
Take control of one of three playable characters (Gunvolt, Ekoro, and Beck) as you blast your way past the baddies in stage after stage of side-scrolling action! Each stage ends with a boss encounter. Defeat the boss to complete the stage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is insanely mediocre, it's a fine Mega Man clone but it has heaps of problems and is definitely not worth $5. The 3 playable characters are very similar but each have their own unique moves that contribute nothing to gameplay besides making certain bosses and areas impossible. Gunvolt is the most fun one here and he is incredibly basic, he has a very short jump that can turn into a double jump, and he has a cool charge attack that takes forever to use and stops if you get hit making it essentially worthless. Beck controls very similarly to Mega Man from MM4 and onward except his charge attack is a dash here that is terrible, you can't attack any enemies with it and it's useless against bosses, you CAN use it in fights obviously, it's intended to be used as an attack only, but for some reason you don't get any invincibility while doing it, it only lasts for like I'd guess 30 milliseconds or so, so there's absolutely no reason for it to still take damage, especially when it's range is garbage and FORCES you to get near enemies to use it. The main game is very short and ends with a Zonda boss fight which is nice considering he gets shafted for Copen in GV1, here Copen is the one getting the spotlight stolen from him. But all of the bosses in the main stages are incredibly easy and not too fun, Zonda is easily the best in the game but he still isn't really anything special. There are a set of warp stages that you can access below the first stage on the stage select screen, and these are a few levels based on Mighty No. 9, and shocker, they're somehow even worse than the actual Mighty No. 9 stages, especially the bosses in them. All of the bosses in the warp stages are ungodly difficult for no reason, well I don't even think difficult is the right word, they're just ♥♥♥♥♥♥♥♥ to be honest. They're all completely unreadable, insanely fast for no reason, much faster than any of the characters you play as, and seeing as GV has a double jump he's basically the only character that can even clear these bosses, and they all do way too much damage. They'd be alot easier if they just had a few extra sprites to indicate the attack they're going to do, but they don't you just have to deal with it, besides the warp stages this is a fine Mega-Like that's about 20 minutes long without deaths and about 40 minutes with them. If you're a physics nut like me and can't stand Mega-Likes that have physics that are wayyyyy off from the actual Classic MM games, than this probably isn't for you, every character feels very light and floaty and the hit stun is pretty awful as well, you frequently get knocked into things with no room to react or put in any inputs. Overall, it's a 5/10, the music is great and so is the spritework, but the sequel Mighty/Gal Gunvolt Burst is much much better, that's a great Classic Mega Man clone.
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Languages: English, Japanese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Any game that references galgun is an auto 10/10 for me.
Коротенький клон мегамена, в подавляющем большинстве простейший и ни разу не мегаменазаменитель. Минусы: дизайн уровней скучный, не ждите особого челленджа кроме пары уровней. Плюсы: выглядит, звучит, играется приятно.
Jogo bem dahora pra quem curte, tipo eu
A cute 8-bit crossover platformer game with Gunvolt, Mighty No.9 and Gal Gun. I would've enjoyed the game, if it weren't for the atrocious invincibility. It feels like they don't exist, with you immediately getting damaged the moment it activates AND wares up. This just soured my experience and I cannot, in good faith recommend this game because of this one glaring issue. I couldn't even beat the extra stage's sister and Brandish bosses, which is weird, because the one before and after them were doable. I still need to get the last achievement for these two, unfortunately A shame, really. I wanted to like this game. Edit: beat the last two boss. Somehow beat the twins on my first try, but Brandish was a pain in the ass. ♥♥♥♥ felt like they didn't even TRIED to make it playeable. Don't play this.
