
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 4 → 4.57/day in the week after.
About
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.8Kreviews | 91% | — | $9.8M |
| $14.99 | 2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上头
This has become my go-to cozy game after a stressful day. Each individual run feels different depending on your character, weapon, and upgrade choices. I wasn't expecting the alternate play modes you can unlock, and they add a mild story element to the steady grind. Already have nearly 200 hours as I'm writing this and will probably 100% the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 13.8K | 79% | $39.99 | |
| $9.8M | 21.8K | 90% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 19.4K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9K | 39 | 72% | $7.99 | |
| $8.2K | 66 | 55% | $5.99 | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $486.6K | 1.8K | 85% | $9.99 | |
| $123.1K | 573 | 81% | $9.99 | |
| $25.7K | 97 | 77% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 23 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian +1 more
| $14.99 |
| 56ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What is HAPPENING I played one run and my entire screen was fully covered with particles and effect at all times I kept getting level ups every 1-2 seconds of gameplay You know how in many games you might play a long endless run with an absurdly OP build that produces an incomprehensible amount of visual clutter to a stupid degree? THAT WAS MY FIRST RUN HERE How bad is it gonna get after you level up stuff!?
Просто хороший вампирик, но весь билдострой сводится к одному
jogo bom e divertido aguardando o jogo multiplayer de voces,comprei o jogo pra supportar voces
daaaamn effect
fun
流派多、職業多、玩法簡單易懂好上手、爽度高 角色造型風格帥,希望多出點造型DLC或是付費解鎖新武器,讓我支持好遊戲 倖存者系列這遊戲是我目前玩過最好玩的
⭐ Rating: [6/10] Gameplay: [6/10] Story: [3/10] Graphics: [3/10] Sound: [4/10] Atmosphere: [2/10]
First Impressions after about 12 hours of gameplay. What I like so far: The game feels really good and engaging, most of the characters have a unique quirk, which is enticing. The character-specific skill trees also have nodes that affect all other characters, so there is a reason to play them all until you at least get those skill nodes. Characters I've maxed out feel strong, but are far from being immortal, and even in multiple loops of endless arena, I am constantly forced to move around even with very good defensive skills in my roster, so it feels like true immortality is not possible (yet), so I can't pull bullsh*t like in VS by standing around for 300 hours and farm infinite gold (YET!). What I dislike so far: DoTs feel superior to any direct damage, and it feels like trolling if I don't run a DoT build. They're just too strong. The game doesn't do a very good job at telling you how things work, such as mechanics with DoTs, Summons etc. For example, Crits apply to DoTs and you will only know this by looking at one specific rune or observing your damage output very closely. The damage numbers are all the same and merged into one. I really would like to see the different dots all have a different counter with their respective colors so I can compare my damage output a lot easier. I will post a full review once I've 100%'d the game, but until then, the game is a solid 8/10, mainly because the gameplay is engaging and I'm constantly on edge as I'm steadily increasing the difficulty to complete more and more achievements and gather resources.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.