
Hunt, cook, and deliver cosmic cuisine using ingredients from across the galaxy to become the greatest chef in the Horseshoe Nebula. Explore alien worlds teeming with (edible) life, win the hearts of your customers, and thwart the rise of an evil interstellar burger chain.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A three-course meal of an adventure: restaurant manager, light survival RPG, and life sim, all set in the zany universe of the Horseshoe Nebula. As the galaxy's (soon to be) premiere chef, it's up to you to seek out the finest ingredients from alien planets, cook delicious dishes, and serve them to customers in the comfort of your fully-customisable space trailer.
There's a whole universe of ingredients out there... if they don't eat you first. Explore distant planets, derelict space stations, and your own basement for plants, critters, and other tasty morsels.
Along the way, you'll come across space pirates, ancient ruins, and a suspiciously high number of recently abandoned restaurants. Keep an eye out for rare resources (and bits of random junk) that you can use to upgrade your gear, kitchen equipment, and spaceship.
Once your fridge is stocked with ingredients that have (mostly) stopped wriggling, it's time to flip the sign and start serving!
Craft over 140 different dishes, from simple homestyle Beefle Skewers to the legendarily tricky Octoegg Surprise. Wow your customers with delicious food and speedy service, and you’ll earn the Astronomical Culinary Excellence Stars that mark your path to intergalactic culinary success.
As your reputation grows, the customers start coming to you! Keep it flexible by continuing your delivery service or open up a sit-in restaurant with a constant flow of patrons. You're free to close the kitchen whenever adventure calls.
Your space-trailer might not look too sharp from the outside, but she's got it where it counts. Take complete control of your interior with freely placeable decorations and an in-depth coloring system to create the restaurant of your dreams. Add new floors, create themed zones, and fill it with the furniture and props you find on your travels!
The citizens of the Horseshoe Nebula are more than just hungry bellies (most of them, anyway). Get to know Zoe the scrap dealer, faded Space Ace Jack Bronzon, the definitely-not-alien barman Zlurka, and many more characters on your journey to interstellar culinary stardom. Unique recipes, side quests, and even romance awaits if you can satisfy your loyal customers.
With your new-found friends, you’ll uncover the truth about your missing grandma and take on the might of Galactic Burger as they try to muscle in on your space-turf.
Over 140 delectable dishes to create from 100+ alien ingredients
5 alien planets to explore, from the jungle-filled Lush to aquatic Bluegoonia
180+ creatures and plants to hunt, harvest, and run away from
100+ craftable items for your character, ship, and kitchen
150+ furnishings and decorations to personalize your restaurant
Freedom to create your own menu, opening times, and service style – vegetarian and vegan included!
A zany cast of characters, including romanceable NPCs with their own favorite recipes and questlines
A thrilling story of adventure, betrayal, and mass-produced burgers
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 143reviews | 80% | — | $56.3K |
| $2.99−80% | 63ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Space Chef is a delightfully eccentric genre mash-up that manages to feel both cozy and adventurous, blending cooking, exploration, light survival mechanics, and small-scale business simulation into a surprisingly cohesive experience. Developed by Blue Goo Games and published by Kwalee, the game leans hard into its playful science-fiction premise: you are a roaming chef in deep space, hopping between strange planets in the Horseshoe Nebula, hunting and harvesting alien ingredients to turn into real, sellable dishes. From the very beginning, the game makes it clear that food is not just a mechanic but the heart of the fantasy. Everything you do—explore, fight, craft, upgrade, decorate—ultimately feeds back into becoming a better, more successful chef in a bizarre but charming galaxy. Exploration forms the backbone of Space Chef’s progression. Each planet has its own personality, hazards, and ecosystem, encouraging you to think carefully about preparation before setting out. You’re not just wandering for scenery; you’re actively scouting for edible plants, huntable creatures, and rare materials that can unlock new recipes or improve your equipment. The sense of discovery is strong, especially early on, as unfamiliar ingredients raise questions about how they might combine or what kind of dish they could become. The planets feel like functional spaces rather than empty backdrops, and learning how to navigate them efficiently—avoiding unnecessary danger while maximizing your haul—becomes a satisfying skill in itself. There’s a