
Space Tales is a sci-fi RTS where you build fortified bases, manage resources, and command retro-futuristic armies. Adapt to deadly alien factions, capture huge monsters and turn them into powerful allies as humanity fights to survive among the stars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Space Tales is a story-driven sci-fi real-time strategy game where humanity’s expansion into the stars has awakened ancient races and universe-ending threats far beyond its control.
You play as Xander Falcon, a young commander shaped by family tragedy and thrown into a war no one fully understands. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, you will build colonies on hostile alien worlds, command retro-futuristic forces, and uncover the truth behind a conflict that reaches far deeper than the battlefield.

Every mission pushes you to think fast and plan ahead. Expand your base with the HUB system, manage limited resources, secure power lines, and fortify your colony before the next wave hits.
Scout ahead, position your units, protect your base, and react quickly when the battlefield changes. The best commanders read the threat, adapt their plan, and seize the advantage.
If you love RTS games where choices matter, Space Tales gives you plenty to master: resource management, base expansion, unit control, defensive planning, and a complex tech tree for your unit and the defense HUB system.

Face three enemy factions with very different combat styles.
The Kill Bots bring relentless mechanized pressure, forcing you to rethink your unit composition and push beyond the safety of your base. The Necroborg escalate the conflict even further, challenging everything you have learned with fortified defenses, perfectly timed attacks, and a threat that grows stronger the longer you leave it unchecked.
What works against one faction may fail completely against another. To survive, you will need to adapt your defenses, unit composition, and battlefield decisions from one mission to the next.
Massive boss encounters test your timing, positioning, and unit control. Study their attack patterns, choose your moment to engage, and strike carefully: these enemies are too dangerous to brute-force, and they cannot be captured.
Beyond boss fights, the battlefield is also home to powerful neutral monsters. Defeat and capture them, then summon them as battlefield allies to break enemy lines, defend your colony, and change the course of battle.

