
Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 1.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 1.6Kreviews | 69% | — | $82.9K |
| $19.99 | 1.2Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра выглядит прикольно, но очень быстро наскучивает. за 50 с копейкой рублей норм. Стиль цепляет, но корявость анимаций убивает
OK I suffered from a stroke. And my favorite genre is Metroidvania type games. Dead Cells or even Metroid umm. Mega Man. Platformers, this is something. Very strange. For me it's. Not very appealing. Thinking I'm going to have to refund it. I had some weird camera angles too. Reminds me of. Reminds me of. Umm. Risk of rain, A really rough around the edges.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Thai, Turkish*languages with full audio support
| $19.99 |
| 173ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 37ratings | 66% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No es para todos los gustos, llega a ser divertido pero después de un rato se vuelve un juego extremadamente repetitivo, mismos enemigos siempre, mismos dos "mapas* y a pesar de que tiene una gran variedad de clases y armas siempre vas a terminar usando siempre las mismas. Es confuso en todo momento, pasas más tiempo buscando el camino a tomar que jugando en realidad, además que el árbol de habilidades es irrelevante pues las únicas que valen la pena se pueden conseguir al poco tiempo de juego.
While this game has potential with it's unique art-style, it feels somewhat like the devs gave all ideas into an AI and let it generate the game for them. - Movement is slow and feels squishy. - Weapons feel ok, but don't seem to be balanced (at least not in the beginning) - NPCs are easily overseen in the world - Enemies feel random, as if noone put any thought into them, just threw some fleshy looking bits together - You get thrown into the world without much explanation and don't really feel any purpose - The video bits that apprear random while talking to some NPCs or looking at world-stuff, all look very similar and are neither weird enough to bring out the "madness" of this game, nor are they helpful in any way to understand what's going on - This game lost me after an hour.. Sorry, but there is not much to recommend.. this game felt like a waste of time and didn't bring the eldrich horror to life, as it promotes.
bad
Опомнитесь люди, игра буквально выполняет все свои задачи. Я не могу оторваться, подобный рогалик это прям нечто. Еще и по моей любимой вселенной все. Модульные враги! Множество вариаций вещей, возможность задерживать выстрел для более мощного и как же это боги все красиво! Come to your senses, people, this game literally delivers on all its promises. I can't stop playing it; this roguelike is absolutely amazing. And everything is set in my favorite universe. Modular enemies! Lots of item variations, the ability to delay shots for a more powerful shot, and oh my god, how beautiful it all is!
This is the most ai generated game I've ever played, and the worst part is that I don't even hate it. The controls are janky, the hitboxes are incomprehensible, and I wouldn't bother to buy it if not for 85% discount. But, of all things, art is the best part about this game. Early stable diffusion (which I suspect they used) really excels at creating lovecraftian horrors. Combine this with genuienly good sound design and you get something not bad at all. I recommend this game not because it's objectively good (it's mid), but because developers managed to not make a total abysmal ♥♥♥♥♥♥♥ while using ai assets, a rarity these days. 68/100 Too good to be 67 but too bad to be 69 Update, I've finished 1st act, the game is surprisingly fun and chaotic. Heaven sees I've never praised AI games, but am I supposed to lie or what? The game feels like an experimental project from a madman who tried to push limb physics and procedural generation to the absolute extremes, and I like it despite, or at least partially because they pushed so far it tears at the seams. I hope that if they make a sequel they use some actual art and make UI less assaulting to the eyes, but please keep the style and procedurally generated monsters.
I've had this game for a while, but not played too much. The little I have played has been enjoyable. It's fun having a simple inventory system with random drops in a platform game like this. Platformers aren't really my thing, but I wanted to leave a positive review anyway since it seems that this game is now getting bombed with wrong information reviews regarding the usage of ai to create this game. Anyone white knighting "muh artists" and giving negative reviews to what you would perceive as ai slop are wrong on this one. Here's what the dev had to say on this: "Soooo okay, this is NOT AI slop, this was made way before AI art became a big thing. There are a few cutscenes that were made with an old Diffusion model and later animated with another system. This game was made with love between mainly the years 2018-2021. I do regret adding the diffusion cutscenes especially with the stigma anything neural network based comes with these days. But the game is mainly made with hand drawn art that was later treated with an algorithm that I find ethical called deep style transfer which basically redrew our own art in the style of a source texture that we photographed or made ourselves. Personally I am proud of the world building I made in this game and it has a very unique physics based world and procedural enemies. As for fun, I think it could be better but a lot of people have enjoyed and loved it. I am trying to perfect fun in my new game Midnight Horde that is not using any of that stuff at all this time. I think it is more than worth it, if it sticks with you it is at least 10-12 hours of unique worlds."
It takes a while to get use to the game physics, "floaty" as others mentioned, but it gets better as you progress, the different ring combos are fun to experiment, recommend for anyone who likes Dead cells or Hades.
Interesting game. Unfortunately, it uses AI Generatet content. Yes it is from the early days but I will not support games with ANY AI generated content.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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