constant push-and-pull between curiosity and caution, which keeps exploration engaging without turning it into pure busywork. Cooking and crafting are where the game’s systems really come together. Instead of focusing on high-pressure reflex challenges, Space Chef emphasizes planning, experimentation, and gradual mastery. With well over a hundred ingredients and a massive recipe list, the act of cooking becomes a puzzle of logistics and creativity: what you can realistically source, what tools you have available, and what kind of menu you want to offer. Crafting upgrades for your ship, kitchen, and character noticeably change how you play, making later runs feel smoother and more deliberate than the scrappy survival of the early hours. This steady expansion of capability gives the game a strong sense of momentum, as each new tool or station opens up possibilities that were previously out of reach. Running your restaurant adds another layer of personality and player expression. Space Chef doesn’t lock you into a rigid business model; instead, it encourages you to define what kind of chef you want to be. You can customize your restaurant’s layout and décor, set menus, and decide how and when you serve customers. The inclusion of vegetarian and vegan options is a small but welcome detail that broadens the fantasy and makes the culinary system feel more thoughtful and inclusive. This freedom allows the game to become a personal routine rather than a checklist of objectives. Over time, your restaurant starts to feel like a reflection of your choices, not just a progression bar to fill. That openness, however, can also be a double-edged sword. Space Chef is not always great at telling you exactly what to prioritize once the initial onboarding phase ends, and players who prefer strong direction may find themselves momentarily adrift. The survival elements—tool durability, resource management, and occasional punishing mistakes—can also disrupt the cozy tone, especially when a single oversight leads to a wasted expedition. While these systems add tension and stakes, they can sometimes feel harsher than the game’s lighthearted presentation suggests. Additionally, the sheer number of systems working at once means the experience can feel a bit unwieldy until everything clicks. In the end, Space Chef succeeds because of its confidence in its own weirdness. It doesn’t try to be a purely relaxing cooking sim or a hardcore survival game; instead, it occupies a comfortable middle ground where curiosity, creativity, and routine coexist. The volume of content is substantial, the core loop is addictive, and the overall tone is warm and inviting despite the occasional rough edge. For players who enjoy experimentation, self-directed progression, and games that turn everyday activities—like cooking—into something delightfully strange, Space Chef offers a memorable and genuinely distinctive experience. Rating: 7/10
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 18ratings |
| 82% |
| — |
| not modelled |
| $5.09−66% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game! It doesn't hold your hand and just let's you play and do your own thing. As long as you explore, talk to people, read the pop ups and are curious minded (so... you know...a gamer), you'll figure out this game pretty quickly. It's fun. You got this. I believe in you.
I've been following this game since the demo came out. I was so excited to play it but was a little disappointed at the flow/progression, it was way too grindy. THE GAME IS AMAZING NOW!!! It flows so much better and there is much better direction on how to progress. THANK YOU DEVS for listening to all of our feedback and making the game enjoyable to play. I can’t wait to discover everything and cook my heart out 😊
超好玩的一款太空生存+经营游戏,探索地图战斗获取食材,送货开餐厅卖东西赚钱,还有很多的装饰物可以寻找并解锁。从外卖小哥变成餐厅主人成就感满满! 就是被暂时没有中文耽误啦! [spoiler]右键放至少2只蟑螂到搅拌机里,然后取出来,再左键放一个做面粉的那个Moat,你把它拖回来就发现可以刷Moat[/spoiler]
I thought I would enjoy this game, but it frustrates you at every turn. Progression path is extremely narrow. You have to get this certain item from this particular NPC to then open a path to this area. This item cannot be acquired any other way. And whole sections of the game is closed off to you if you don't do what the developers want you to do in the exact way they want. And then there are the pirates that attack you as you make deliveries. and the only way to stop the attacks is to appease their boss. The game gives you very limited ways to defend yourself. The only way, to solve this is to befriend the boss and serve him food through a quest. Really? Appeasement? And the exhaustion system is extremely harsh. Your character is tired after a short while and refuses to do anything useful when tired. And the idea of day/night cycle in SPACE, is also ridiculous. I tried to like it. But the developers want to frustrate you unless you play it the way they want you to play, instead of leting you play it the way you want.
