
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 4 → 4.57/day in the week after.
About
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 25.7Kreviews | 91% | — | $9.8M |
| $14.99 | 2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very deep
nice
Lo jugué 15horas casi en 3 días y ahora me da miedo reinstalarlo y viciarme otra vez. Esta way pero hay cosillas un poco aburridas y monótonas y quizás tiene demasiado contenido poco importante
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 23 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian +1 more
| $14.99 |
| 56ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no idea what I'm doing.
Вторичный Vampire Survivors-клон. Геймплей не предлагает ничего нового, быстро надоедает.
Absolut unglaublich dieses Spiel. So viel Kontent, so viele Fähigkeiten, so unendlich viele Möglichkeiten, i love it. So stelle ich mir ein Survivor Spiel vor. Kein Run, der wie jeder andere ist. Nach vielen Stunden habe ich erst die Fähigkeiten und deren Skalierung verstanden. Einfach nur ins Game zu gehen funktioniert zwar aber wenn man sich ein bisschen mit den Fähigkeiten beschäftigt wird es sehr komplex, das ist erstaunlich. Man hat sehr viele Möglichkeiten seine Builds zu optimieren. Klare Kaufempfehlung von meiner Seite.
love it
TL;DR: The game offers a fun time but you will quickly find out what works and what doesn't, then simply be able to autopilot for most of the experience afterwards. Character gimmicks are samey and don't give incentive to play any differently than other character choices besides maybe favoring a different colored status effect or DoT. The game doesn't often require 100% brain power so it's a nice little thing to throw on while you and your friends are shootin the ♥♥♥♥ on call. It's a very comfortable game. I'm not entirely sure that I mean that as wholly positive if I'm being honest; but the main point I'm trying to get at is that once the mechanics *click* for you (which probably won't take very long), you can guarantee a victory in almost every run. This isn't to say that the game is no fun, but it does become largely unchallenging the more time you invest. Characters come with innate effects of various levels of usefulness. These effects range from woefully useless to a monstrous powerhouse, with some room for customization of each character with a couple different craftable weapons they have (albeit in most cases there is a clear best option). Character gimmicks are admittedly very samey between each member of the cast; however the visual effects were quite pleasant so although not very mechanically diverse they do offer some pretty colors to enjoy during the chaos of the rest of your run. The skill tree and it's associated mechanics are very by the books. You earn *minor soulstones* from killing all types of enemy, whilst only being able to obtain *major* soul stones by defeating bosses. After each run you will then be able to spend these soulstones to increase parameters of each respective character or even occasionally unlocking a rune which can be used to further diversify how you play each character. This rune system is what I believe to be the most complex/interesting choice a player can make to further enrich their experience, as there are quite a few to pick from and you're afforded multiple different loadout slots to make presets for each character. Whilst I do appreciate the addition of this system to the game, I cannot sing it's praises without also mentioning that there are also a non-negligible amount of runes that are almost exclusively useful on one character and none else. Overall, Soulstone Survivors is a fun game that is tragically too low in it's skill ceiling for it's own good, eventually leading to runs feeling like more of a chore than a challenging or exciting endeavor.
Flow state game. This one grew on me - UI is clunky as hell and brutal to navigate with a controller, and the sound mixing is kinda terrible, resulting in muddy audio with really quiet sound effects. Gameplay also seemed bare bones and repetitive for the first 6-7 hours. But I picked it up again recently and it really opened up. Putting points into character skill trees creates new and unique attacks for each of them that changes how they play, and unlocking runes adds more specialized build options. The characters are fun and their unique voices add a nice dimension to them. The regular levels are still kinda mindless, but the game has a great sense of movement and flow, and in spite of the murky audio the music has some bangers in it. This has become my go-to "play for an hour before bed" game, and it's just right for low-engagement movement and fun to unwind at the end of the day.
재미있음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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