
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #226 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty cool sci-fi game. Rimworld and FTL had a baby, and this was it.
Space Haven fühlt sich an wie „The Sims im Weltall“, nur dass deine Sims ständig hungrig, müde oder von Aliens angeknabbert werden. Man baut ein Schiff, freut sich ganze fünf Sekunden – und dann brennt irgendwo eine Toilette, ein Android dreht durch und die Crew diskutiert über den Sauerstoffmangel, während du versuchst, die Kaffeemaschine zu reparieren. Trotzdem: Wenn das erste selbstgebaute Schiff endlich abhebt, fühlt man sich wie ein intergalaktischer Bob der Baumeister mit Existenzangst. Und genau deshalb macht es so verdammt Spaß. Kurz: Ein herrlich chaotischer Weltraum-Sandbox-Survival-Baukasten, der dich gleichzeitig zum Lachen, Fluchen und Weiterspielen zwingt.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has really evolved since EA. It's been 3 years since I last played before this week. The gameplay was always good but now it feels more complete with the new faction interactions and new tech available. I'm really enjoying playing this game again. If you haven't played for awhile I recommend giving it another go.
前期唯唯諾諾, 只能當個到處東躲西藏的拾荒客。 遇到哪方勢力都客客氣氣,深怕哪裡又惹對方不高興。 牙一咬、眼一閉,保護費該交還得交。 直到某次誤入兩方交戰現場,我悟了! 你倆儘管使勁打! 用力打! 這裡有優質的醫療與撿屍服務。 從入殮火化到揚灰,一條龍包全了。 保君滿意,走得乾乾淨淨不留下一片雲彩。 就這麼省吃儉用,終於苦盡甘來。 星際海盜是吧!? 保護費是吧!? 在下星際蝗蟲,所到之處寸草不生。 攻守易形,曾經的獵人變獵物。 收過我保護費的一個都別想跑(╬▔皿▔) 修仙小說誠不欺我,當劫修才能致富。 服務依舊在,貼心幫貴客省下醫療的部分 :D
祝! 正式リリース!! 圧倒的な美麗さで描き込まれたピクセルの宇宙船やクルーに指示・操作をして ダメになっていく地球に見切りをつけて脱出した民間船の大群の中の一隻となり どこにあるか、そもそも存在するかすら誰にも分からない 居住可能な新天地の惑星を探す絶望と波乱に満ちた大航海に出かけよう。 ゲームは宇宙版RimWorldといった感じで、 FTLのような宇宙船による砲撃戦とダメコン要素、敵船や遺棄船への乗り込み要素あり そしてもちろん 自分の操る宇宙船や宇宙基地に住む人々の健康やリソース管理のコロニーシム要素あり。 もちろんトラブルも付き物で、小惑星帯では隕石が船を突き破ってくれたり エイリアンが孵って船内のどこかに潜んでくれたり 宇宙船内でパンデミックが発生しやがったりして、 ただ生き延びたいだけの人々に否応なしで提供される、刺激的な航海を約束するぞ RimWorldと一番大きく異なるところは 外殻一枚隔てた先が絶対零度の宇宙空間だということ。 水も空気も排泄物すらも基本的に宇宙船や小惑星基地の内部で循環させなくてはならず、 外から調達できる手段は限られている。 なので 海賊に堕ちた船との戦闘でエンジン一基を吹き飛ばされながら 辛くも戦闘からハイパージャンプで脱出したはいいものの、 直す資源がなくて水も食料もあと数日の状態で そのまま宇宙で誰かの通過を願って漂うことになり そしたら火事(宇宙船内の火事って閉鎖空間だからそれはもう酷いことになる) で水耕栽培施設が焼け、その熱放射と煤煙は船内に充満し みんなのウ◯コで作った肥料も栽培施設ごともちろん消失してすぐ食うものなくなったから 水と生ゴミとみんなのウ◯コで作った非常用ペースト食に切り替えるもそのうち尽きて 入るものが無いんだから出るものも出ず肥料は新しく作れないので 仕方なくハンガーに放置されたエイリアンの死体にまで手を出して飢えを凌ぎ それもなくなればタンパク質が不足し、ビタミンが不足し 皆の正気が触れ始め、ついには餓死者まで出た夜 それは外から資源が入ってこないはずの船内に久しぶりのタンパク質が食卓に並んだ最初の特別な日になり そうして数日後、待ちに待った民間船がたまたま近くにジャンプしてきたので 生き残った皆は「あの日」味を覚えて以来の久しぶりのお肉求めて武器を手に取り 意気揚々と民間船のエアロックから侵入し… こうして命は繋がり、どこからか調達した物資で無事にエンジンを直したら 外殻ごと全部引き剥がされ奪い尽くされたかつての民間船に感謝を伝えて 循環の日々へと帰るのです(プレイング実話)。 さあみんなも、絶望と! 波乱に満ちた大航海の日々を続け、 いつか夢見た新天地目指して冒険へと漕ぎ出しましょう!! …願わくば、あなたは正気の善人として。 (航海ログ終了)
