
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #226 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Редко пишу отзывы. Игровая индустрия замылилась сетевыми играми, низкопробными проектами и от этого возникла апатия. Не мог остановиться на игре, которая бы зацепила «как раньше»… Space Haven просто всё исправил, не знаю как и почему, но он затянул своей глубиной и эмоциями… Очень хорошая игра за последние годы!
I have a lot of hours in this game, I've really enjoyed the time spent here and i'm quite sad to not place a recommended rating on it to match that time invested. With each update I've enjoyed exploring what's available and trying what's new even if the actual content which has been added shrank with each passing update. This is the beginnings of an absolutely fantastic entry into the space exploration genre, but only the bones. Having reached 1.0 now with the space station update, it feels as-though the dev's have gotten tired of what they've made and just want the ability to walk away when they want. As it stands the game feels very disconnected, unbalanced, and lifeless "even if the written lore in the game is good" It feel's as though the game itself doesn't really live up to the life it want's to portray.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are big into a space survival games this is a good game to try out. Some aspects are good, while others are just mediocre. Its not bad, but its also not great. Pick the game up on sale. 4/10 - Decent space game worth trying out.
傻逼游戏,玩高难,低心情有事干不干活然后把自己玩死了真牛逼,你心情不好拿自己生命开玩笑是不是,干活我的不知道一堆人在那闲逛不搬东西不抢修,前期基地被机器人袭击一波我捡了一堆商人东西一波肥,然后流星一来这是最红温的,一直不抢修,全部逛街聊天,聊天就算了我强制手动干活干一会还要跑路,然后就是一个一个开始晕倒等死,然后又自己爬起来就是不干完被这群贵族拖到死,生病不上医疗床,医生梦游,那个优先级也是,你抄能不能抄好,我还得一个个对,你不会以为你那个很幽默吧优先级,有环世界现成的不抄,非得自己弄一套,还特别迷,人工强制的点特别少,他晕死就是听天由命了,违禁品还得自己点,宇航服没氧气它晕倒还不能给他脱,需要手动拉一个人打氧气,而且特别不明显,是毒还是饿,还是缺氧真的很弱智你还要猜,火灾也是人才,你干活还能搞火灾的是吗,家里东西全都是木头是吗,我隔着两格都能烧起来,还要那个温度和烟,这么能恶心是不是,后期还没发彻底解决,救火也是墨迹的要死,那个饭堂要求还高得离谱,心情减少的也是真的离谱,我都不知道怎么减那么多的,一点不满意就摆烂,那个床是怎么都到不了满级的,光线一直说要,你倒是说啊,窗也有灯也有家具也有,就是绿不起来。只能浅绿,工作一多就聊天,死也要聊,然后一直给我弹出饿了饿了,快饿死了还一直不吃饭,还在那干活聊天玩游戏然后就是摆烂不干活,真6啊,我是来养祖宗是不是,右键交互还少,你手操的是一点都不省心,前期不修改资源开局满难度你根本启动不起来,就是折磨你,前期就算了还根治不了,教学还墨迹,墨迹就算了而且还不教怎么把房间拉满怎么解决某些心里问题和心情问题特别敷衍,看见那个成员就烦,后期莫名奇妙就红一片,心里承受能力那么差你来什么星际航行,怎么过审的,上来送是吗,一点苦都吃不了的贵家公子,前期开局做不了方块还只能买就是折磨你恶心你,还贵的要死,还要那个能量棒,也是特别缺,还有作者家里火灾了,把他m烧死了,你环的火灾都没你频繁100小时体验下来就是一坨大便
Space Haven, Une excellente alternative dans le petit monde de la gestion spatiale. Space Haven fait partie de ces jeux qui ne paient pas forcément de mine au premier regard, mais qui révèlent rapidement une profondeur assez impressionnante. Si vous aimez la gestion, la construction, la survie et évidemment la science-fiction, il y a largement de quoi passer quelques dizaines d'heures à bord. Le concept fonctionne particulièrement bien : construire son propre vaisseau, organiser les différents espaces, gérer son équipage, ses ressources, l'oxygène, l'énergie, la nourriture puis partir explorer une galaxie qui ne vous fera pas beaucoup de cadeaux. On retrouve forcément quelques inspirations de RimWorld, Oxygen Not Included ou même FTL, mais Space Haven possède suffisamment de personnalité pour ne jamais donner l'impression d'être une simple copie. La construction du vaisseau est probablement l'un de mes aspects préférés. On commence relativement modestement avant de progressivement transformer son bâtiment en véritable foyer spatial. Chambres, zones industrielles, stockage, production alimentaire, systèmes vitaux, armement...tout doit être pensé en fonction de vos besoins et surtout de votre équipage. Il y a quelque chose de particulièrement satisfaisant à regarder son vaisseau évoluer au fil des heures et à savoir que chaque pièce existe parce qu'on l'a pensée et construite. La gestion humaine apporte également beaucoup au jeu. Vos membres d'équipage ne sont pas de simples ressources que l'on déplace sur une grille : chacun possède ses compétences, ses besoins et ses capacités. Entre les blessures, le moral, les accidents et les mauvaises rencontres, une expédition parfaitement tranquille peut rapidement devenir beaucoup plus compliquée que prévu. L'exploration fonctionne très bien avec cette philosophie. On voyage de système en système, on récupère des ressources, on rencontre d'autres factions, on explore des épaves et on tente parfois de récupérer ce qui peut encore l'être dans des bâtiments abandonnés. L'espace possède ce qu'il faut d'hostilité pour que les ressources