
Space Run is a «real-time spaceship construction strategy game». Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 2.1Kreviews | 85% | — | $267.4K |
| $6.99 | 23ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun change on resource management and strategy,
fun game for its kind.. -
No one will give a negative review of the game if its under 1$ right? It is what it is. Except progression is ♥♥♥♥. This is the kind of level locking bs is best left for phone games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
insgesamt in ordnung für zwischendurch. der preiß des spiels ist im angebot für -85% wie ein geschenk.
Nothing really seems to hit an itch like Space Run does. Basically you deliver cargo from one location to the next (this is what constitutes a level), but if you go too slow you lose, deliver it really fast and you get more rewards. But the faster you go the faster you run into threats on the level as they are spaced out at certain points along the level (this is where it differs from other tower defense games). Essentially you are managing resources building thrusters, power generators, weapons, and shields from start to finish to deal with threats along the way and finish fast. Sadly there aren't many games like this that I've found. I played the second one right when it came out and promptly forgot about it. If you like tower defense games it's definitely worth a play. Harder levels will require the use of individual weapon/thruster/shield skills and strategy to deal with different threats.
Un de mes jeux préférés, super gameplay, difficulté bien ajustée. J'en veux encore
Great take on the tower defence genre.
Great game. Unique concept and well polished design. This is what indie, tactics and space shooting lovers desire most. Completed it second time, after 10 years, and its as good as first time.
It's a fun game, but suffers from crashes when the screen gets too busy. This may well be on account of me having an Intel GPU, a brand that didn't exist when this came out. I'm stuck on a mission I can't finish due to too many objects and asteroids spawning, so I can't speak for the balance of the later levels, or long the game is. The game relies on grinding to a degree. At least when you want to have a less hectic time to get full stars on a mission. Upgrades to the weapons, utilities and engines you can place always end in a 20% performance boost, so "grind to win" can be the solution if you're stuck somewhere.
上头的塔防
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.9K | 1.2K | 93% | $0.99 | |
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| $528.2K | 890 | 70% | $14.99 | |
| $367.2K | 723 | 78% | $14.99 | |
| $205.5K | 371 | 44% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $267.3K | 869 | 90% | $9.99 | |
| $267.3K | 1.7K | 89% | $7.99 | |
| $267.3K | 320 | 78% | $24.99 | |
| $267.5K | 502 | 76% | $19.99 | |
| $267.5K | 442 | 83% | $9.74 | |
| $267.2K | 378 | 86% | $19.99 |