Space Tales blends tactical warfare with a character-driven sci-fi story where personal loyalty, propaganda, imperial ambition, and cosmic horror collide.
As Xander fights alongside Vespera, a sharp mission coordinator, and Desmond, a loyal recruit, each mission uncovers new questions about humanity’s place among the stars. Every battle draws them deeper into the mystery, revealing more about the war, their allies, and the future they are fighting for.
From fragile first outposts to full-scale planetary assaults, the campaign pushes Xander and his forces through desperate defenses, hostile frontlines, and tactical turning points where every decision can change the course of the mission.
The galaxy is hostile. Your resources are limited. Your enemies do not fight fair. This is Space Tales!
Story-driven RTS campaign - Lead Xander Falcon through a full sci-fi RTS campaign shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats.
Replayable survival challenges - Survival maps throw you into escalating battles where the goal is simple: endure, adapt, and see how far your colony can hold before the enemy overwhelms you.
Modular HUB-based base building - Expand your colony through the HUB system, secure energy lines, connect key structures, and turn fragile outposts into fortified war machines.
Deep tech tree - Upgrade your HUB system and units through branching tech paths, customizing your army to match your strategy from one mission to the next.
Three enemy factions to outthink - Face distinct enemy factions with different combat behaviors, forcing you to adapt your defenses, attack tactics, unit choices, and timing from one battle to the next.
Boss fights and monster allies - Study the attack patterns of colossal bosses, engage carefully, and capture powerful neutral monsters that can be summoned to break enemy lines and support your army.
RTS depth and player control - Manage resources, unlock upgrades, command retro-futuristic units, and master the balance between expansion, defense, and decisive counterattacks
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
About 5ish hours or so of story content here so far. The content itself is pretty easy to understand and enjoyable. Content should hopefully increase with this being early access. The units so far are fun also. I think with more in the story, as well as fleshing out a bit more of the enemies, this will be serviceable to enjoy every so often.
super jeux prometteur on s;amuse bien
My conclusion Very good game with some minor issues, mostly in controls department Fixed my own stupidity, there is keybind but must be acessed in main menu. Positives -can run on weaker PCS -Nice atmosphere -UI is well readable -Game is engaging Negatives -No camera rotation
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Vietnamese, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is such a charming and enjoyable underrated indie RTS game! Although lots of work still needs to be done polishing this game, which is understandable being in early access - but with ongoing polish and further development (only possible if RTS gamers support new indie RTS games such as this) Space Tales definitely has potential! I recommend checking out this new promising RTS game out, and it's sold at a bargain price too!
Edit: a lot of the "basic features" are now implemented like changing hotkeys Some basic features are still missing but are promised for the future. Aside from that, this is a really nice RTS of which we need more of.
Very nice scifi atmosphere RTS
This game was a surprising hit with me. I was expecting a niche little indie rts; but I got something with a good level of polish and fun level designs. While I was a little frustrated at first with the controls, they have a full remapping system so it was easily remedied; but other than that no complaints. I've been really enjoying the challenge the levels give where you have to think differently in each one. Maybe a bit more instruction for niche things like the summoning of heroes or that you dont need power for miners would be good. (I figured both out on my own over after going 5 missions in XD)
The game definitely has a personality, inspired on the 1950's "outer space" sci-fi movies, a strong comic-book aesthetic, and an attention to story and lore that's uncommon for this genre. The game mode is mostly survival RTS. Overall, the game is fun. Really good vibes, simple and fresh. Very short. Maybe try out the demo. The controls are snappy and very arcade-like, they feel really good to me. The gameplay progression depends on your exploration of the maps, motivating you to go back and replay the map for unlocking more of the tech tree. The biggest problem with the game is the music variety: For one campaign episode (one planet), there seems to be only one music track on repeat. If the track was, for example, 8 minutes long, after 40 minutes of gameplay you'd have already heard it 5 times in a row. The same music track won't change until some 5 hours of gameplay. I ended up muting the music, which is a pity. Despite this being a small production, there are also some details that remind that it's a game from 2026: the backgrounds are very much alive, and things are going on in the map in creative ways that only Sci-Fi and fantasy allow.
As a predominantly single player campaign player, I'm really enjoying this Indie RTS game! Though there's still a lot of polish needed especially with QoL features particularly unit pathing, more intuitive ways to simply add and remove units from existing allocated groups, and UI and map interface box needs be smaller in proportion to rest of the screen (though understandably I assume a lot of these technical issues will be resolved over time, as the game leaves early access and hopefully has enough success to have ongoing develpment support into the future) This game oozes so much personality, I love the 1920s era sci-fi retro aethetics and unique sci-fi sound track and cheesy writing from peak RTS era of late 1990s to early 2000s, and goofy unit art design to make this stand out from other RTS games I appreciate this game is made by an indie developer team from Vietnam, and I'm always keen to support indie projects from countries with emerging gaming development scenes. I hope developers eventually incorporate voice acting (please hire real life actors, i always will pick amateur actors over AI) into the cutscenes. For relatively current cheap price of this game, it's a bargain, and gives good bang for your buck. So this game is worth checking out if you're into RTS (particulary single player campaigns)
The game is really good, but now there's that BUT. There's NO voice acting for the story dialogue, and the units' lines are so quiet they're almost inaudible. I hope the developers will take my feedback into account and increase the volume of the units. It would also be highly recommended to add more humor to the game; this style of humor would perfectly complement the game's atmosphere. I highly recommend playing, but I'd just like to point out these minor flaws.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.6K | 317 | 82% | $19.99 | |
| $2.5K | 21 | 86% | $4.99 | |
| $1.1K | 4 | 50% | $8.99 | |
| $63.8K | 148 | 88% | $8.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| $11.8K | 18 | 72% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 82 | 68% | $10.99 | |
| $16.3K | 195 | 67% | $4.99 | |
| $16.3K | 68 | 66% | $10.99 | |
| $16.3K | 83 | 83% | $6.99 | |
| $16.3K | 66 | 64% | $16.99 | |
| $16.3K | 132 | 76% | $4.99 |