aient réellement de la valeur et que préparer correctement son prochain voyage ne soit jamais totalement facultatif. Il faut également souligner un point particulièrement appréciable : le suivi du jeu. Les développeurs continuent de faire évoluer Space Haven avec de nouvelles fonctionnalités, des ajustements et du contenu. Pour un jeu reposant autant sur ses systèmes et sa rejouabilité, ce suivi régulier fait réellement la différence et permet de revenir après plusieurs mois pour découvrir une expérience encore enrichie. Visuellement, le pixel art fonctionne très bien. Ce n'est évidemment pas le space opera spectaculaire avec des batailles photoréalistes et des nébuleuses en 4K, mais la direction artistique est lisible, cohérente et possède beaucoup de charme. Voir son petit équipage s'affairer à bord tandis que le vaisseau traverse silencieusement l'espace possède même un côté assez contemplatif. Space Haven est donc une excellente alternative aux grands noms de la gestion et de la survie. Il est suffisamment accessible pour comprendre rapidement les bases, mais possède assez de systèmes et de possibilités pour devenir beaucoup plus complexe lorsque l'on commence réellement à développer son vaisseau. Un très bon jeu de gestion spatiale, intelligent, généreux, régulièrement suivi et qui continue de s'améliorer. Pour ceux qui ont toujours pensé qu'un vaisseau spatial devait être davantage qu'un simple moyen de transport et devenir une véritable maison parmi les étoiles, Space Haven mérite clairement le détour.
I don't know... it's getting boring really fast
TL; DR: the game looks AWESOME but the devs really dropped the ball when it came to a functional Tutorial-Campaign mission. In RimWorld: a brand new player can immediately start clicking buttons on a single major task-bar to build/hunt/plant basic necessities. But in this game!! The current tutorial points at every corner of the screen and literally says "Don't worry about what <TERM> mean, you'll learn that later" !?!?!? ...like: thanks for nothing, tutorial. I really really really hope the game dev pushes a *FREE* DLC that includes a story-line tutorial campaign. Game looks awesome but I can't support this glaring lack of user-friendliness.
Pretty fun, but missing game variety. Once I got past the scarcity probem of early game with a stable ship and crew, I realized that I would just be doing the same thing over and over, just scaling it upwards, and the game lost its luster. Perhaps someone more autistic than I would enjoy it more. Give it a shot if you are so inclined.
I gave this game a fair chance since it has a charming (if somewhat painful to look at for extended periods of time) art style and seems at a glance to be a game that would be right up my alley. It initially seems more complex than it really is, which unfortunately actually ends up being a result of a really bad and obtuse UI. The actual mechanical depth of this game is pretty shallow and once the initial mysticism of what XYZ does is unvelied you kinda begin to see things for how they are. What actually dragged me in the end though was how brutally unfun combat was and how clunky the interactions with NPCs are. Exploring derelicts is just pure agony, especially if the game rolls bad layouts and the enemies inside are skittish, so it often feels like the game deliberately wants you to "cheese" them as much as possible by design. NPC interactions are super clunky and unintuitive, and I ended up giving up on the game while doing a mission that tasked me to recover a resource from a derelict in the same system, which my crew promptly transfered to MY ship instead of the questgivers station, after which I was seemingly unable to actually transfer the resource to THEM, failing the mission. The concept of the game is a neat idea though, maybe it'll improve down the line, or maybe not idk.
The player energy levels in this game are so broken. Running out of stamina mid battle and your crew abandoning their stations, or stopping in the middle of a fire fight to take a nap is so awful. Ya, there are combat stims, but that shouldn't be necessary. Your crew goes to sleep, seconds later aliens land on ship and wipe everyone cause the player characters pass out before getting energy to fight. otherwise this game is okay, but ♥♥♥♥♥♥♥♥♥ is that the most frustrating mechanic ever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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