
Space Rock Breaker is a short incremental game about mining asteroids in space. Mine asteroids with guns, unlock new materials, process the ore by dropping it into a Plinko machine, and spend your credits on upgrades in a massive skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 27 → 40.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Rock Breaker is a short incremental experience. Mine asteroids using weapons, process the ore using a Plinko machine, and use the rewards to increase your power.

Mine asteroids using guns, missiles, and lasers to earn ore

Process the ore using a upgradable Plinko machine to earn massive profits

Spend your credits to upgrade your guns and ship

Open lootboxes to earn bonuses and upgrades

Go deeper into the cosmos and discover new and valuable ores.
Genres
Engagement
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An enjoyable gameplay loop rotating between: • Timed auto-shooter that pressures you to make timely decisions • Cute plinko minigame to multiply your rewards • Massive skill tree that turns the shooter portion on its head multiple times throughout the game There's a prestige system that influences gameplay but is not necessary to progress. I only used it maybe three times before completing the game. However there is no limit on some prestige skills which allows a postgame that infinitely scales. Easy and fun game about numbers going up. High recommend and doubly so for Steam Deck
A bit slow in the beginning, a bit of bullet heaven towards the end. Requires very little brain activity, perfect for having something to do while glancing at youtube on the other screen or whatever. Only negative is I wish it was just a bit longer. I like short games, but it felt like the good part had only just begun. Seems like I can keep playing it endlessly with some unlimited (?) upgrades, but with nothing left to unlock and all achievements done I don't feel inclined to. Still, for the price, I'm happy. I did have one minor bug in the beginning; UI for fuel and quota and stuff didn't show up at all. The second time I started the game they were there though, no issues since. Might be just having restarted fixed it, or maybe something clicked into place because I had changed the graphics settings (changed resolution and switched to fullscreen mode).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Hungarian +6 more
Hours played at review time, across 759 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
สนุกนะ
who wants to be a bajillionaire?
nice game
超绝爽游!!!!
A good short incremental game.
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yeaaa rock and stone
What's here is great. It's not as deep as cookie clicker, and I wish it was, but I enjoyed my time very much.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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