
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is tedious, the AI generated portraits are distracting, and the settings/scaling options are limited. The game play could use some tweaking, because as it stands it just feels like a chore. I wish I could automate sending my parties back into a dungeon till they reach their max potential for that dungeon. Juggling between all my parties trying to remember which ones can complete which quests is very tedious. Micromanaging every item is also tedious so some smarter automation or more powerful toggle tools would be appreciated. The guild members are also painfully slow when compared to the cursor. I feel like using the cursor takes me out of the game play yet I also feel like I need to use it to make sure things get done. The tedium makes the game feel repetitive real quick. In terms of the AI, just give us a toggle to swap the generated portraits for the sprites. The sprites look so much better than that garbage. Just looking at them makes me feel like I am playing a slop game. In terms of the setting options I would mostly like to see a way to scale down my UI so it is not so massive. It covers up half the village in the beginning of the game. Also, let us pan more. When Zoomed out, I am limited to how much I can pan down so the UI covers even more of my village. Support for Ultrawides in full screen would be a nice to have, but it is not expected. This game has some good bones. I like that you have to balance the characters production jobs with their combat abilities. That is a fun strategic choice to find the perfect character for what you need. If we had more depth like that then this game would be much better. Imagine if you had to negotiate with the potential guild members to get them to join your guild? Imagine if instead of clicking things with your cursor thoughtlessly to produce goods you had some choice at what you were going to produce based off your needs and then had to complete a mini game or something so you had something engaging to do while waiting for the automated tasks to complete. That would make the game more of an active experience rather than the passive thoughtless snore fest it currently is. This game feels like an alpha. It has the bones, but it lacks polish and a reason to keep playing in its current state.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LOL man, ya'll are some boojee a** reviewers. Read the store page, look at the pictures, because if you look longer than 5 seconds, it gives you a pretty clear idea of what to expect. If you know how to approach games without building up a bunch of expectations in your mind and instead know how to let the game itself inform you what it is, then give it a shot. If you're coming in already expecting it to be like an RPG (which it's CLEARLY NOT if you read the store page...) or Stardew Valley or some other title that you've built up to be the best then don't buy it because you're setting yourself up for disappointment by having unrealistic standards. It is an $8 game right now... don't buy it expecting a $60 game experience. As far as the AI generated resources, they are up front about that in the store page... if you find it "slop" and are just gonna sit here bashing how "terrible" it is, the GTFO and go draw it yourself. Personally, I find the reviews that call out AI generated resources like that the "slop." No one forced you to buy it. Don't sit here already hating AI and then giving these developers ♥♥♥♥ because you don't know how to get off your giant pedestal of judgement. I feel sorry for so many of you.
The UI in this game is really really really bad. Getting the game to DO anything is incredibly frustrating. I barely made it an hour in before I was able to tell it would just be a very frustrating experience.
なんというか、めちゃくちゃ微妙。 最初は確かに面白いんだけど、進めていっても選択肢が少なくて飽きる。 「新しいダンジョンを解放する」「新しい建物を解放する」が一本道なのがその理由かもしれない。 スマホのソシャゲに慣れていて、ああいうゲームが好きな人には刺さるかも。 私はスマホのポチポチするだけのソシャゲが苦手なので、ちょっとこのゲームはそれに近くて苦手かもしれない。 値段のが安いので贅沢は言えないけど、いま時点ではオススメしない。
7~8시간 정도 하면 만렙 찍고 레이드 진입하는 정도인데... 미묘하게 매니지먼트가 좀 귀찮습니다. 레벨을 올려서 길드원이 채집제작하는 티어를 올리고, 그 올린티어로 준비물을 갖춰서 던전을 공략하고 레벨링과 템파밍을 하면서 쭉쭉 올라가는 구조는 괜찮습니다만, QoL이 좀 안좋은 부분이 여기저기 있네요. 다른건 뭐 그냥저냥 넘어갈 수 있지만 스킬의 경우 캐릭터 성능을 크게 좌지우지 하는데 스킬북이나 페이지가 만렙던전에서도 좀처럼 파밍이 되질 않는게 가장 걸렸습니다. 이것 외에도 마부라던가 마부 재료 구하는거라던가, 부족템 경매장에서 사는 것 등등 조작 스텝이나 자원 흐름 갖추는게 많이 번거로운 편인데, 그와중에 후반으로 갈수록 아무튼 뭐 노가다하고 꼴아박아서 최적의 답을 찾으시겠죠? 식 디자인이 노골적이 되어서 좀 착잡합니다. (레이드는 한번 돌고 그냥 헛웃음이 나왔습니다.) 배속걸고 굴리는 캐주얼 도시경영치고는 손이 좀 귀찮고, 육성 위주의 RPG라고 하기에는 너무 깜깜이식에 제한이 많은 그런 느낌이라 할 수 있겠습니다. 기본적인 구조 자체는 탄탄하게 짜여져 있으니 뭔가 패치로 정리정돈이 된다면 괜찮아질 듯 합니다.
割引の980円で購入。この値段でこれだけ遊べれば十分だと思う。カイロソフトの「冒険ダンジョン村」を参照したとのことだけど、グラフィックの雰囲気が違うだけで中身はだいたい同じのように思った。生産系のロック解除のバランスがまだいまいち良くなくて、自家生産ではなくオークションで必要な品物を買い集める感じになると思う。難易度は最初はノーマルにして、おおよそ遊び方がわかった時点でハードにすれば良い。効率を求めると、常に最低速度にして、延々と右クリックで農作業と釣りをすることになる。ここは今後なんとかしてほしい。
还是太吃“魔兽”这个词了,暴雪一个发布会给我打回现实,让我的魔兽梦又觉醒了,迫切需要个代餐,这款游戏虽然不是魔兽,但那种组建团队、下本、培养成员的感觉确实有股那味了
1、组队掉落不能共享,如果掉落的装备不是本职业的直接就清空了,也没有仓库也不会流通到市场。 2、高等级不能和低等级组队会直接没有经验,何意为?我想练一个角色还得再拉两个一级的角色练,而且我的主力队还不能练级,不然这个角色永远有等级差? 3、不是能不能把自动化做好一点,什么都要手动操作,地下城打一次就得手动再进,而且还是每个队伍都得手动操作,设置一个连续打功能很难么? 4、能不能把生产性角色和战斗性角色分开,我不想明明是生产性角色还得去给他下本练级。
cannot recommend this game because of 1. there is not so much to do in the game it feels empty and and a big lack of creative ideas and gameplay 2.the art style and music is boring. the design is very lazy and it looks like it's just assets from other games that have been used in this even the portraits for the heroes is AI made 3. the tutorial is aggressive and too much hand holding 4. building the city is not really that interesting unlocking buildings demands certain things that can take a lot of time in a non fun way.. where you have to constant fighting the games mechanics to keep these items so you can unlock the buildings 5. game feels a little bit too much speedrunning I understand developers is from South Korea but to be clear not everyone is a big fan of Speed running games.. 6, even the dungeons are too easy and also two speedrunning you can just watch your characters go through the dungeon like it's a easy cake walk 3/10..
作者自己玩过吗,这游戏连别的游戏单拎出来的流水线都赢不了,首先冒险者工会为啥逼着我样样精通,否则就卡我任务线;我就不能发展点特色产业靠着市场呗;建筑物价格指数上升完全莫名其妙;新招募的必须下本历练,但是又严格惩罚老带新,怕我速通退款吗,恶心人你得有个度啊
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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