
As heir to the fallen Divine Beast Sect, restore your clan by exploring procedurally generated Jianghu realms, forging pacts with mythical beasts, and combining Martial Skills × Blessings × Enchantments to craft your ultimate combat style—experience intense, satisfying roguelite action!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound Roguelike is a 2D pixel-art action-adventure game that blends Roguelite combat builds with creature collecting. To revive your Sect, you must dive into dangerous Mystic Realms, find various Divine Beast companions, and lead your Sect back to become No.1!

▸ Build Playstyle: Choose from 4 martial arts: Blade, Gun, Fist, or Energy Sword. Combine them with 3 Skills and 9 Enchantment slots to easily define your unique combat style!
▸ Blessing Combos: Collect 140+ combat Blessing Buffs. Combine specific Blessings to activate powerful "Bond" effects.
▸ Permanent Growth: Practice techniques to upgrade stats—Max HP, Crit Rate, Beast Power... Every run makes you stronger than the last!

▸ Divine Beast Collection: What hatches from the eggs in hidden dungeons? Besides the mighty Azure Dragon and the chill Capybara, there’s even “Chicken Bro”, trained for two and a half years… Collectors, this is your paradise!
▸ Battle Companions: Ride Divine Beasts into battle or fight side-by-side. Use their unique skills to clear maps easily.
▸ Divine Beast Fusion: Will they evolve to look cooler or just weirder? No doubt, they will be stronger.