Space Chef might not be a sophisticated game, but it's quirky, silly, colourful and good fun. The patch has fixed the worst of the grind issues and made it an enjoyable experience centered around cooking things in space which, for the most part, you shouldn't eat 😁
没中文难受,但是游戏是真好玩
[h1]宇宙也有外卖业务了吗? [/h1] 厨师系列的游戏确实不少,有硬核模拟风格的,有食材会打人的,还有拿客人做食材的,但是第一次见过在太空开店用怪食材做菜再亲自跑外卖三位一体的游戏。这款游戏叫《太空厨师》,是一款太空探索收集类的模拟经营游戏,玩家可以驾驶飞船去各个星球探索客户需要的食材,游戏画面和创意都挺不错的,不过游戏目前没有官方中文,探索游戏缺少中文玩起来还是有点难度的。 [h2]游戏玩法 [/h2] 游戏的背景是在太空中,玩家操作的角色有一个自己的小店。最开始的道具在箱子里就能获取,制成烤炉,然后下楼找到虫子杀死取肉,虫子可以无限刷,所以不用担心,然后就可以烤串了。烤串注意火候,这类是没提示的,最开始我以为进度条满了就是做好了,结果是直接烤糊了,食材直接消失,要在中间出现提示的时候按下翻面,第二面也熟了就立刻收回来,收回来就是退出烤炉的按键,并没有单独的收回烤肉的动画。烤好的东西可以按照左上角的订单提示进行外卖服务,这部分我感觉是引导最好的了,客户的位置在小地图就可以看到,方便很多,送货的时候顾客还会闲聊两句。 当然家里只有一种食材,还有更多的食材选哟我们去宇宙的其他地方获取,但首先要操纵宇宙飞船,一些太空巨石不能碰,会伤害飞船。太空垃圾之类的可以回收的材料我们经过的时候会有互动提示,所以不要弄错,慢点开就行。回收的太空垃圾之类的东西可以去附近城镇的回收站进行回收操作,获得有用的材料,附近的一些可以进的房间还可以解锁新的饰品种类,在我们家里装修的时候提供更多的方案。 其他地方获取材料时要每个都去尝试,不过有的需要特定的工具才行,工具材料、工具、食材、赚钱,这几个是互补关系,缺什么就去找什么。各个星球的生态环境都有所不同,探索起来还是挺有趣的,特别是有个星球可以落雷,频率还很高,击中自己倒地的动画太搞笑了。游戏的菜谱很多,而且搭配起来特别的怪,和常规的厨师游戏相比确实很让人惊喜! [h2]不足之处 [/h2] 游戏的引导有一些问题,大部分游戏的引导虽然中规中矩,但都会用一些箭头或者强制的手段让你注意下一步要作什么,这对于刚接触的新手玩家来说至关重要。但这游戏从新手阶段开始任务目标就不是很明确,只是提示一个大概内容,后面获取新食材的时候,食材的原料也没有标注,需要一个个试错,就导致经营和做菜的时间很少,大部分时间都在探索。 [h2]总结 [/h2] 《太空厨师》这款游戏的背景和设定很迷人,开店也没有那种紧迫感,挺适合休闲玩家。不过引导问题比较明显,任务目标也不是很明确,再加上没有官中,导致找原材料加工的时候确实有一定难度。不过整体的美术氛围和丰富的内容还是足够让人沉迷的,不过需要玩家花费一定时间适应一下不太方便的引导系统,推荐对厨师地图探索这类游戏感兴趣的玩家游玩本作! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Need Chinese!!!!pls!!
interesting game to play and really love it...but can you pls add chinese:(
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $46.2M | 72.7K | 93% | $19.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $2.2M | 2.8K | 88% | $19.99 | |
| $2M | 3.3K | 90% | $19.99 | |
| $1M | 934 | 87% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $56.3K | 97 | 62% | $19.99 | |
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| $56.3K | 193 | 95% | $9.99 | |
| $56.3K | 121 | 56% | $14.99 | |
| $56.3K | 241 | 66% | $5.99 | |
| $56.3K | 175 | 85% | $14.99 |