
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #226 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game. It's like Sims and resource management and city builder with travel/lots of variable challenges rolled into one. Only issue is the combat/movement of individual units, but is doesn't break the game it just means you might have to use the autosave every so often.
I love the concept and the aesthetic, unfortunately for me it just falls flat - it commits the sin of just being kind of boring. One of my biggest complaints is there's no incentive to not just build a giant bland spacefaring cube, and with space (heh) at a premium, you are punished for designing anything with flavour. I understand that you could impose rules on yourself to ensure you have a nice looking spaceship, but you will be actively punished through tedium and frustration for doing so. There is no gameplay benefit to doing so. The gameplay loop is where the boredom comes in though repetition. You will fly from system to system, invariably encountering resources to mine, derelict spaceships to expore and salvage, and enemy ships to engage in combat with. Once you've engaged in the activities these offer once, you know what to expect in the future. There are missions to undertake, building stations, trading, hunting down bounties, and exploring on behalf of the mother fleet, which when written out sounds deep, unfortunately it's the depth of a puddle. In terms of challenge, there's a fairly steep initial bump, but once you're over it, you won't struggle with resources, except for your own time. Without the struggle, your interest (or at least mine) in engaging in the aforementioned activities will wane significantly. Lastly, you don't have any connection with your crew. Unlike other colony sims, q.v. Rimworld, they don't have any personality, they all have the same wants and needs. In sum, they are just worker drones who have mental breaks on occassion. I'm sure there are people that will love this game, and if I played it a decade ago, I would probably number among them. However, after 15 hours, I'm not willing to dig further for the fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $38.7K | 170 | 80% | $11.99 | |
| — | 0 | — | — | |
| $75.4M | 143.9K | 97% | $24.99 | |
| $4.2M | 4.1K | 76% | $20.79 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
This game is a TIME MACHINE...you sit down and start to play it...WHOOSH!!! Next thing you know you've instantly travelled 36 hours into the future!!! Too bad the time skip only works in one direction.
C'est un vieux jeux, et j'arrivbe après tout le monde, mais je tiens tout de même à dire qu'il est sympa. L'avantage d'être vieux, c'est qu'il est pas cher. Et puis aussi qu'il tourne sur de vieilles machines pas trop pouries. Par contre, ça fait des graphiques pixelisés, et une 3D isométrique qui pivote pas. Genre, avant Unity... Mais à la limite c'est pas grave. Suffit de s'habituer. J'ai mis un peu de temps tout de même, mais maintenant c'est bon. Et je les trouve plutôt jolis, les graphiques. Ca reste parfois un peu compliqué de deviner c'est quoi le truc derrière, là, au millieu, mais en gros c'est pas grave. Parce que c'est pas ça l'interêt du jeu. Le truc de bien, c'est que c'est riche. L'idée, donc, c'est de construire des vaisseaux spaciaux, et d'explorer la galaxie. Il faut gérer les ressources, les humains, les combats, la production, l'exploration, et... effectuer (ou pas) des missions. Certaines sont scénarisées, d'autres non. On peut se la jouer RPG, ou Sandbox, et même passer de l'un à l'autre. C'est un peu comme on veut... Les combats me font penser à UFO v1. C'est pas du tour à tour, c'est temps réel, mais en gros il faut se planquer derrière des caisses, et gérer ses petits soldats pour faire feu tous en même temps. Puis évacuer les blessés au fur et à mesure pour éviter les pertes. Il y a un système expérience à la fois simple et complet. Simple et bien. La production, c'est plutôt du Rimworld simplifié. Y a des trucs à construire, faut attribuer des plages horraires, des préférences, un temps de repos, une 'tite bière... Bref, gérer les moral des troupes. Tous ne font d'ailleurs pas de bons combatants, certains sont meilleurs derrière un bureau. Ou à la mine. ou à la plantation... bref, il faut les spécialiser, Et on s'attache à certains d'entre eux. Le RPG, je sais pas trop... je suis pas fan, moi je préfère les Sandbox. Mais il existe, et c'est pas compliqué. Sans doute un peu trop simple, d'ailleurs... pour moi, c'est surtout une sorte de long tuto, mais bon encore une fois, c'est pas ça que je cherche alors je sais pas. Bref, si vous avez envie de contruire des trucs dans l'espace, que ce soit un super croiseur, une flotille autonome, ou même une base stélaire, ce jeu vous permet de le faire. Et après une petite prise en main, il devient tout à fait sympa. Vous pouvez vous la jouer soldat, marchand, esclavagiste, rebelle... et bien sûr mercenaire. N'attendez pas des graphismes digne des jeux plus récents, mais au niveau du gameplay, c'est impeccable. NoirDelire
My meeples keeps having mental breakdowns and try to end themselves. I managed to prevent it everytime to prolong their meaningless existence in this vast universe. Good game.
This is an amazing game! If yFTL (Faster then Light) or enjoy building and exploring, this is gonna scratch that itch!
very addicting, easy to pick up the basic mechanics of the game.
absolutely worth the money
Rimworld, but Spaaaaace. So far I'm really loving the mode where you build on an asteroid and are limited by what floats into your orbit, and trying to set up a functional but pretty space-travellers rest stop
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.