
Space Tales is a sci-fi RTS where you build fortified bases, manage resources, and command retro-futuristic armies. Adapt to deadly alien factions, capture huge monsters and turn them into powerful allies as humanity fights to survive among the stars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Space Tales is a story-driven sci-fi real-time strategy game where humanity’s expansion into the stars has awakened ancient races and universe-ending threats far beyond its control.
You play as Xander Falcon, a young commander shaped by family tragedy and thrown into a war no one fully understands. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, you will build colonies on hostile alien worlds, command retro-futuristic forces, and uncover the truth behind a conflict that reaches far deeper than the battlefield.

Every mission pushes you to think fast and plan ahead. Expand your base with the HUB system, manage limited resources, secure power lines, and fortify your colony before the next wave hits.
Scout ahead, position your units, protect your base, and react quickly when the battlefield changes. The best commanders read the threat, adapt their plan, and seize the advantage.
If you love RTS games where choices matter, Space Tales gives you plenty to master: resource management, base expansion, unit control, defensive planning, and a complex tech tree for your unit and the defense HUB system.

Face three enemy factions with very different combat styles.
The Kill Bots bring relentless mechanized pressure, forcing you to rethink your unit composition and push beyond the safety of your base. The Necroborg escalate the conflict even further, challenging everything you have learned with fortified defenses, perfectly timed attacks, and a threat that grows stronger the longer you leave it unchecked.
What works against one faction may fail completely against another. To survive, you will need to adapt your defenses, unit composition, and battlefield decisions from one mission to the next.
Massive boss encounters test your timing, positioning, and unit control. Study their attack patterns, choose your moment to engage, and strike carefully: these enemies are too dangerous to brute-force, and they cannot be captured.
Beyond boss fights, the battlefield is also home to powerful neutral monsters. Defeat and capture them, then summon them as battlefield allies to break enemy lines, defend your colony, and change the course of battle.

