
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #226 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played for about a week... loving it! The flow is polished, the AI is good and doesn't do annoying things very often.. I'm just starting to add mods which seem to work well... I recommend this excellent product...
Es un excelente juego muy recomendado, este juego tiene su propio encanto aunque es lento al inicio o algo complicado de entender pero una vez lo logras puedes pasar mucho tiempo en el, sin duda es buen juego
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai passé un super moment sur Space Haven ! Il faut le prendre pour ce qu'il est : un petit jeux. Petit dans le sens où ce n'est pas une usine à gaz comme Rimworld même s'il est très proche en terme de gameplay. Cela à été autant de plaisir pour moi, ce ne sera pas la même rejouabilité. Je l'ai joué en mode intermédiaire, 80h pour le finir (je suis hyper lent). Très habitué du genre, je l'ai trouvé facile, mais il y a des modes de difficultés supérieures. Il est plutôt bien équilibré en terme de gestion, intéressant avec le commerce, les échanges, le recyclage.. La recherche, le crafting ajoute aussi du contenu. La map est assez grande, en mid game les missions, les activités commencent à devenir redondantes mais le scénario, la trame histoire permet de passer outre et de passer un très bon moment jusqu'en late game et finir sur un happy end, ou pas, je ne détaillerai pas bien-sûr, mais allez chercher la fin, c'est tout l'intérêt, et c'est très accessible, et donne une chouette sensation d'accomplissement. Je referai une partie plus tard, en mode station sur un astéroïde, et j'adorerai voir venir un dlc !
There were a few bugs that would continuously happen whenever I tried to start a new save. Things to do with the hull gaps leading to all the air being ommitted from the ship when the plan had no hull gaps and the storage having things ejected into outer space after telling my dudes to in fact not send things out into space from fixing every conceivable rule/eject menu. Game shows a lot of promise, but I can't be f***ed dealing with these bugs which feel like unskippable cutscenes. Would like to revisit in a couple years maybe when these bugs are dealt with.
The game is good. Seriously, It is. I stuck about 33 hours into it. But the reason why I cannot upvote this game is simple. The early game is solid. There is no mid-game or even end-game. Once you get all the research stuff, and build it all up. You will be stuck in the same rotation each time. When in ship mode, fly to area, loot area, fight off the occasional enemy, hence repeat. When in Station mode, you are literally stuck on a some rock, slowly building out your base, Trade with the AI to get valuable items, get a functional space station, earn near infinite stuff, then fight off the occasional enemy, loot derelict spacecrafts, find enemies, kill them, hence and repeat. Do you see the issue? You will always be in a disadvantage when fighting the enemy. Unless you come at them with overwhelming force. The research is extremely basic, the decoration is very basic. The functions of the items in-game is very basic. There is no END-GAME. If you find the location of the search for Eden, the game just ends. No cutscene, no nothing. The station mode is fun... until you explored it all, then it becomes somewhat stale. Station mode is a very slow mode, that is fine. In fact I prefer it. But with the lack of decoration pieces, researchable end-game content, more advanced stuff... I do not recommend it. As a result, I simply cannot recommend this game in the current state. Is it complete? Yes, There is a start, there is an end. Is there a gameplay loop? Yes. A very boring one, but yes. Is the early game good? Yes. Is the mid game good? No. Is there even an end game? No... no there is not.
Bought it years ago, checked in every couple months or so because I like the genre and general idea of the features the game covers. During early access quit at various points because I either got overwhelmed having to expand my ship block by block minecraft style, while at the same time survival was always seconds away from snowballing into death. And even just getting the basics up and running of survival with food/water/oxygen, surviving exploring derelicts, surviving attacks from other ships, getting required research done is already a much larger challenge than it should be. Now some time after release, 100h of playtime from early access behind me, I wanted to check it out again. Onboarding is much more polished than it used to be. The main quest seems interesting enough while also providing guidance, so it seems like a good addition. Balancing clearly has been made easier, my starting group of 4 had no issues the first couple of days. But then suddenly, while doing the usual mining/derelict route, stuff on my ship starts catching fire. Just one machine burning down puts me at such a resource deficit that it's better to reload than trying to salvage that. Reload #1, trying again, shifting priorities, forcing one guy to remain on ship and deal with whatever problems come up. Again, fire. Reload #2: Checking environments by clicking on stuff and overlays. Forcing a guy to stay on ship and prioritise maintenance, build another smoke filter in case something burns so we can recover quickly. Now the fire starts somewhere else and kills all plants. Reload #3: Forcing two guys to stay behind, prioritising building and maintenance, force manning observation, building a second turret to deal with asteroids, building a second smoke filter. Checking overlays and temperature. Fire breaks out in the hallway, burns down a building that "cannot be fixed" for whatever reason. Plants burn down, growbed burns down. Can't find any reason or indication why this happened, how it can be avoided at this stage of the game. And with the playtime I already have I would expect to know how to deal with something like this so early in the game, but I don't. For reference, this current game session was about 4h spanning yesterday and today on a new save, default difficulty and settings on campaign mode. ...uhm yeah I think I have had enough, won't be trying again for a long time. Moving on, or rather back to other games I know work well. Rimworld, SongsOfSyx, Stardeus, X4 ...
What year is it? . . . if you are looking for a fantastic and addictive space colony style game with a smaller learning curb than a certain other colony sim game that rhymes with (slim) world another fantastic game. this is it. Especially if you love the pixel art style. BUT be warry of the time! I have had the game for exactly 7 days now and have racked up 53 hours while also working full time. It is not for the faint of heart.
Механика как в RimWord. Только два различия. Гораздо меньше мир и нет растущей угрозы. В Space Haven мы сначала страдаем, а потом развиваемся и становимся сильнее. Есть сюжет. Когда я прошел игру через боевой корабль - хотел удалить, но решил протестировать режим на астероиде. Оказалось это совсем другая игра. Если играть через корабль - это осада, штурмы и сражения. Играя через астероид мы получаем экономическую стратегию. Сдаешь в аренду комнаты, лечишь странников за деньги, продаешь\покупаешь ресурсы и предметы. Даже инвестировать в добычу можно. Получается это две игры в одной. Получил массу удовольствия. Однозначно рекомендую.
This is a game that is, unfortunately, far too shallow and cumbersome for how niche it is. It has so many different resources and items, most of which have only the purpose of being an unnecessary step in the resource line. Like, IV Fluid. It's sole purpose is for using at the medical bed. It's basically just fuel... for the medical bed. Same with all kinds of "ammo'. Just fuel for their respective turret (and only that turret type). And construction is often downright stupid. For example: To move a chair, they have to deconstruct it to its base components (1 "furniture block"), move that 1 block to the new spot, then reconstruct it. A chair! And that's constant. Pointless logistics and extra steps sucking up so much time it takes in-game weeks to do anything. The action is even slow. Mostly due to the fact that the vast majority of crew seem to be combat incompetents that can't use anything more dangerous than a pistol.
Римка с чуть более простыми условиями, в сеттинге космоса. Игра достойная внимания
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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