
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #74, worst RU #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 1 → 12.43/day in the week after.
About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 22.5Kreviews | 77% | — | $21.1M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更新後的問題 1.使用主炮好易彈GAME 2.附近有精英時會超卡(特別是地方有3精英那裡)
Better than what I've seen when it first was available to test. It is a solid survival game with tribe management and automation. Need to see more to tell anymore specifics, but so far I enjoy the rather unique setting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Diao
I don't recommend this game, so after buying the regular version it turns out to be a small, similar, very boring map with nothing pretty in it. If you want better content to enjoy you should buy the add-on.
Шик)))
作为一个最早入手的一批玩家,我一直玩的是单机,就简单说说玩单机的感受. 1,之前云雾森林的自建传送阵是可以和野外传送阵相连的,我不懂是哪个脑残改了设定,这不就是纯纯恶心玩家么. 2,到了金色浮沙,好嘛,传送阵这又改回来了,那你丫的云雾森林就不能一起改回来么? 3,既然你设定可以两张地图相互传送,那你两张地图的物品就不能做限制,金色浮沙的飞船和相关的东西都不能在云雾森林建造,包括强化甲板类建筑,你说说你,这丫的是何必呢? 我本来还兴致勃勃的带着飞船模块跑回云雾森林建飞船呢,直接提示无法建造,恶不恶心啊你. 4,当然,现在的版本比以前有一点非常好,那就是有了地宫目标导引箭头引路,我以前刷云雾森林的时候,不止一次问候策划全家,简单重复套娃的地图跑的太恶心了. 不过好像地下城还是没有引路箭头. 5,建造目录品类太多,应该设计一二级根子菜单目录,全部挤在一页上,看的人晕乎乎,想找个东西都困难. 6,可以看得出来,金色浮沙是一个半成品,敷衍式的DLC,质量跟云雾森林没有可比性,地图上留存了那么多传送门废墟,又不给重建. 西边的沙漠,一个堂堂世界BOSS,就光秃秃的安置在一穷二白的地图上,娘的,笑死. 7,说实在的,作为国产生存建造游戏,可能对其寄予的希望太高了, 各方面不尽如人意,如果这不是一锤子买卖,希望后续可以通过补丁不断加强,
I started on this because I have a friend who thinks it's great, and has played a bunch. I kinda put it off because it's got mixed reviews and it's not entirely my sort of game. I suspect it's probably better with a group, but of course having bought I never managed to actually play it with them, so this (and the fact it's not entirely my sort of game) in mind. Initial impression: it's kinda MMO-y, with a survival/base-building kind of vibe, but with RPG and civilisation tactical elements as well. Is it sci-fi, or tribal, or historically themed? Really unclear. It's trying to do an Assassin's Creed thing, but not anywhere near as cleanly. The tutorial is shockingly bad, verging on non-existant, and it's not completely translated from Chinese to boot. It almost immediately gives you access to >100 items you can build and craft, many of them of dubious relevance or minimal explanation of why they might be useful. Or ability to filter/customise them, beyond a search. And good luck scrolling through that big ol' list of stuff to find out how you make specific thing, because you can't simply select the individual component. Stuff has durability, which is... fine, except for the part where it's very, very low, and repairing it is inconvenient. I can *already* see that there is going to be a massive grind here. Frankly it feels like it's trying to do way too much, and it's not doing any of it particularly well, even from my shorter-than-I-feel fair review time. There are just games that do a lot of these components better, and for a lot cheaper. Despite how scathing I've been, I think there might be some potential for this game. I could see it improving, if it could just focus itself down, overhaul the interface, make a functional tutorial and finish getting translated. There are enough blocks of things there that have some potential. I could probably get into it, but just that initial barrier to getting into it is just higher than I can be bothered with. I don't think it can be overstated the dispair and frustration of trying to assemble a simple fire only to be hit by a wall of Chinese.
Отличная игра которая впитала в себя отличные механики нескольких игр ! Любителям жанра - однозначно рекомендую !
생존게임 좋아해서 이것저것 다 사서 하는데 모션이나 물리시스템 박살난 생존 게임은 처음인듯. 코난을 안해봐서 그런가 이정도일줄은.. 이건 생존게임이 아니라 그냥 부족 경영겜이라 하자.
ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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