
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #74, worst RU #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 1 → 12.43/day in the week after.
About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.4Kreviews | 77% | — | $21.2M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente game de exploração com a temática egipcia e asteca. Recomendo a todos.
This game is what Conan wanted to be in my opinion. Seriously its an amazing game. And with their recent DLC and official release its only gotten better. The level of control you can choose to have or not have over your tribe is always so fun and the balance between needing to explore and needing to set up at home is well set in my opinion. Love this game! Always down to run it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best survival games I played. The frequent world wipe is killing me, taking months to lvl conscience awarenes (which dictates what you can craft) is always a turn off, woraw now that I can`t keep my PC on endlessly to AFK lvl on a bench. Please give us servers that won`t wipe, games like Conan Exiles have servers that came out at launch day. AND MOST IMPORTANT: GIVE US A DEDICATED BUTTON TO MOUNT UP!!!! Is stupid trying to mount up in the middle of a fight to end up opening up the mount`s inventory and dying because of it. Makes no sense at all to try to mount up and open a ♥♥♥♥♥♥♥ inventory!!!
好玩爱玩,新出的大船很喜欢
When i saw the first Early Access Trailers i wasnt hyped or convinced. Then i came back and saw the Launch trailers which made me curious but still not convinced. A couple of weeks later i tried to test it and if you, like me, are a Conan Exile fan with its Thrall System you feel right at home. I was blown away what those Clansman of yours can actually do. To put it short they can run your Base themselves while you do exploring and quests. The DLC Setting fits right in and you feel the Conan Exile Vibe immediatly. Im still only 30 hours in and totally immersed in the Basebuilding and Clan Management stuff that i havent even scratched the surface of this game but it is all that what Conan Exile could have been. With the DLC you got 100+ hours easily to play. And this game is a must for all Survival/Crafting/Basebuilding Gamer out there.
Tried it out, long time Conan Exiles player. I enjoyed it, and look forward to getting my friends to try it.
Really good game especially now with the release of the DLC, Shifting Sands. I like how you can have a flying base and are no longer stuck just living in one area, and if you want to move your physical base it's not difficult at all with the addition of flying ships.
My friends and I picked this game up on launch day hoping for an actual survival PvP experience (since dune screwed that pooch). It did not disappoint. PvP on official servers was brutal and required grit and determination along with a hefty dose of strategy to outwit the other tribes. We've since switched to a private server to further enjoy the games PvE, though the private server is PvP/Base raiding friendly. The combat system is fun, but does feel a bit OP. The special combat abilities can be spammed, which we find odd, but doesn't derail game play. The combat is still a series of blocks, dodges and attacks and is quite challenging especially as you level. The weapons are fun to play with and the bad guys fight almost like a human player. The elites and bosses are quite difficult. The level grind in the game is real and what you read in other reviews is likely accurate. Most of Leveling is just AfK crafting, but its not too tedious and there are certainly other ways to level. The automation of your tribesman makes this game. Basically if you are doing something and it feels time consuming and unfun, you can have the computer do it for you through the tribesman work panel. I was upgrading my bases manually until I found that even that can be automated. Sorting inventory, yeah, throw it all in a box and the computer sorts it. Repairs? yep, they are on it. Keep your bonfires fed, Assign someone to camp upkeep and your set. Farming, repairing gear, everything you can think of can be managed and assigned to the computer to do for you. This leaves you to focus on parts of the game you want to enjoy and leave the computer to manage the parts you feel are boring. The base building is certainly a bit clunky, but there is a road map with some great changes coming to help that. I find the ship building much easier and much much cooler than building a ground base. Shifting sands lets you use your ships for mobile bases as is, so ground building isn't as important. To finish, this is a game of layers. The level of management is up to your imagination. The path to truly maxing your character is difficult and rewarding. I promise that just when you think you've unlocked your full potential, you will find another system to make yourself even stronger. My one real :/ with the game is that your characters face/hair gets covered up a lot by the different mask modes you use. I wish there were an option to hide the headgear of the various "mimicry" modes.
游戏整体缝的挺好,但是问题也很明显。首先就是官服的网络问题,我的体验在所有玩家中应该算比较好的,但是仍旧有频繁的卡顿出现,包括但不限于无法出招、命中但伤害延迟、瞬移等等。其次是官方神秘的更新理念,团队一直致力于疯狂的削弱优秀的天赋搭配,却对一些bug和不合理的机制视而不见。我能理解你们想要增加难度来延长游戏时间(又或者真把自己当成宣传中的优秀动作游戏了?),但是目前显而易见的是这种反馈并不是正向的,过度的平衡导致的是数据、机制的频繁改动,毕业的族人包括导师经常需要更换,这种重复性劳动的增加配合上频繁的卡顿和低容错的boss战,带来的感受可以说像屎一样。其三,这实际上是一个半成品的游戏,不仅仅是燃烧高地内容迟迟不开放,dlc的数据可以说是随心所欲(或许这也是频繁调整的原因),在这同时游戏的流程看似很长,实则就是在初期发育到可以做遗忘药后疯狂的抓族人练导师,然后就疯狂的推boss。
玩了888小时了,不错,值得一玩,对得起售价 新图的技能有点过强了,又不能给老图的族人学,希望可以融合一下,现在雨林的奴隶都不去看了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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