
Space Rock Breaker is a short incremental game about mining asteroids in space. Mine asteroids with guns, unlock new materials, process the ore by dropping it into a Plinko machine, and spend your credits on upgrades in a massive skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 27 → 40.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Rock Breaker is a short incremental experience. Mine asteroids using weapons, process the ore using a Plinko machine, and use the rewards to increase your power.

Mine asteroids using guns, missiles, and lasers to earn ore

Process the ore using a upgradable Plinko machine to earn massive profits

Spend your credits to upgrade your guns and ship

Open lootboxes to earn bonuses and upgrades

Go deeper into the cosmos and discover new and valuable ores.
Genres
Engagement
Reviews
Themes across 753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
!!!
WHY AM I SO SUSCEPTIBLE TO THIS ♥♥♥♥
1
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.1K | 1.7K | 88% | $3.99 | |
| $230.1K | 514 | 64% | $8.39 | |
| $230.1K | 433 | 83% | $19.99 | |
| $230.3K | 571 | 98% | $19.99 | |
| $230.3K | 530 | 80% | $19.99 | |
| $229.9K | 943 | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 129 | 94% | $3.74 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $455K | 3.5K | 88% | $6.99 | |
| $93.6K | 350 | 85% | $6.99 | |
| $616 | 4 | 100% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Hungarian +6 more
Hours played at review time, across 757 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goated Game.
good tiny game thx
[h1] Very good - but also very short [/h1] Well... That was really good entertainment. Unfortunately, it was very short (about 3 hrs) - I couldn't stop playing. I always wish for more content, higher numbers, more on the skill tree, more items, loot. Still one of the most satisfiying incremental-games I've played. Get it.
평가 점수: 2.5 / 5.0 가볍게 소모하기 좋은 인디 게임. [h3]가챠 시스템으로 중첩된 도파민 천국[/h3] 증분 장르 기반이지만 다양한 가챠 시스템을 도입해 도파민을 우선시한 것이 눈에 띈다. - 다음 스테이지로 넘어갈 때 등급을 뽑기로 결정함. - 희귀 등급의 스테이지에서 등장하는 보급품을 부숴 열쇠를 얻을 수 있음. - 로비에서 열쇠를 사용해 상자깡을 할 수 있음. - 탐사 중 얻은 광석은 다시 로비의 파친코(Pachinko) 시스템을 통해서 가격이 책정됨. [h3]증분형(Incremental)게임의 딜레마[/h3] 한편 기존의 증분형 게임은 수백 시간부터 수천 시간까지 이를 정도로 많은 플레이 타임을 요구했었다. 특히 '내가 쌓을 수 있는 재화의 증분량'과 '시스템이 요구하는 증분량'이 서로 다른 지수 스케일을 사용하여, 콘텐츠 깊이에 비해 필요 재화를 모으는 데에 말도 안 되게 오래 걸린다는 단점이 존재했다. 이를 극복하기 위해 스킬트리, 환생(프레스티지), 등급형 아이템(P2W) 형태로 보완을 하곤 했지만, 지수 스케일의 격차를 완전히 줄일 수 없었다. 결국 망가져버린 시스템과 늘어나버린 플레이 타임 때문에 게임으로서 주는 경험은 형편없었다. [h3]딜레마를 극복한 최신 메타[/h3] 그렇기 때문에 최근에는 비즈니스 모델을 위해 억지로 늘어지는 시스템을 뜯어고쳐, 1~2시간 정도의 분량으로 즐길 수 있는 형태로 압축되었다. 거기에 더해 모바일 게임에서 트렌드를 만들었던 요소들을 일부 차용하여, 저마다 나름의 게임성을 갖추기 시작하였다. 본 게임도 이를 충실히 따르고 있다. 나름 중독성 있게 잘 만들어졌기에 유저들 사이에서는 무한 모드를 추가해 달라는 피드백도 꽤 보이지만, 개인적으로는 지금의 분량이 이 게임의 한계이자 적정선이라 본다. 여기서 플레이 타임을 더 질질 끌었다면 게임의 얕은 바닥이 드러났을 것이고, 앞서 언급한 장르 특유의 단점들이 겹치며 다시 노동으로 변모했을 것이다.
Fantastic game, "short" but good enough! Great quality and way of leveling up. Recommended if you want something to spend time on.
简短的小增量,估计时长也就3个小时左右,后期感受很爽,转生一次基本可以通了,转生可以保留前一个进度的所有,聊胜于无,美术效果不错
짧다이..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.