
"Soulestination" is a magic tower (fixed-value strategy RPG) game that incorporates meta elements. Players need to control Rovia as the savior, fight the enemy in the process of exploring the world, and gradually see the essence of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.6/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an exceptional fixed value, magic tower, tower of the sorcerer puzzler RPG clone that is complex, creative and long. One of the best I've played. If you like puzzles and rpg's its fantastic. It's undervalued and the price is a bargain at least worth double the current price tag. Kudo's to the creative minds of the developers. You can tell a lot of thought and passion has been put into this game and not another blatantly rushed Tower of the Sorcerer/Magic Tower rip off. There is nothing like progressing through the tough challenges and the satisfaction you feel when once you thought how in carnation hell you will get through these enemies only to later wipe the floor of them. It's also more addictive than i initially thought. Well worth the incredibly cheap purchase.
很好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
灵魂的机制非常有意思,改变了拆塔的底层逻辑,但不是很喜欢装备系统,出错装备造成的损失过大 每个BOSS战都是独立玩法,和魔塔本身关联不大,也没有难度梯度设计,如果降低一些难度感觉体验会更好 我魔塔玩的不多,选的简单难度一直打到第二章最后感觉都挺轻松的,但是从窥秘者开始打的很吃力,到了第三章也是自行降低了难度,考虑到steam上的玩家大多也就玩过三原塔,简单难度可以再调低一点。 7/10
재밌고 시간 잘가는게임 아이템은 노말 기준 생각보다 안중요하고 어차피 깡스펙이 중요해서 만들고싶은거 올리면 됨. 근데 돈이 넘치진 않음 보스 관련 도과는 너무 어려우면 누가 유튜브에 올려놨으니 보고 깰 수 있음 스토리는 무난하고 마지막 챕터랑 엔딩이 인상깊었음
Absolument incroyable ! Un jeu qui aspire l'âme et les neurones, et une expérience que je n'ai vu nulle part ailleurs. Il faut faire attention au niveau d'anglais (qui reste relativement simple mais il faut comprendre les tutos) et au temps que l'on est prêt à mettre sur le jeu, c'est un jeu exigeant mais extrêmement satisfaisant. L'anglais est d'ailleurs mon plus gros reproche envers ce jeu, la traduction est très approximative et ne permet pas de pleinement apprécier l'histoire. Selon votre style de jeu il est aussi possible que vous fassiez de nombreux aller-retours ce qui va rallonger une durée de vie déjà bien longue, et il est dommage qu'il n'y ait pas de moyen de se téléporter ; ce qui semble être réglé dans le prochain jeu, merci beaucoup !
10/10魂曾在此,好久没有玩过这么爽的meta game了,有些遗憾的是在高分辨率(4k)下,游戏显示会有些问题,减少了带入感,有时候撤销操作也不好用,还有按键连发的问题。总体来说是个好游戏,有个好剧情,能支撑我在备考期间打通这个游戏。 顺带一提,steam推荐真的有用,这是从上面找到的,请问还有没有类似的meta游戏或者魔塔类游戏推荐,
没自动存档,游戏还会崩溃,两小时白玩
最好的魔塔
非常有创意的一部作品,各类meta要素充斥着整个流程,作为魔塔来说难度适中,不需要太过花费精力投入也能通关,极力推荐魔塔爱好者和RPG爱好者游玩
7.3/10。一周目差不多20h的内容,不过对我这个新手+强迫症来说,有一半时间在回退重开,最后打了34h。游戏虽然画面简陋但魔塔核心玩法并不含糊,表现形式方面也有很多有趣的地方。难度方面,游戏对于我这种魔塔新手来说,即使只是普通难度,打到第四章开头也感觉很吃力,不过前三章倒是还好,第三章装备成型后就是爽游。总结: 优点:在传统魔塔上引入魂机制,增加了博弈。内容表现形式有新意,算是比较好的利用了meta游戏的特点。价格便宜内容量足,性价比高,一杯奶茶钱买不了吃亏买不了上当。 缺点:引擎是rpgmaker,限制了表现力,画面ui操作都比较拖后腿。传送点太少,跑图很费时。装备间彼此强度差异大,有的很轮椅有的很吃思路,加上游戏本身有难度,使得尽管作者已经努力提高容错率,玩家仍有可能死档直接放弃游戏,不过这可能算是魔塔类游戏的特点,不是游戏的锅。此外个人对结局感到不是很满意,前面那么声势浩大的反攻,结果最后还是做不到,打完第一反应是结局撑不起前面几十个小时的游玩,像我这种俗人宁愿来个包饺子结局,不过可能确实如游戏所说的“没有完美的事情吧”
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $464 | 17 | 53% | $1.39 | |
| $114 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $2.5M | 4.4K | 88% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.6K | 446 | 87% | $3.99 | |
| $35.6K | 88 | 94% | $14.99 | |
| $35.6K | 500 | 98% | $4.99 | |
| $35.6K | 250 | 74% | $4.99 | |
| $35.6K | 177 | 92% | $5.99 | |
| $35.5K | 1.4K | 99% | $0.99 |