
Soulblight is a dark, unforgiving, top-down action roguelike luring you to cross the thin line between good and evil. Embrace your flaws to survive a journey through an unforgiving Sanctuary. Gluttony, Lust, Cannibalism - how far are you willing to go?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 51reviews | 51% | — | $16.1K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this for only 9 minutes and already got annoyed by the controls. If you're going to be a keyboard-only game you should a) use the arrow keys for movement and b) allow keybinds to be changed. Using WASD + Tab + JKL is really awkward, especially because you have to hold Tab constantly. The game itself is also awkward. It's top-down and has an artstyle that makes it hard to tell what things are. You have to hold Tab for everything related to the inventory. The tutorial poorly explains what to do. I got to some machine, i briefly saw some interactive option on it and then it killed me with a deathbeam. And this was the tutorial for switching targets? It's all very off-putting.
[h1]Soulblight: ¿Un Viaje Obscuro o Simplemente Un Callejón Sin Salida?[/h1] [h2]Resumen[/h2] Si alguna vez te has preguntado qué pasaría si mezclaras una ensalada con algo de pathos oscuro y condimentos de frustración, ¡felicidades! Tienes Soulblight. Este calabozo crawler prometía mucho en teoría pero en la práctica, parece que dejaron el alma (o Soul, para los amigos) guardada en algún otro juego. [h2]Aspectos importantes e interesantes[/h2] Debemos reconocer los intentos de innovación que Soulblight trata de incorporar en el formato algo gastado del roguelike. La mecánica de \corrupción moral\ que afecta cómo juegas y cómo reaccionan los NPC es interesante... cuando funciona. Además, si eres fanático de los gráficos que te hacen sentir en una mazmorra sin necesidad de salir de tu casa, ¡esto podría ser un plus! [h2]Aspectos por mejorar[/h2] Oh boy, ¿por dónde empezar? Si alguna vez quisiste playtestear todos los niveles de frustración humana posible, el sistema de combate de Soulblight podría ser tu mejor amigo. Es más duro que un examen final de matemáticas, pero sin la satisfacción de aprender algo útil. La IA parece haber sido diseñada por un sádico que pensó que \desafío\ es sinónimo de \injusto\. Además, entre bugs más frecuentes que un buffet de buffet, lo hace un táper lleno de sorpresas indeseadas. [h2]Tabla de Puntuaciones Soulblight[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]3[/td][td]\Innovador pero insoportablemente frustrante.\[/td][/tr] [tr][td]Dificultad / IA[/td][td]2[/td][td]\¿Masoca? Esto es para ti.\[/td][/tr] [tr][td]Contenido[/td][td]4[/td][td]\Mucho por hacer, poco que valga la pena.\[/td][/tr] [tr][td]Vídeo / Gráficos[/td][td]6[/td][td]\Adecuado, pero olvidable.\[td][/tr] [tr][td]Historia[/td][td]5[/td][td]\Intentos débiles de narrativa cautivadora.\[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]\Sí, definitivamente es oscuro y tétrico.\[/td][/tr] [tr][td]Efectos[/td][td]4[/td][td]\Tan impresionantes como un truco de magia fallido.\[td][/tr] [tr][td]Música[/td][td]6[/td][td]\Apropiada pero no memorable.\[td][/tr] [tr][td]Voces[/td][td]3[/td][td]\Pocas y poco inspiradoras.\[td][/tr] [tr][td]Diversidad[/td][td]3[/td][td]\Tan variado como un menú fijo.\[td][/tr] [tr][th]Total Puntuación[/th][th]41[/th][/tr] [/table] [h3]Evaluación de Compra[/h3] Si la puntuación total es menor a 50, mi consejo es: [b]no lo compres[/b]. Tal vez en una venta con un descuento muy, pero muy generoso podrías considerar darle una mirada... o mejor aún, ¡invita a alguien que no te caiga bien a jugarlo!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, German, Spanish - Spain, French, Italian, Hungarian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this for free from one of those random CD key things and I'm sorry if the key that I got was a stolen one, but that sympathy doesn't travel over to my opinion of Soulblight. I see a good idea for a game, but, it just ain't there, the game gets repetitive real fast and its not all that fun. The controls really need to have a remapping option, and not just a few different button combinations. The story is there, but it doesn't keep me all that engaged. If this game does ever get updated again, I'd recommend adding a way to skip going back to that hub area every time you die, because that just helps drags the game into the pits of boredom. Would I recommend Soulblight? Nah.
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cansativo de mais nao me prendeu muito, bem basico sem nada de mais
Just here for the cards
https://youtu.be/uCUV2_3GK4Q Strong commitment to a style and them is commendable but the experience doesn't congeal around the actual play.
Meh, I don't think it is for me.
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個好的旅行者沒有確切的計劃和意圖去到某個地方 老千 but I don't like walking around like that
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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