
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top
nice and relaxing, has slight issues and isnt always straight forward but pretty cozy
Just a gem
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game--in-depth management system in space environment--hours of replay-ability. Must buy--got a great deal on a Steam sale. Definitely get the mods that support this game.
eu quase nunca sei o que eu tenho que fazer e olha que o jogo explica detalhadamente o que tem que ser feito, jogo bom pa carai
RimWorldをしたことある人はなじみのあるシステムで楽しめると思います。RimWorldと比べると色々ともの足りなくはありますが、宇宙船を拡張しつつ宇宙を旅するのは私にとっては新鮮で楽しいものでした。今後拡張コンテンツが出るとしたら、RimWorldのように長く遊べる素晴らしいゲームになる可能性を感じ、期待しています! 一方で類似したゲームをしたことがないと最初戸惑うかもしれません。チュートリアルはあるのですが楽しさがわかるまでは時間が掛かるかもしれません。体験版があるとよいのですが(ないですよね?) 以下は標準の難易度をプレイしてクリアした感想です ・リリースのセールで買いました。値段に対する満足度は非常に高く満足しています ・ワープ航行時に提示されるランダムなミッションの位置が遠すぎたり、ミッションの報酬が少なく感じました。後半は通常空間の遺棄船探索や負傷者の救護といったそのエリアのみで完結するものばかりするようになりました。長いミッションは報酬がもっと多くしたほうがモチベーションになるかもしれません ・戦闘を強制する勢力が少ないように感じました。海賊も一度停戦したら、中立近くに保つことは容易でした。もっと理不尽で好戦的な勢力がいても良いかもしれません。後半戦闘はほぼ起きませんでした ・戦闘の勝ち負けに戦術の余地が少ないように感じました。圧倒的に勝つか圧倒的に負けるかというケースが多かったです。FTLのようなシステムを狙い撃ちすれば…と出来なくもないのですが、目的のシステムは固く、これを破壊するころには相手は瀕死で意味のない印象でした。戦術の効果や幅が増えるとうれしいです ・ランダムイベントの種類、技術の種類、武器の種類等々、全体的なバリエーションが少なく感じましたが、購入した値段を考えると相応に思います。ゲーム本体はとても好きなので、追加コンテンツに期待! ・制圧した船を鹵獲して自分の船にしたいと思うことがありました。自分のものにできる船とそうでない船の違いに合理性を感じませんでした(これが可能になると難易度が下がるため禁止しているのだとは思うのですが、船を奪って売るとかもしたいな)
прекрасная игра
I really wanted to like this game, being a huge fan of Stardeus and Rimworld for example and always wanting more. Unfortunately, I can't recommend this game. The core gameplay loop is not good, which is confusing to me because it should be a solved issue at this point. Almost every star system is an endless swarm of meteorites that will destroy parts of your ship, no matter how many defense turrets you build, costing you ressources that you can't easily replenish. As far as I could tell, its the only environmental hazard. Critical building ressources for basically everything are gated behind endgame research and need to be scavenged from derelicts or bought from traders. Many star systems have raw ores you can mine but you can't do anything with most of them until quite deep in the tree and a big ship. The game even tells you to build the refiner as one of the first things, its huge and needs a lot of power and you start with a mining vessel, setting you up to waste your time mining. Unfortunately, the scavenging itself is also not very interesting, there is very little variance in the wrecks, at least early on.
Too many many missing QoL-features. Too little useful information, while having too many useless and straining to use information views. Inventory management, combat, ressource management - all are tedious. Fires are crazy and stupid. Overall too shallow and tedious at the same time.
My meeples keeps having mental breakdowns and try to end themselves. I managed to prevent it everytime to prolong their meaningless existence in this vast universe. Good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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