
Space Rock Breaker is a short incremental game about mining asteroids in space. Mine asteroids with guns, unlock new materials, process the ore by dropping it into a Plinko machine, and spend your credits on upgrades in a massive skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 27 → 40.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Rock Breaker is a short incremental experience. Mine asteroids using weapons, process the ore using a Plinko machine, and use the rewards to increase your power.

Mine asteroids using guns, missiles, and lasers to earn ore

Process the ore using a upgradable Plinko machine to earn massive profits

Spend your credits to upgrade your guns and ship

Open lootboxes to earn bonuses and upgrades

Go deeper into the cosmos and discover new and valuable ores.
Genres
Engagement
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小游戏不错
прикольная, но очень короткая игра. музычка на фоне самое лучшее в этой игре, ни на секунду не задумывался чтобы ее выключить
Top :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Hungarian +6 more
Hours played at review time, across 759 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임 장점: 가성비가 좋음 게임 단점: 딱 그 가격만큼만 함 한줄평: 3시간동안 할 가벼운 게임을 생각한다면 추천
sehr cool. schöne progression. ca. 4 Stunden dann ist man durch. gibt danach noch eine Art Endlos-Modus.
类咖啡星矿工(?)游戏。 整体的玩法尤其是前期和咖啡星矿工非常像,在限时的环境下用小飞船打陨石,然后根据打烂陨石掉的资源不断升级,然后打更多的陨石。不过的话本游戏在这种类咖啡星矿工玩法的基础上,也新增了很多的创新,比如将获取资源改为了弹珠机的形式,比如增加了开箱系统,增加了转生系统。整体的节奏把握也还比较好,比较推荐可以转生之后就立马转生,因为前两次转生没办法保留升级的,就算提前点了还要重新再点,否则不同区域之间跨度有些大,前期强行打高等级的关会有些坐牢,大概从第二次转生之后就是纯粹的爽游了,后面玩起来都非常的爽,疯狂刷刷刷,我个人感觉与咖啡星矿工比起来,数值设计更加疯狂,需要操作量更少,玩起来也更加爽一些,三个半小时流程的非常不错的增量游戏。
流程很短的增量游戏,开箱子意外的还蛮有爽感,但是各个系统间都比较像东拼西凑起来的,感觉都没什么联动,升级特效也很普通
You'll beat the game after a few hours, but it's fun for that long.
Fairly short incremental - kind of standard stuff but entertaining enough for a few bucks. One can 'complete' the game without necessarily using the prestige system much((I only prestiged once a bit early on). (played on Deck) I thought it would go on longer(and it can, and I plan to maybe go that far) but 'the end' can come a bit abruptly and unexpectedly; which felt a bit jarring though of no real consequence - just kinda didn't see it coming. Most reviews essentially point out the essential shortness of the game; but again for a fairly cheap price it isn't all that bad and pretty standard kind of modern incremental. Not too deep, not too shallow - good for a little distraction for a couple hours.
You have to recommend it at this price. A very high level of polish compared to similar games. In fact it feels like should a good base that the progression system lets it down (i.e makes the game finish too soon). But not everyone likes a grindy incrimental I suppose.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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