
Space Raiders in Space is a wave defense roguelike mixing squad management and tower defence mechanics. Command your almost competent crew to loot weapons and supplies, build defenses, and fight their way through the Bugpocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 154reviews | 94% | — | $18.8K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я не понимаю как у такой интересной и вариативной игры сочетающей в себе лучшее от xcom и tower defense - может быть такая небольшая аудитория?( Графика в стиле комиксов это вообще имба, немного вайбы бордерлендс) Также удивило наличие коллаба с hatred, в виде dlc. Рекомендасьён любителям стратегий
If you like wave survival with a little of tower defense you will probably enjoy this, the story actually interesting and the voice actors also did a pretty good job. Story mode's default difficult was pretty easy, you can finish in 6~7 hours and you don't need to be too afraid of spending resources, save ammo, nor care too much about micromanaging the characters. You can't freely move them, but there is some micro you can do by issuing commands. One thing I would change/implement is a way to give characters a role, and they will fulfill their role actions before doing anything else, some characters are better for some tasks and I want them to prioritize that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incredibly awesome American-style comic tower defense game.
Годная игра. Хороший тавер дефенс. Не пожалеете
It's alright. The comic book theme is cool. Game-play is good. Solid "tower-defense."
game used to be free apparently and dev went to Auschwitz
лучшая башенная защита из всех, что пробовал (первая)! стоит каждого шекеля. Стильно, стёбно, ярко, увлекательно
Space Raiders in Space, developed by 2 Stupid Devs and published by Destructive Creations, is a fast-paced fusion of tower defense, roguelike strategy, and comic book storytelling that feels refreshingly distinct from the typical indie space shooter. At its core, the game puts players in command of a small team of survivors fighting off relentless swarms of alien insects. Each encounter blends tactical positioning, base construction, and split-second decision-making, wrapped in a pulp sci-fi aesthetic that channels both irreverence and grit. The result is an experience that’s chaotic, challenging, and surprisingly replayable, driven by a mix of tight mechanics and an offbeat sense of humor. From the very beginning, the game’s presentation sets it apart. The story unfolds through bold, comic book–style panels that frame each mission with snappy dialogue and a self-aware narrator who occasionally breaks the fourth wall. This stylistic choice gives the game a lighthearted tone that contrasts nicely with the desperate combat scenarios you face. The hand-drawn art, thick outlines, and stylized environments all reinforce this visual identity, creating the sense that you’re playing through a living graphic novel. It’s a striking approach that helps mask the game’s limited production scale while imbuing it with character and personality. Combined with competent voice acting and quirky writing, Space Raiders in Space manages to keep its world entertaining without taking itself too seriously. Gameplay revolves around alternating phases of preparation and defense. In each area, you command a small squad with five primary orders: attack, defend, build, search, and cower. During downtime, your crew scavenges for materials, constructs barricades and turrets, and sets up traps, all while you strategize the best way to survive the next wave of alien onslaughts. Once the action begins, enemies pour in from multiple angles, and your decisions—where to place defenses, when to reposition your team, when to push forward or fall back—determine your survival. The simplicity of the control scheme belies the complexity of its interactions. There’s no micro-management in the traditional RTS sense; instead, it’s about issuing the right commands at the right time and trusting your raiders to execute them. This focus on macro-level strategy makes the game accessible yet tense, rewarding quick thinking and adaptability over mechanical mastery. The combat itself is chaotic and satisfying. Aliens come in dense waves, breaking through defenses and forcing you to react constantly. The frantic pace ensures that no two waves play out quite the same, especially when procedural elements alter enemy composition or map layouts. The roguelike structure reinforces this unpredictability: if your team is wiped out, you start over, potentially with new weapons, perks, and recruits. The randomness injects a level of replayability that keeps the experience from feeling too repetitive, even if the fundamental loop—build, defend, scavenge—remains consistent. The difficulty curve is unforgiving, but not unfair. Success depends on mastering the rhythm of each level, balancing resource gathering with fortification, and learning when to risk pushing outward versus when to bunker down and survive. When the pieces click together, the result is a deeply engaging flow that captures the frantic energy of survival under impossible odds. Space Raiders in Space also benefits from a strong sense of humor and self-awareness that prevent it from feeling bleak despite its apocalyptic premise. The characters crack dry jokes, the narrator occasionally mocks your decisions, and the game’s entire tone feels more akin to a comic book parody than a grim space survival story. This personality helps it stand out among the many grim, serious roguelike strategy titles on Steam. That said, the humor won’t land for everyone—it’s intentionally absurd, occasionally crude, and self-referential to the point of breaking immersion. Still, for those who appreciate games that don’t take themselves too seriously, the writing adds an enjoyable layer of levity to what could otherwise have been a monotonous grind. While Space Raiders in Space achieves much with limited resources, it isn’t without flaws. The game’s scope is modest, and after several hours, its systems begin to show repetition. Enemy designs, though varied at first, eventually recycle, and once you discover an effective build order or defense layout, many encounters start to feel similar. Some players may find the command system too minimalistic, wishing for finer control over their squad’s behavior or more advanced tactical options. Likewise, the roguelike structure—while adding replayability—can frustrate when progress is lost due to a single mistake or an unlucky spawn. The presentation, while charming, occasionally suffers from small technical hiccups, such as clipping animations or inconsistent lighting. These issues don’t ruin the experience, but they do remind you that this is a low-budget indie project rather than a polished AAA title. Despite these limitations, the game’s strengths far outweigh its weaknesses. The combination of addictive wave defense gameplay, roguelike progression, and stylized storytelling creates a compelling loop that’s easy to pick up and hard to put down. It’s a game that thrives on replayability, rewarding experimentation and creative problem-solving. The integration of base-building mechanics with strategic squad control feels organic, and while the systems are simple, they interact in ways that create meaningful choices under pressure. Whether you’re barely holding the line behind a makeshift wall of turrets or frantically scavenging resources between waves, there’s a constant sense of tension and reward that drives you to keep playing “just one more round.” Ultimately, Space Raiders in Space is a hidden gem that embraces its own identity with confidence. It’s rough around the edges, but it delivers something refreshingly different: a tower defense game that feels alive, infused with humor, strategy, and chaos. The comic book presentation gives it flair, the gameplay gives it substance, and the tone gives it charm. It may not revolutionize its genre, but it refines and reimagines familiar mechanics in ways that make them feel new again. For players who enjoy tactical defense games with personality, this is a small but potent package—a game that proves ingenuity and style can sometimes do far more than budget and spectacle. Rating: 8/10
Un tower defense muy competente y entrenido. Una pena que no este en castellano.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 15 | 93% | $6.99 | |
| $2.5K | 12 | 92% | $6.99 | |
| — | 0 | — | — | |
| $16.2K | 53 | 85% | $9.99 | |
| $12.2K | 29 | 100% | $13.99 | |
| $2.8K | 15 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 1.3K | 95% | $0.99 | |
| $18.8K | 109 | 81% | $6.99 | |
| $18.8K | 155 | 78% | $4.99 | |
| $18.8K | 584 | 85% | $1.99 | |
| $18.8K | 115 | 76% | $4.99 | |
| $18.8K | 62 | 39% | $7.99 |