▸ Ascend the Ranking Ladder: Compete in the global Sect rankings and challenge players from all over the world in real-time!
▸ Idle Management: Unlock the "Exhibit Area" and let your beasts work to earn money for you. Enjoy the freedom of idle gains!
Soulbound Roguelike is now available on Steam! Come pet the beasts, test your combos, and experience the unique fun of "Roguelite + Taming"!
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《灵契江湖:御灵志》简评[/h1] [h3] 振兴宗门,重回“天下第一宗”的荣光! [/h3] 《灵契江湖:御灵志》是一款像素风格的横版国风玄幻动作肉鸽游戏。在游戏中,我们将肩负起复兴御兽宗门的使命,我们将为了重振宗门荣光而在风云诡谲的江湖之中寻找神兽以填补宗门内渐渐老去的神兽空缺,渐渐使宗门重回当年的荣光。 [h3] 核心玩法及亮点 [/h3] 本作作为一款横板的肉鸽动作游戏,整体上玩起来还是比较和谐的,爽感也比较的足,各种关于构筑以及游戏特色—神兽的方面上也显得比较的丰富以及有趣,游玩起来还是处于一种比较放松的状态,值得品鉴。 作为游戏不论是剧情上还是核心要素都极具中心地位的神兽系统,我个人觉得还是显得比较有趣的。游戏在神兽方面不仅设置了“鸡哥”这种有趣又有梗的神兽,还有许多我们听闻的神话中出现过的强大的神兽。我们在战斗之中收获到的个中神兽蛋通过在大本营的培养孵化而成为各种不同属性的神兽,可以使我们拥有更多的可以搭配的流派,而即使是一些比较一般的神兽,我们也可以将他放置到“神兽展区”来进行神兽打工环节,一边挂机打工一边为我们赚取银子来升级我们的宗门大本营。整体上的驱动力还是比较足的,在这个过程其实有点暗黑刷宝的味道了。 在游戏的战斗层面上我觉得也是比较不错的,作为一款肉鸽游戏而言,本作在肉鸽层面上做的不错,而且整体的爽感很足,不仅有着各种的技能,而且每个技能上都能赋予数个附魔的属性,而且在战斗的途中也能收获到各种的祝福效果,而这些祝福效果之间有的会存在两两联动造成羁绊连锁的情况,不断叠加我们的奖池,使我们的爽感越来越足,搭配上我们的神兽,可以说非常的爽快了。 [h3] 短板与可优化部分 [/h3] 游戏的关卡数量还是比较少的。 局内外的资源不太平衡。 [h3] 总结 [/h3] 《灵契江湖:御灵志》是一款像素风格的横版国风玄幻动作肉鸽游戏。在游戏中,我们将肩负起复兴御兽宗门的使命,我们将为了重振宗门荣光而在风云诡谲的江湖之中寻找神兽以填补宗门内渐渐老去的神兽空缺,渐渐使宗门重回当年的荣光。整体上游戏还是一款非常不错的横板肉鸽游戏,游戏的爽感非常足而且神兽系统的设定上也非常有趣,期待有更多的玩法出现。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
总体蛮好玩的,希望制作组有钱了能优化下手感,受击僵直这么长是何意味?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
鸡你太美→雷霆战鸡→鸡霸天下,作者逆天 虽然鸡霸天下数值高,但是没人能拒绝原始皮肤吧?背带裤、小鸡脚、中分、黑色衬衫,懂的都懂!
关注制作人有几年了,来支持下,美术生转码做游戏真的不容易,国产独立游戏需要这样的热爱者! 希望以后会有更多好作品!
乍一看以为是低配版《暖雪》,上手才发现味道不一样。这游戏的重点在于攒“祝福羁绊”,前期可能会觉得主角有点弱,容易暴毙,但一旦祝福多了,那个爽感直接起飞。
画风很别致的像素国风,音乐也在线。打击感方面,反馈略微有点轻,既然是独立开发手搓的,有些动作衔接不够丝滑也能理解,希望能持续更新优化。
[h3]动作肉鸽里出现了鸡你太美?练习时长两年半的神兽等你孵化[/h3] 国产中式玄幻题材的像素风动作肉鸽,在常规战斗之外又结合了宠物收集养成玩法,非常的有趣。尤其是很多宠物都带着只有我们中国玩家才能懂的梗元素,增添不少笑点。 《灵契江湖:御灵志》一看到名字就知道和宠物离不开关系。故事发生在一个东方的玄幻世界,神兽门的弟子们与神兽并肩作战,生死相依,铸就了神兽门的辉煌,让门派屹立于群山之巅。但是随着岁月流逝,强大的神兽渐渐老去、死亡,也没有出现新的神兽,曾经威名赫赫的门派就这样走向了凋零。直到身为师父的“黄老六”派你去找到神兽蛋,重铸神兽门荣光。 主要玩法就是普通的横版肉鸽那一套,刷图打怪→回城加点的循环。随着声望的获取,可以选取的角色会扩充到4位,也成为了长剑、火枪、拳法、远程剑气4种构筑的基础,不过对于多位角色的引导较弱,需要玩家在实战中慢慢掌握。 每一位角色可以同时携带3个技能,并且每个技能可以在战斗中附魔继续增强。不过玩家并不能随意的使用其中某一个技能,而是以需要轮盘的形式一个接一个的循环使用,这就需要时刻规划能量才能保证在需要的时候可以释放合适的技能。 关卡中的局内货币叫做灵性,可以在关卡中购买祝福,其中有一些特定的祝福可以相互组成连携,获得强力的羁绊效果。不过灵性和祝福都是不能继承的,所以在战斗时尽可能的最大化角色的战斗力就好了。 另外一种货币“银子”则更为关键,不仅可以购买物品,局外加成、神兽孵化等重要功能都离不开它。但是在前期比较难以获取,学习功法和孵化神兽需要的数量又比较多,常常是顾了这头就漏了那头,总是不够用让成长比较缓慢,直到任务系统和神兽放置区完善后才会好起来。 最具特点的神兽系统也是最有梗的,什么鸡你太美、鸡霸天下、鲲鲲、中国龙还有近期非常有热度的卡皮巴拉,很多种神兽都极具中国特色风味,练习时长两年半的鸡哥真有人能不心动吗?看到熟悉的中分头、背带裤,这该死的救赎感一下子就来了。 总体而言,本作的打击感还不错,不过同时受击僵直也很高,在面对怪群的时候经常被打一下就要被打好几下。在横版动作肉鸽里融入了神兽系统,虽然很有趣,神兽也很有特色,但是在前期的存在感不是很高,要到中后期有了强力神兽后才能迎来质变,前期的银子可以优先钱生钱或者加点局外加成,让战斗轻松一点。目前感觉最大的限制就是技能需要按顺序使用,相同技能还会吃双倍能量,技能少的时候比较让人头疼。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
demo试玩过,中式玄幻的设定蛮喜欢的,正式版一出就买了,之前叫江湖黄老六来着,怎么改名了?差点错过。
有一说一这类游戏真的上头好玩,好玩的点就在于你一直想再开一把。而且这个游戏有刚好卡中了我御宠流的癖好。
玩下来只有初期才算是精彩,中期根本就是折磨人。 音效听起来很便宜的问题暂且不说了,毕竟是小成本游戏暂且理解。 刚刚解锁了三个角色,游戏时长不算长,但是玩下来实属折磨。除了第一个用剑的大师姐以外,剩下两个角色都像残疾人一样。不是说第一个角色就没有残疾感。 三个角色的共性问题是机动性极差,攻击前后摇长得离谱。有时候刚刚用一次闪避下个怪就打上来了,中途只能眼睁睁看着自己被打。空中机动性更是一绝,所有角色的对空手段只有跳上去平a,完全没有空中连招,手感特别便秘。在如此差劲的空中机动性前提下第二章居然有大量的空中吐球怪,一旦在近身状态下怪开始吐火就只能眼睁睁看着被打。更何况几乎所有角色都有攻击范围成谜的问题,一旦自身跟怪重叠就打不到怪——确实按照常理来说只有武器接触的部分有伤害,但是这点能不能对可玩性做妥协? 我个人建议是改成即使在闪避后摇也可以再按一次闪避,但是按完两次后进入冷却,冷却结束再按两次。多少可以拯救这岌岌可危的机动性。另外修改攻击判定范围,改成怪与角色重叠时也会被攻击到。除此之外对于小成本游戏来说给四个角色都加入空中连招不太现实,但是能不能至少保证没有那种沉重感。 以下是不同角色的吐槽: 用枪的角色近身战用近战武器是何意味?这跟第一个角色有什么本质区别吗?而且攻击距离还更短、伤害似乎还更低? 拳击小妹妹更是重量级,第一下平a居然是上勾拳你敢信?在极近的距离根本打不到怪,而且加上我之前说的空中机动性差的问题,显得根本就是冲到怪脸上给自己来个硬控。而且语音也很神秘,一直在杂音很重地“哈!”,还不如不加声音。而且按理来说拳击角色攻击距离短要么机动性强要么攻击伤害高,结果这小妹妹哪样都不占,跟大师姐一比就... 这还是我这个游戏白痴感受到的问题。我还是很希望这个游戏能更新得更好的。先到这里,可能我之后的游玩过程中还会出问题。 选否是因为没有中评
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Where this game's players are, estimated from review languages.
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