
Space Tales is a sci-fi RTS where you build fortified bases, manage resources, and command retro-futuristic armies. Adapt to deadly alien factions, capture huge monsters and turn them into powerful allies as humanity fights to survive among the stars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Space Tales is a story-driven sci-fi real-time strategy game where humanity’s expansion into the stars has awakened ancient races and universe-ending threats far beyond its control.
You play as Xander Falcon, a young commander shaped by family tragedy and thrown into a war no one fully understands. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, you will build colonies on hostile alien worlds, command retro-futuristic forces, and uncover the truth behind a conflict that reaches far deeper than the battlefield.

Every mission pushes you to think fast and plan ahead. Expand your base with the HUB system, manage limited resources, secure power lines, and fortify your colony before the next wave hits.
Scout ahead, position your units, protect your base, and react quickly when the battlefield changes. The best commanders read the threat, adapt their plan, and seize the advantage.
If you love RTS games where choices matter, Space Tales gives you plenty to master: resource management, base expansion, unit control, defensive planning, and a complex tech tree for your unit and the defense HUB system.

Face three enemy factions with very different combat styles.
The Kill Bots bring relentless mechanized pressure, forcing you to rethink your unit composition and push beyond the safety of your base. The Necroborg escalate the conflict even further, challenging everything you have learned with fortified defenses, perfectly timed attacks, and a threat that grows stronger the longer you leave it unchecked.
What works against one faction may fail completely against another. To survive, you will need to adapt your defenses, unit composition, and battlefield decisions from one mission to the next.
Massive boss encounters test your timing, positioning, and unit control. Study their attack patterns, choose your moment to engage, and strike carefully: these enemies are too dangerous to brute-force, and they cannot be captured.
Beyond boss fights, the battlefield is also home to powerful neutral monsters. Defeat and capture them, then summon them as battlefield allies to break enemy lines, defend your colony, and change the course of battle.

Space Tales blends tactical warfare with a character-driven sci-fi story where personal loyalty, propaganda, imperial ambition, and cosmic horror collide.
As Xander fights alongside Vespera, a sharp mission coordinator, and Desmond, a loyal recruit, each mission uncovers new questions about humanity’s place among the stars. Every battle draws them deeper into the mystery, revealing more about the war, their allies, and the future they are fighting for.
From fragile first outposts to full-scale planetary assaults, the campaign pushes Xander and his forces through desperate defenses, hostile frontlines, and tactical turning points where every decision can change the course of the mission.
The galaxy is hostile. Your resources are limited. Your enemies do not fight fair. This is Space Tales!
Story-driven RTS campaign - Lead Xander Falcon through a full sci-fi RTS campaign shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats.
Replayable survival challenges - Survival maps throw you into escalating battles where the goal is simple: endure, adapt, and see how far your colony can hold before the enemy overwhelms you.
Modular HUB-based base building - Expand your colony through the HUB system, secure energy lines, connect key structures, and turn fragile outposts into fortified war machines.
Deep tech tree - Upgrade your HUB system and units through branching tech paths, customizing your army to match your strategy from one mission to the next.
Three enemy factions to outthink - Face distinct enemy factions with different combat behaviors, forcing you to adapt your defenses, attack tactics, unit choices, and timing from one battle to the next.
Boss fights and monster allies - Study the attack patterns of colossal bosses, engage carefully, and capture powerful neutral monsters that can be summoned to break enemy lines and support your army.
RTS depth and player control - Manage resources, unlock upgrades, command retro-futuristic units, and master the balance between expansion, defense, and decisive counterattacks
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and sweet. Definitely a good value for money if you like RTS, and a solid base for a potential Space Tales 2. The plus: the units and their movements were fun, the enemies diverse, and the research trees offer a lot of variability. Except in the last mission, the game definitely rewards micromanagement more over base management, which was fine by me. The lab system to capture monsters is really interesting. The minus: It definitely has its share of weird dialog mistakes, but it's not too distracting given the game's style. The lab feature feels like an experimentation more than a full-baked feature. I wish more monsters were available for taming.
super jeux prometteur on s;amuse bien
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Vietnamese, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got bored to the game in 20 minutes, too forceful tutorial and uninteresting world building.. Biggest issue on current version is 1080p resolution (there was custom resolutions but weird ones) and huge hud that takes lot of screen space and no camera rotation, made me feel uncomfortable. Fine game probably, but not for me on current state..
Много ми харесва атмосферата и музиката в играта.
Great singleplayer campaign that begun with a rocky start. I thought the writing was really bad at first, but decided to give it a chance and keep playing for a bit. The feeling i had in the beginning quickly faded and i have really enjoyed the game since. I wouldnt consider myself a great rts player by any means, but the game is a bit easy at first. I have played rts since warcraft 1, so i guess newcomers might have more difficulties. No matter the difficulty, i really enjoy my time with this game so far. The developers are from Vietnam which is pretty cool aswell! grev up listening to swedish solidarity songs about vietnam.
very very early access but I love the art style of the pictures, the low poly gives 90s/sc1 ---> wc3 custom map/wc3 starcraft remake style characters. it is def early access though but - unique voice lines, characters, etc will be the key to making this a cult classic. then space tales 2 will be the true competitor to sc --- this one just needs to be a cult classic character. gl dev i like the way you think
I erased the game before completing it. I don’t like replaying levels 100 times, and I don’t like endless hordes of enemies that get several times stronger with each wave. The game should have some kind of strategy and meaning beyond just overwhelming the player with enemies. And this strategy, among those that have come out recently, isn’t the best.
Space Tales ou le feeling retro futuriste pour servir le rts moderne. Très bonne ambiance, direction artistique soignée ... un parti pris qui permet une identité visuelle très originale, et une narration qui fonctionne bien. Le jeu est accessible, fluide, et on se laisse facilement embarquer. Premier jeu du studio ... mais si vous vous creusez un peu, vous comprendrez qu'ils sont issus du RTS et que ces gars savent clairement ce qu'ils font. Le jeu est fun, rythmé. Il n'en fait pas trop, il est cohérent précis. les dev ont valorisé l'expérience solo, un choix qui permet d'être plus libre sur la balance, en focalisant sur qu'est ce qui est fun et ultra OP ... on garde!
I tried the demo at the gameverse in Saigon last year, I never won the plushie tho... I love the universe and environment of the game, it’s a bit hard in difficulty for me but so fun to play. It gets a bit crazy at time but I somehow cleared the first big boss. Keep up the good work it’s nice to see a made in Vietnam strategy game.
Honestly didn’t expect to get this hooked, but Space Tales surprised me in a good way. It’s one of those games where you say “just one more run” and suddenly an hour’s gone. Feels good to play, looks clean, and has that relaxing space vibe without being boring. Not perfect, but definitely worth picking up if you’re into this kind of game. And the soundtrack is great.
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Players by region
Where this game's players are, estimated from review languages.
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