8 лет разработки и всё ещё абсолютно пустая игра дальше 4-6 часов. такое ощущение, что хотели сделать римворлд в космосе, а получили невеселую ферму. глубина игры просто отсутствует: монстры действуют с 0 iq, независимо от размера прилетающие корабли нужны чтобы торговать и давать миссии вида "сходи на заброс" (причем каждый дает одно и то же) может быть чужая команда умнее? но комп все так же задыхается на чужих кораблях ну хорошо, может быть есть сюжет? есть какие-то разбросанные истории в виде текста и возможность летать на кораблике. если кажется, что они не доделали, то так и есть. они бросили летание на кораблике и начали делать симулятор базы (где нельзя летать, а ресурсы летят сами к тебе). его тоже не доделали и вот релизную всю игру.
Mixed Space Haven gets a lot of things right. It looks good, runs without issues, and in all my time with it I didn't hit a single notable bug. The core idea is sound and the whole thing is put together well. What surprised me was how quickly it lost me. I only played the story mode, but a few hours in the gameplay was already starting to loop back on itself. The crew members feel like warm bodies more than actual characters, barely any personality between them. I never found myself caring what happened to any of them. That was the real problem: nothing kept pulling me forward. Not the story, not my crew. There was no reason to chase the next research unlock or push into the next mission that I could actually feel. At some point it just hit me that I'd probably seen most of what the game had to offer, even if that wasn't technically true. If you're the type who gets satisfaction from optimizing systems and squeezing efficiency out of your setup, you'll probably get a lot more mileage out of this than I did. For me it was missing the thing that makes you actually give a damn: characters worth following, some atmosphere, a sense that moving forward means something.
The game has potential. I don't think it's worth 30$ tho. There's no depth. Get it on sale (like a big sale), play for a few hours and you'll have a bit of fun. Then forget all about this game's existence. I feel like the progression is non-existent. You just go grind the same stuff over and over again. There isn't really a lot of variety. It's nice that you get to have a fully functioning ship to start the game, but it also feels like you've already achieved everything you need already. You can already move all across everywhere, so what's the point after a while. Still going to give it a positive review, but i restate: for 30$, you will get games that are way more polished.
Коли тебе закрили в космосі Нещодавно з'явилась повна версія цієї гри і я не вважаю що це вона була. Грати приємно, десь дуже сильно нагадує RimWorld, але дуже і дуже швидко стає зрозуміло що гра хоч і має глибину, але ви не захочете її досягати. Дуже обмежена кількість досліджень, будівель, і взагалі контенту. Виглядає воно добре, але на зараз це лише картинка, хоча майстерня і моди звісно все це розширюють, тому вирішувати вам
I'm going to bed past 1 a.m. almost every night since I started playing this and I am a father with a job... That's my review, take it however you want haha
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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