effects are presented as pure white text descriptions with no icons and no colour coding. And you need to read them carefully, since while most of them are either situationally useless or actively harmful (and you're likely to get a completely useless hand), precious few can be a great boon. Amazingly, this tiny change turns combat tedious, and consequently completely kneecaps the flow of the game. And that pause didn't even need to be there! The game could've just as well just assigned one effect instead of forcing you to pick, or use easily identifiable icons and have time flow normally (there is, after all, an active pause for players that would need to read the tooltip descriptions). But now there's too much tedium such a shallow experience.
even playing this game on easy for some fun is stupid the game ramps up to fast for you to even lose one battle one or two bad rolls and the campaign is lost
Muy entretenido, aunque a veces demasiado difícil. De todas formas muy recomendable.
Not awful but not good either. It plays too much like a board game instead of a video game. However, while a board game is typically over in 20-40 minutes and you have a group of friends to make the time go by faster, a game of Space Tyrant is typically over in about 40-80 minutes and you play against the computer. Not sure if there's multiplayer or not but even if there is, playing with people online isn't the same as playing in person around a table. There's also too much randomness. You can't choose what your ships attack, only when to use their abilities. Your ships decide what to attack on their own, so enemy commanders with decoy summoning powers are extremely strong. And you get a to pick a special one-time ability from a randomized selection at the start of every battle, and you can either get something battle-deciding or a whole list of abilities that are either nearly-useless or goes directly against your own battle strategy. And that's just what's in battle, there's even more randomness during the exploration sections. In fact, nearly every action you can take besides using cards or moving involves randomness. 4X games need some randomness but this is WAY too much. I might play some more later at some point but overall my thoughts are "somewhat boring" and "too random."
This game has humor, but I downvoted it, because: [list] [*]shop page says it has the tag "turn-based strategy" [*]shop doesn't mention the tag "autobattler" [/list] Both of them are a huge lie and [h3]this game is bad because of that![/h3] The game isn't actually bad for what it is; it's a decent and amusing autobattler - it simply just is [u]not a strategy game[/u]. The "strategy" in this game is about as deep and complex as in Parcheesi which might be enough for children, or casual gamers, or morons, but I don't even acknowledge this as a strategy game. If it were advertised as an autobattler and [b]not as a strategy[/b] game, and if it costed [b]way less than 20€[/b] (convert into your currency of choice), maybe I would've kept it... but because of the misleading advertising and because of this game being definitely not something stategy fans could ever enjoy, I have to give it the thumbs down. It's no better than a stupid mobile game, [u]not a strategy game at all[/u], and certainly not worth 20€.
TL;DR: One of the three mission types can be so hard to win due to bad design and RNG that I can't recommend the game. I really wanted to like this game more. However, there are aspects that I just find so off-putting I can't recommend it. This is too bad, as there a number of things to like in terms of writing and art. However.... There are three basic mission types, two of which work pretty well. The third is at the mercy of the random set up and can be very difficult to win if you get a bad layout. This is so pronounced that, in order to win a campaign, I had to avoid this mission type entirely. The problem mission is the "Control the Omega Points", where you have to control two of three special planets for a number of turns. When playing this mission, the AI gets a lot of troops and is set to be very aggressive. Due to the nature of the combat system, sometimes the only way to beat the large AI fleets is to attack them multiple fleets and wear them down in waves. This means every fleet you send except the last one will be unavailable for a few turns, and some of the money you've spent will be lost. The main consequence of this is it will take time just to wipe out the enemy's initial advantage. During that time, if the victory planets spawned in bad locations for you, the enemy will easily get to them and conquer the two it needs to win. These missions come in difficulty for two to four stars. I lost every such mission I tried on four stars, and many of the three star ones as well. I almost never lost anything else on less than four stars once I learned how the game works. Losing one mission isn't the absolute end of your campaign, but it can be hard to recover from. Losing two missions is game over. The game doesn't have enough variety to make playing the early, lower difficulty missions over and over again fun. That coupled with the unbalanced difficulty spike represented by the Omega points mission causes me to give this a thumbs down.
How do you reset back to start over once you learn how to play?
Honestly it's a wonderful game; the visuals are great, the premise is simple to understand you're a villain doing villainy things! The mechanics are simple to understand for that it's wonderful. However despite all the good I do have my fair share of complaints. Before getting into that the game doesn't really suffer from any performance issues and I haven't encountered any bugs or issues with regards to gameplay so that's always wonderful. So if you're looking for a smooth experience and a turn based strategy that's easy to learn this is definitely for you!, onto my complaints: 1. You're bound by specific rules whilst playing the game you can only construct armies where heroes are present. Aka leaders are present; the Ai however can construct their armies anywhere at any point meaning you can easily be surrounded by massive forces even on the lowest difficulty because the AI covers the map with massive forces. 2. You have a super weapon you gradually build every few turns which you can use on planets or against enemy fleets. The effectiveness of this weapon feels under powered. The first time I used it I was thinking "If I target a fleet the whole fleet will die" that's incredibly incorrect. It's RNG based so it feels, meaning you may blow up a few ships or several or one. 3. I never feel powerful, you're the villain which is a nice change of pace, however I just don't feel powerful even once you've unlocked several perks for your hero I still feel like certain engagements are being lost in the cheapest of ways. Playing a villain you "Hope" for some power or flex but here I barely feel that way.
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