
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #74, worst RU #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 1 → 12.43/day in the week after.
About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
──
Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 22.5Kreviews | 77% | — | $21.1M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'avais joué à Soulmask à sa sortie, et j'avais abandonné après le niveau 45 du masque et le fer, car trop dur, je perdai plein de personnages tout le temps, en réalité je n'avais pas compris tout un tas de mécaniques (merci reddit, la carte interactive, les buffs indispensables de bouffe...). Et puis j'ai attendu cette année pour m'y remettre, et j'ai bien aimé refaire la jungle. Ma fille s'y est intéressée et à essayée le DLC shifting sands, et là c'est un autre jeu, bien plus beau, plus de monument, de décors, plus fourni, plus diversifié, plus épique, et le top du top l'idée des vaisseaux-bases mobiles ca change tout dans le jeu et ca double la durée de vie aussi du jeu. Bon j'ai modifié qq paramètres en survie normal comme plus de feu de joies et le nombre de perso dans la tribu pour pas être trop limité. Allez je retourne à mon vaisseau falcon-shark-falcon, je fais le vaisseau dédale de stargate, il va être énorme et me couter très très cher.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21M | 31K | 76% | $24.99 | |
| $21.3M | 28.7K | 88% | $29.99 | |
| $21.3M | 23.1K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.3K | 71% | $19.99 | |
| $0 | 0 | — | Free | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $642.6K | 807 | 70% | $19.99 | |
| $532.5K | 965 | 83% | $19.99 | |
| $31.7K | 78 | 50% | $11.99 |
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
игра проста бомба++
這遊戲機制和內容滿多的~ 把裝備耐久消耗關掉和族人升級點數拉到最高後, 遊玩過的朋友說體感好很多~ 王的動態等級變動是一定要關的~ 不然有的王在天空飛個半天很難打 還有護甲條, 族人會在營火旁邊跳舞 還會聊天我覺得滿喜歡的~ 很有生活感, 會比較需要點耐心去抓符合條件的族人和養成技能, 我個人是抓到隨便就用了~ 其實不太會很大程度的影響遊戲體驗~ 所以想要隨意遊玩的朋友也很適合~
很高兴中国能诞生这样的一款及其优秀的作品 吸收了很多以往优秀生存,建造,探索,殖民管理等游戏优秀的点,玩法有独创性,不是简单缝合 非常建议一试,绝对不会让你失望 唯一的缺点:时间杀手,作为社畜来说,本人把各项倍率全部拉满,依旧感觉到很肝,但是可能对于本作来说,慢慢的发展也是体验的一环吧
pvp No_Raid 金色浮沙 近期还开新的服务器吗,拉一群朋友来玩
仆从太傻了 野外放回去工作就卡在原地不动了,然后各种提示也不给,跟着跟着被卡在障碍物后面也不动了,离我太远的仆从点击出战也没个提示啥的,暗黑的BB离太远了还能瞬移到你身边呢这就跟个智障一样,震慑了之后就躺地下不动了 必须控制之后才能站起来跟随出战 也可能我没操作对!然后就是优化 270K+5080+96G内存 船大点不动还行,一起飞MD 脱离水面就卡到个位数帧数~我还没玩到多后期呢 闹心。。。。。
The game been in development quite a while now, i played since the early days. And in those years they improved many aspects of the game, although making a new map with its own unique features (ship, mask etc) behind a DLC sound rough, if you play official you can freely move between the maps and basicly manage 2 full tribes. The bonfire system i like alot, we know the 'pillar spam' in ark, quite a good anti-spam feature. However, due the map size and its resources, playing on a big populated map can run you dry on dungeon runs or mining. Building has its very good share of parts, although still somewhat limited (flat ground is rare), you can create quite the good bases.. if the AI can traverse through it. Both your tribesmen and invaders can have issues, specialy on invasions that can result them spawning on top of your bonfire. The whole tribe management got alot better, with upload stock, 'use who is available', and the training grounds, the game does keep getting better. Yes, there is no absolute endgame or endgoal, some bosses have quite the one-hit skills, all the 'mysterious tablet' features do keep you either alive, revivable or not in a story of loosing everything. Over time they added more features to negate the seed-RNG of tribesman, in short.. every tribesman spawns with a fixed seed for its perks, proficiency and weapon-skills, by now you can train proficiency, transfer perks (with limits), but weapon-skills as of now.. not yet. Nothing is worse then having a supersoldier, perfect perks, 125 proficiency, only to get the worst weapon-skills. I've exiled tons of tribesman simply because they got the wrong weapon-skills.
Very good game!
asdasdadasdasdasd
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.