
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 4 → 4.57/day in the week after.
About
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 25.7Kreviews | 91% | — | $9.8M |
| $14.99 | 2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
야이 튜토 스토리나 대화는 스킵하는거 만들어놔야지 뭐냐
还算是一个不错的休闲游戏,BD很丰富,技能特效也不错 但是有几点体验不好的地方吧,一是第一章的五个图boss都是一样的,缺少差异化,更像是重复玩同一个图就是换了个皮;二是太肝,每解锁一个角色就要重新攒材料打造武器、技能树
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 21.8K | 90% | $19.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 17.9K | 84% | $14.99 | |
| $9.7M | 18.8K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9K | 39 | 72% | $7.99 | |
| $8.2K | 66 | 55% | $5.99 | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $486.8K | 1.8K | 85% | $7.99 | |
| $123.2K | 487 | 80% | $9.99 | |
| $25.5K | 121 | 79% | $7.49 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 23 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian +1 more
| $9.75−35% |
| 56ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
200 plus minutes got one shotted by Hunt boss.. never playing again.
재미없어요
キャラクターが22も使える大ボリュームヴァンサバ。 その時点で解放されているすべての強化要素を解放すれば自然と次のステージに進める程度に強化されるのでゲームバランスは良い方かと。エンドコンテンツも同じ流れで辿り着くことができますが全てのキャラをカンストさせるくらいの気合が必要です。翻訳の精度も高くスキルの効果が意味不明ということはありませんでした。 スキルの数は多いですが合成スキルはありません。その代わりにレベル上限がなくプレイを進める限り強化を盛り続けることができます。最終的には複数発動と効果範囲が重なりすぎて画面を覆いつくすようになるほど。元から想定していたのかエフェクトの透過度はボタン操作から簡単に変更できます。 全実績解除まで100時間近く遊べました。
Way better than I was expecting. Tons of unlockables from characters, weapons, runes/upgrades, tons of things. Looks like there's a lot of levels too. Shocked the game is this detailed for how cheap I got it. Always love finding a gem in buying a pile of unwanted game keys. Thanks.
本质纯数值幸存者套路游戏,高难下略带一点操作和配置策略 但是数值设计足够精细,技能池够深,可供搭配的空间大 总的来说就是量大大大大大大大大大管饱 50小时94%成就,但是全成就预计得80小时
Mata bichinho, fica mais forte pra matar bichinho mais forte
This is a game about putting giant red circles on tiny maps. Time to unlock ratio is absolutely wacked. You need to repetitively grind maps repeated to unlock materials that mean almost nothing. You will see the same maps with no variation. More effort was put into the range of available weapons, but the upgrades are boring and often don't seem meaningful. Huge number of playable characters, but all of them feel functionally identical. If this was a one person team, it's fine. If more than one person, at least try. Repetition like this removes all interest I have in a game.
Incredibly repetitive and all builds kind of feel the same.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.