
Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 1.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 1.6Kreviews | 69% | — | $82.9K |
| $19.99 | 1.2Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]My, my... what a Mess![/h1] [b]Key features[/b] [list] [*]Eldritch slop, [*]Elemental warfare, [*]You can create Black Holes! [/list] [b]Takes a looong time to like the game[/b] I was about 4hrs in when the game finally grew on me. The only good thing here, ok, [u]the only thing that I enjoyed the most, was the builds flexibility[/u]. Everything else is a jumble. https://steamcommunity.com/sharedfiles/filedetails/?id=3725693485 The art? Level designs? Monsters? It's all unholy clutter. Don't excuse it just because "Lovecraftian stuff isn't for human comprehension". I think the game would've benefit a lot if it had the similar style of SLAIN! or Blasphemous, or alike. Static, stable, beautifully drawn surroundings. Not this... junk. Just look at the SoM monsters! Stripes smashed one onto another, background textures merge with level barriers. Plus, [u]enemies actively go ragdoll and drag you along[/u]. I get the idea of making such decision, but no, for gameplay it's not working, not for me at least. [b]Hehe, fireballs go boom-boom[/b] Flexible builds. SoM has it! You get random loot. You may reduce spawn chances of unwanted classes, which is nice. Equip gear with +elemental damage (fire, ice, some magic, etc). Grab head gear with unique perks (+extra movement, extra life points); certainly watch out for turrets - you may summon either fast firing devices, or thundering fire boulders, or spikes. And then off you go, shoot the ungodly creatures. [b]Fights are boring[/b] Unfortunately, fights aren't exciting. At all. There isn't block, parry or timed dodge. Oof, I miss SLAIN! encounters... You either keep distance and shoot from above, below, left/rights, your magic charges often go through platforms, as well as enemies'. Or you go "LEROOOY!" and dash into amorphous bodies, activating wormhole on hanging eyeballs and dash out, before its claws smack you a good one. https://steamcommunity.com/sharedfiles/filedetails/?id=3725479015 Boss fights are more interesting, just because they have small scent of patterns and thicker life bar. They open portals, where more enemies jump from; they project all sort of damage beams, sometimes from all possible angles. But that's all good about them. Same mess, just bigger and longer. [b]I got SoM for £1. I wouldn't pay full price. Strictly for Lovecraftian fans.[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Thai, Turkish*languages with full audio support
| $19.99 |
| 173ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 37ratings | 66% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну допустим порекомендую но в исключительном случае. Задумка хорошая, но к сожалению исполнение не очень и игра процентов на 30 не доделана. На один раз и всё. Вот минусы по существу: 1) Отвратные задники и передники, рваные картинки, поначалу хрен поймешь куда ты идешь. 2) Процедурно сгенерированные, но однообразные уровни. 3) Процедурно сгенерированные, но однообразные мобы и элитные монстры. 4) Мобы якобы управляемые ИИ и обучающиеся атаковать тебя - какая-то чушь. Обычные рэгдольные рваные рывки и прыжки мобов продолжались всю игру. 5) Сюжета буквально нет. Все рассказчики в хабе бесполезны, ничего не меняется с прохождением актов. Секретов нет. Хотя в хабе есть некие наметки на какие-то возможные события, вроде Зеркала или Кристалла. 6) Древо прокачки бесполезно процентов на 50. Другие ветки магов буквально не нужны, потому что базовая универсальная Арканная магия (парочка заклинаний) уничтожает всё живое. Все остальные заклинания неудобные и слабые. 7) Мало вариаций артефактов и свойств. Буквально бесполезные активные предметы, кроме может быть щита в определенных ситуациях. 8) Размещение алтарей Магов оказалось неравномерным, что один алтарь тебе дают в первом акте и еще четыре сразу же во втором. 9) Местами отвратная камера показывающая тебе гулькин хер или не поспевающая за твоими движениями. Из плюсов: 1) Мне просто понравилось разносить всё живое и неживое на атомы комбинацией колец Арканного Взрыва и Арканной Ракеты. Первая работает как чумовой дробовик, а я обожаю дробовики, вторая просто нереальных размеров Расенган. 2) Местами завораживающие задники, апокалиптические ландшафты, колоссальные статуи и прочие постройки. Гигантизм по все поля. 3) Налёт мистики, видения и прочее долгое время держали в ожидании ответа на загадки, но к сожалению за ними ничего не стояло вообще. 4) Вампирическая магия имба и не отбаланшена. Кормиться можно буквально на боссе под градом снарядов и атак. Понятно, что инди на Юнити. В принципе, если была бы вторая часть с лучшим визуалом и наполнением и более таинственной историей и каким-либо логическим развитием, то я бы поиграл.
Having just completed all 3 acts of the game, I'd say I enjoyed it quite a bit- enough to want more content added in the future as a DLC. The music and the art is very immersive to the story and the gameplay, and does justice to the sort of emotionally-fueled hack-and-slash I was looking for when I bought it. There are a handful of cutscenes (each a few seconds long) that are old-style diffusion made to give a dream-like image of the current realm your character is going to be in, which I also liked. The story seems fairly minimal and there aren't any new dialogues with the characters in the starting area upon completion of the game, which I found disappointing. And after winning, a bit of the drive to head out into the 2 available areas (technically 3 areas but one is only available through the first) is gone. But that's really the only downside I could draw to the game. The higher difficulties have more items and the monsters get more abilities, which is kind of nice at least. Looking forward to any new content for this game.
На видосе, картинках было интересно. На деле скучно, однообразно. За 50 или сколько я её купил взять можно. Но не дороже. Может я привереда, но ваще не моё. 1 из 10 ни больше, ни меньше. 2 шанс позже дам, но явно не сейчас. Потому, обзор может обновиться через n-количество времени.
Only got this game because it came with Laika aged through blood in a deal that was cheaper to buy with it, Ai makes me sad
It's surprisingly very addictive! When the game first starts you think the graphics are a little corny, but once you start playing you can't put the controller down. 10 hours late, you find yourself still invested in the combat, story and skill tree. Amazing fun!
No es para todos los gustos, llega a ser divertido pero después de un rato se vuelve un juego extremadamente repetitivo, mismos enemigos siempre, mismos dos "mapas* y a pesar de que tiene una gran variedad de clases y armas siempre vas a terminar usando siempre las mismas. Es confuso en todo momento, pasas más tiempo buscando el camino a tomar que jugando en realidad, además que el árbol de habilidades es irrelevante pues las únicas que valen la pena se pueden conseguir al poco tiempo de juego.
При детальном рассмотре видно что текстуры просто какое-то ии месиво, а враги ведут себя как мешки с картошкой, что не даёт каких-то интересных взаимодействий и появляется ощущение что что-то сломалось или работает не так как надо. В основе механик обычный рогалик, чего-то интересного не видно.
O jogo parece ter uma boa lore, curti o estilo e a arte do jogo. Porem a jogabilidade é PESSIMA, as runs são longas, lentas e pouco interessantes. O sistema de combate do jogo é ruim, e combate ruim + roguelike não combina.
игра выглядит прикольно, но очень быстро наскучивает. за 50 с копейкой рублей норм. Стиль цепляет, но корявость анимаций убивает
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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