Space Tales blends tactical warfare with a character-driven sci-fi story where personal loyalty, propaganda, imperial ambition, and cosmic horror collide.
As Xander fights alongside Vespera, a sharp mission coordinator, and Desmond, a loyal recruit, each mission uncovers new questions about humanity’s place among the stars. Every battle draws them deeper into the mystery, revealing more about the war, their allies, and the future they are fighting for.
From fragile first outposts to full-scale planetary assaults, the campaign pushes Xander and his forces through desperate defenses, hostile frontlines, and tactical turning points where every decision can change the course of the mission.
The galaxy is hostile. Your resources are limited. Your enemies do not fight fair. This is Space Tales!
Story-driven RTS campaign - Lead Xander Falcon through a full sci-fi RTS campaign shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats.
Replayable survival challenges - Survival maps throw you into escalating battles where the goal is simple: endure, adapt, and see how far your colony can hold before the enemy overwhelms you.
Modular HUB-based base building - Expand your colony through the HUB system, secure energy lines, connect key structures, and turn fragile outposts into fortified war machines.
Deep tech tree - Upgrade your HUB system and units through branching tech paths, customizing your army to match your strategy from one mission to the next.
Three enemy factions to outthink - Face distinct enemy factions with different combat behaviors, forcing you to adapt your defenses, attack tactics, unit choices, and timing from one battle to the next.
Boss fights and monster allies - Study the attack patterns of colossal bosses, engage carefully, and capture powerful neutral monsters that can be summoned to break enemy lines and support your army.
RTS depth and player control - Manage resources, unlock upgrades, command retro-futuristic units, and master the balance between expansion, defense, and decisive counterattacks
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Space Tales is an oldschool, single player, Starcraft-Warcraft-like RTS game, with very interesting retro-style graphics, and environment. The retro-scifi story is interesting, there are some twists and turns, the characters are likeable, and even though the storytelling is obviously work in progress, many conversations don't have a voiceover, some cinematics are not ready, still, it's enough to bring us to the next fight. What surprised me, is that the units, even the starting ones are somewhat special, we have flying healers, and their siege (or more precisely, defense) unit only works, when they dig themselves in. It has some very neat ideas, the buildings can be upgraded to have a second unit, but the player has to choose, which, and when the choice is made, the other unit cannot be chosen, you have to build another factory. When the building is upgraded, the sound of the building changes, so you immediately know, which secondary unit it can produce. The music and especially the art is amazing, very retro, the color palette really reminds me of old cga graphics, strong cyan, magenta, red, I think the aesthetics could be the strongest part of the game, really something different, The levels are also surprisingly detailed, especially considering, it is still earlí access, there are a lot of moving parts, easter eggs, some weird aliens climb out of the bushes, huge monsters swim in the ocean, the game is really good at making the environment feel alive. While still early access, absolutely playable, rarely encountered errors.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Vietnamese, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seriously, how do you completely butcher basic save and load mechanics? The system is totally bugged out and makes zero sense. On top of that, you are forced to stitch together your own controls using AutoHotkey just because the developers couldn't be bothered to give us custom keybindings or alternative control schemes. But the absolute worst part is the broken scripted events. I'm currently stuck on Level 8 and the Mothership simply refuses to spawn. The countdown hits zero, and then... absolutely nothing happens. Even after multiple reloads and completely restarting the level, it's just completely broken.
Great game! I'm very invested but.. Please, add basic troop management, at least shift+number = add selected group to control group AND shift+select unit/s = add units to current selection I'd also like more freedom with the camera! I'll keep playing when something like that is added <3 so far is a great RTS
A raygun-gothic asymmetrical RTS game. The game has a very strong pulp space-opera stylization, including raygun-gothic technology, hypersaturated colors, goofy looking aliens and comic-book speech bubbles. This is underscored by synthetizer music score. There is no voice acting in cutscenes, but units have a few voiced barks, that are appropriately campy. Mechanically, the game is an asymerical or PvE RTS with base building. The base contains upgradable buildings and connected network of hubs, which can be converted to defensive buildings. Map area covered by hubs is a resource that unlocks higher tech level, forcing player to expand. Units are diverse and complement each other. Their set is limited, but each has its use. They can be upgraded with new abilities between campaign missions, similar to Starcraft 2. A novel ability is to capture a mini-boss alien megafauna in missions and gain them as a summonable hero units. Overall the gameplay is fun and has a nice flow. The campaign follows the stylization as a campy space opera, but instead of being played as a comedy, it goes to some dark places, including cosmic horror. The story is a bit predictable, but that is expected, given its inspirations. Localization to English is legible, but suffers from some translation mistakes and stilted phrasing, especially in lated missions. The game occationally suffers from some kind of memory leak or other inefficiency that severely reduces the framerate and responsiveness. There is also no way to save progress in missions, which is a bit of the problem toward the end of the campaign. The game is bit light on tutorials, especially regarding its RPG elements and creature hybridization.
Интересный геймплей, неплохая графика и музыка. Баги, особенно баги при сохранении-загрузке, таких целое море, по большей части сохранение хорошо работает только в конце миссии, остальное лучше не использовать и проходить миссии без загрузок, т.к. загрузившись у вас могут пропасть солдаты, могут появится заново все противники, может зависнуть развитие квеста, не воскресится герой в соотвествующем здании, в общем тут явно нерабочий функционал. За всю компанию так и не понял зачем я собирал зверей, есть какая-то механика но у меня она не завелась.
The game is great. I rarely play RTS games, but its visuals piqued my curiosity, so I decided to try it. Although it's only early access, there are still minor to moderate bugs, but overall, they don't affect the experience, and you can still enjoy all 8 missions. I haven't tried the survival mode, but I'm sure it will be much harder than the story mode. I particularly like the system of upgrading the Hub into different forms, which makes the game more interesting and clearly reflects each player's style.
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Players by region
Where this game's players are, estimated from review languages.
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