EN: If you love Mega Man games like I do, this is a bite-sized game that’s worth playing. -Stays faithful to the classic Mega Man gameplay. -Offers 3 playable characters. You can double jump with Gunvolt, temporarily float in the air with Ekoro, and dash to slide with Beck. Each character also has their own unique charge attacks. -Features nice graphics that evoke NES nostalgia. -One nice aspect of the level design is that depending on the character you choose, you can access platforms that other characters can’t. For example, only Beck can pass through small and narrow sections thanks to his dash ability. -Controls are generally comfortable and responsive (I don’t know how it feels on keyboard, I played the game with a gamepad). Its core gameplay is sufficient and doesn’t offer a bad experience, but it doesn’t offer much either. -The game is extremely short. Even though replaying it three times with different characters adds some value, it still feels insufficient. The developers must have realized this, as they later added 4 extra stages to the game. -Although the three characters feel different in terms of platforming, they don’t feel different on the action side. This is because the charge attacks of characters other than Gunvolt are not very effective, and all of them take too long to charge. Because of this, you mostly end up playing by firing normally. -Although I mentioned the good side of the level design, most of it is quite standard and not very challenging (even spikes are not very threatening. While in most Mega Man or similar games touching them results in instant death, here you only take damage, making it very forgiving). -No matter which boss you defeat or what you do, you don’t gain new abilities. -The graphics are really nice, but objectively speaking, they don’t feel special because they don’t take any risks. -Mighty Gunvolt is an easy game. There are only two bosses that will truly challenge you, but they don’t enhance the experience; instead, they feel frustrating due to being unfair (Bio Lab and Highway). Since these bosses are not part of the main stages, they don’t cause many issues in normal playthroughs, but you must defeat them if you want to complete all achievements. I won’t go on too long, but even in the first Mega Man game, exploiting enemy weaknesses makes things easier, whereas in Mighty Gunvolt there is no weakness system since you don’t gain new upgrades. Because charge attacks are generally inefficient, it’s safer to just shoot normally. On top of that, bosses behaving randomly makes the experience less enjoyable. In short, if you are a hardcore Mega Man fan, this is a small game worth playing. Its price is also very low; especially on sale, it drops to a level that, like the game itself, feels like a quick snack. On the other hand, if you are not familiar with Mega Man games, this is not a game that will leave any lasting impression. TR: Eğer benim gibi Mega Man oyunlarını çok seviyorsanız, oynamaya değer çerezlik bir oyundur. - Klasik Mega Man oynanışına sadık. - Oynanabilen 3 farklı karakter sunmakta. Gunvolt ile double jump yapabilir, Ekoro ile geçici olarak havada süzülebilir ve Beck ile dash yaparak kayabilirsiniz. Her karakterin kendine özgü charge attack’ları da bulunmaktadır. - NES nostaljisi yaşatan güzel grafiklere sahip. - Bölüm tasarımının şöyle bir güzelliği var: Seçtiğiniz karaktere göre diğer karakterlerin geçemediği platformları bir karakter ile geçebiliyorsunuz. Mesela küçük ve dar olan kısımları sadece Beck geçebiliyor, dash yeteneğinden dolayı. - Kontroller genel olarak rahat ve iyi tepki veriyor (klavye tarafında nasıl bilmiyorum, gamepad ile oynadım oyunu). Temel oynanışı yeterli olup kötü bir deneyim sunmamakta, lakin fazla bir şey de sunmuyor. - Oyun aşırı kısa. Farklı karakterlerle üç kere tekrar oynatabilse de yetersiz hissettiriyor. Geliştiriciler de farkına varmış olacak ki sonradan bu oyuna ek 4 bölüm daha eklediler. - Üç karakter platform olarak farklı hissettirse de aksiyon tarafında karakterler farklı hissettirmiyor. Bunun sebebi, Gunvolt dışındaki karakterlerin charge attack’larının pek etkili olmaması ve üçünün de geç şarj edilmesi. Bu yüzden çoğunlukla standart bir şekilde ateş ederek oynuyorsunuz. - Her ne kadar bölüm tasarımının iyi tarafını bahsetsem de çoğunlukla standart tasarlanmışlar ve pek zorlamıyorlar (dikenler bile pek korkutmuyor. Çoğu Mega Man veya benzerlerinde değdiğimizde tekte canımız giderken, burada sadece hasar aldığımızdan çok bağışlayıcılar). - Hangi boss’u yenerseniz yenin veya ne yaparsanız yapın, yeni yetenekler kazanmıyorsunuz. - Grafikler gerçekten güzel ama objektif olarak bakarsak risk almadıkları için özel hissettirmiyorlar. - Mighty Gunvolt kolay bir oyun. Gerçekten sizi zorlayacak sadece iki boss bulunmakta, ama bunlar deneyimi güçlendirmiyor; aksine adaletsiz hissettirdiklerinden dolayı sinir bozucular (Bio Lab ve Highway). Bu bosslar ana bölümlerde olmadığı için normal oynanışta çok sorun çıkarmıyorlar, ama başarım fullemek için bunları geçmeniz şart. Fazla uzatmayacağım ama ilk Mega Man oyununda bile düşmanların zayıf noktası ile işiniz kolaylaşıyorken, Mighty Gunvolt’ta yeni güçlendirmeler almadığınızdan zayıf nokta olayı yok. Charge attack’lar genellikle verimsiz olduğundan düz ateş etmek daha güvenli. Üstüne bosslar random davranınca keyifsiz bir deneyim sunmakta. Lafın kısası, eğer ağır bir Mega Man fanıysanız oynamaya değer küçük bir oyun. Fiyatı da çok düşük; özellikle indirimde oyunun kendisi gibi çerezlik olacak bir seviyeye düşüyor. Öte yandan Mega Man oyunlarına yabancıysanız herhangi bir iz bırakacak bir oyun değildir.
It's an overly simplistic and short Megaman-type game that has some very difficult boss fights and easy stages. It's super short, though the extra achievements added a couple hours of game time. There are four "extra" stages that don't count if you are trying to get the endings and the boss fights are brutally painful if you pick the girl who deals very little damage. You don't get extra abilities like in Megaman, and the ending is super abrupt. The music and graphics are great and some levels like a school and gym are inspired, but the game is also short and mostly forgettable.
juegazo!!! como todos los de inti creates. Hiceron los megaman zero. no se discute más
Super short, but fun little Megaman-like game. Would recommend if you've got a couple of hours to kill.
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