
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dne 29.6.26 - hráno po prvé - chtěl jsem si zapnout tutoriál... dobře > to se nepovedlo zapnout > začal jsem tedy první normální hru ( bez tutoriálu - začátek na lodi / stanici ) > vyprávěč mě provedl za ruku ve hře > chápu hru teď - aspoň základy. ( Rozšířit základnu, postavit vše potřebné - první průzkum opuštěné lodi, první skok ) Osobně jsem s hrou velmi spokojený - je lepší než jsem si myslel. Zatím mám malou loď ale ty lodě co skáčou v okolí do mé oblasti a pryč je celkem zajímavý koncept. Čeština ve hře - je velmi příjemná. Připadám si jak kdybych hrál původní X-COM v reálném čase. Moc pěkné. 85 hodin ve hře ( dohráno do happy endu ) moc pěkná hra. Ale hrozný žrout času.
Interfejs, koncept, systemy podobne do Rimworld, tyle że prowadzisz statek kosmiczny, kopiesz asteroidy, etc.. Przy czym 2 największe różnice to po pierwsze fakt, że mechanika wymaga zdecydowanie więcej postaci i są zdecydowanie bardziej "stabilne" przez co nie zżywasz się tak z nimi. Po drugie, co ciekawsze, musisz zarządzać obrotem materii (jedzonko wymaga nawozu, a ten nie bierze się "z gleby"), co prowadzi do ciągłego handlu. Rozegrałem na poziomie trudności Hard i nie stanowiło to jakiegoś poważnego wyzwania. Z ciekawszych momentów, kazałem zbombardować działami część wraku z obcymi ponieważ walka w zwarciu nie szła najlepiej.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เกมพาวาร์ป :3
guddes game
好玩,新手建议把教程过一遍,再从简单模式适应,否则容易暴毙。 玩了一天多的时间,游戏成功让我体验了把携精英小队宇宙旅行,遭遇寄生类外星生物奋勇营救队友失败而全灭读档的快乐。 遗憾的是能搜索到的攻略少,功能性房间的组合大多靠自行摸索。
I wanted to love this game, it took some doing because it's not so transparent on how you survive first. Once I got enough research in to sustain myself and went out across the stars exploring and running through the main quest the game was enjoyable. I would have thought there was going to be more assets such as ship decorations but it never changed. I think this game is good but it takes a lot of patients.
Es ist einfach ein sehr Geiles Weltraumaufbau und Simulator man kann sich in diesem Spiel echt verlieren und die Zeit auch sehr sehr schnell vergessen, da man hier wirklich sehr viel zu tun hat hat alles beginnt mit einem kleinen Schiff was im Laufe größer wird durch euch und dann kommt der Basis bau der auch noch viel zeit usw. verbraucht. Ich kann nur sagen das was ich in der Early erlebt und gesehen hab und nun das Voll-Game draußen ist erhoffe ich das es irgendwann vielleicht noch einige Erweiterungen erscheinen werden von Bugbyte.Ltd.
"I want to love this game, but the soft locks are endless and unforgiving." That's in quote cuz I'm back to say that I returned to this game, obsessed over this game, beat this game, and am damn happy to have it out of my system. It gets its claws in you. It's sooooo frustrating. But if you hate yourself in just the right amount and in just the right ways, this is actually a really ♥♥♥♥♥♥♥ good game. And I'm grumpy about it.
la jugabilidad es buena. Engancha
The core systems of the game work well. Mining, growing crops, crafting, expanding your ship, etc. Interactions with the other factions could have included some more variation as after the initial systems, I didnt find any more prison stations, farming stations or leisure stations, only outposts. Trading (accepting trade missions) wasnt really a viable strategy for winning. Mining and salvaging wreckages was the only way to really get new resources. However it was a fun game to play, however after finishing the Eden storyline, it was time to put it down and move on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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