
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 6.17/day in the week after.
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 134.5Kreviews | 89% | — | $29.3M |
| $19.99 | 4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fair amount of depth and complexity. Seems to run pretty well with ge-proton.
Uzayda geçen, kendi gemini de her parçasına kadar yapabildiğin gerçekçi uzay minecraftı. Biraz mühendislik, biraz fizik. Başka söze gerek yok
it is good for modding
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 30 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
| $19.99 |
| 2.9Kratings |
| 69% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bestest gamest ever if u feel like brunk duilding splace ships that is
Esta god me guta que me peguen las goticas mamadas
The best Creative game ever! This game is very good for people that want to relax and have a chill space experience and when you want to fight there are some cool ships and POI's to explore. 100% recommend to anyone!
人会没有创造欲吗
gronk enjoy
W
Leaving a positive review because honestly I think the fans complaining about the cosmetic DLCs are a bit over the top. Yes, they've been putting out an increasing number of these, but on the other hand each DLC release coincides with a functional update to the game, adding in new systems and refining others. Since development on SE2 started, the first game got NPC grids, farming, an economy rework, etc. Yes, some of that stuff should have been there long before now, BUT considering the sequel is already in early access, seeing them still making significant upgrades to the gameplay of the original is good, and frankly compared to a lot of business practices in gaming I'm OK with throwing them 4 bucks every now and then for new blocks. (They can absolutely piss off even thinking about adding AI slop, though.) I'm very strongly reminded of OG Killing Floor - a janky game with a lot of problems but some unique magic, that got content drops every 6 months or so with new maps and features, and some paid DLC characters/weapons alongside those releases to keep ongoing revenue up. I bought every single one, because I loved that game, warts and all. (Or Deep Rock Galactic, for a much more recent and polished example - free content, mostly free cosmetics, occasional optional paid stuff.) Space Engineers is an extremely flawed game, but it's still doing "Minecraft in space" in a way that I haven't found an alternative to. The "realistic" vibe, the isolation of a deep-space survival map, the feature set. Hell, seeing fully-deformable planets come in was amazing. I might design ugly-ass ships but the feeling of bodging together an idea and seeing it work is great. There's real satisfaction to looking at your gigantic automated warehouse and thinking "I started this with a rover." Being able to write C# scripts directly in game is nuts, the modding support is solid, and the devs have turned common mods into built-in features, like the AI blocks and the evolving NPC support. The biggest flaw with Spengies is 10000% the UI. It's terrible. Atrocious. Every dedicated Spengies player will install at least one UI mod, probably several. Some aspects of it are decent, and learning key shortcuts helps a lot, but it's still bad, so much so that my best bud won't play the game with me. Step 1, install game. Step 2, install Build Vision. The block system is simultaneously great and also maddening. Only one block can occupy a space at once, OK that makes sense. But then you try placing a control pedestal on a walkway, or a sign above a railing, and you just...can't. You just can't. On the upside, while you have to run your own conveyors, electricity is magic, so the game doesn't get too frustrating when building. The main game also doesn't have a point, if you get what I mean? With survival-crafty games, I enjoy them most when I have an objective to work toward, rather than a "do whatever" setup. The game didn't even have any significant hostile mobbery for the longest time, and the backported faction system isn't much to write home about. The addition of scenarios (mods from the workshop with specific objectives) has helped with that, for sure, so maybe I'm just complaining. Also, no dedicated server support for Linux? Are you drunk? Who runs dedicated public servers on Windows?? I'm honestly hopeful that they take all the little frustrations from Spengies 1 and fix the majority of them in 2. It's still way too early to tell (despite what the Steam reviews might tell you), but I'll be keeping an eye on it and buying if/when it's ready. If someone makes a better one, I'll go there, but I haven't found it yet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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