
Slice, shoot, and drink tea all while being chased through tight retro FPS levels by the whispering wall of death in this score-focused corridor shooter inspired by The Club and classic 90's Shooters.
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Reviews
#transrightsarehumanrights
Really fun, run and gun, simple doom-like. Propelled forward by the whispering wall, you don't have time to line up every perfect shot, but sometimes you just have to gloat on a pile of your dead enemies for the bonus points :P. Surprised by the depth of the narrative already. People become guns!
I recommend it if you like boomer shooter type games, just be aware it does have some classic Game Maker jank (strange player/wall collisions, buggy menu buttons, etc) overall very fun, challenging, and dare I say addicting to get on the scoreboard?
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Languages: English**languages with full audio support
This is not a bad game at all. The crazy little story they have is fun to read, and the speed based fps levels are fun. Def a cute little game with a dark premise. game: https://youtu.be/gf8Z43WwUjc?si=XGg8svlrj3lLN_Yj
Looking for an ethereal retro fps gem? There's a lot of charm to the system in Soul King. The characters are well thought out with their own personalities adding uniqueness to each dreamscape. The hub space pulls this experience together. It's one of those games where I'll say "I'll just play one more" and then proceed to play three more. Most of my deaths were just from instinctively holding Shift + W or relying too much on strafing rather than aiming. While sprinting you cannot switch weapons. Which makes sense, but it might feel more satisfying to have weapon switches act as a sprint cancel. I wish most weapon reloads were just half a second faster, but that's largely from my struggle to master the system at work here. How, when, and why you switch to a weapon is how you'll improve each stage. There's good inventory management to unlock and pick a loadout that suits your play style. In game leader board is very nice and there's a small enough player base that you could actually work to get a top score! I was very impressed with how well the aesthetics of its art, story, and system worked together in this game. Had a lot of fun with Soul King!
I loved it! I didn't go for high scores on the levels, just tried to beat them as quickly as I could. In some cases, that wasn't very quickly, as I found myself respawning a lot in the later levels. The pressure of THE WALL made the rhythm of weapon-swapping/reloading important to manage. I could tell when I was floundering my way through an encounter where I could really rack up the score if I was better at managing my timers. Sometimes the cadence of combat and the music just lined up in a satisfying way, too. I found myself pushing the pace even during the end part of each level, where you get the story by speaking with the dreamers you're trying to free and there is no ominous wall pressing you forward, just out of habit.
Quickly opens up into a tightly made arcade shooter, clearly shows buckets of care and effort, and has a unique and engaging premise and presentation. Easy recommend, hope this game gets the attention it deserves!
The core gameplay loop is pretty fun as you are constantly under pressure to advanced through the levels to avoid dying by the wall behind you. Levels are short and quick and there seems to be a good amount of levels to be had. I didn't pay much attention to the story, but the gameplay is what matters in my opinion. Unfortunately, there seems to be a softlock with one of the levels an hour or so into the game. Sometimes the wall will clip throughout the entire level and if you so happen to be in the spot where the wall clips through the level, you die. It does not matter how far away you are from the wall either. It's honestly a huge oversight and I'm surprised no one caught during testing. Hopefully this can be fixed in a future update and I will change this review accordingly. UPDATE: I was able to get pass the problematic level by hugging the wall some more. This may actually be by design since it's not the first level to do this. I still think that this should be changed as it punishes realy good players by playing slower so they stay closer to the wall. Collision fixes should be enough imo.
WHEN DOES SOUL KING 2 COME OUT EH
I met these folks at comicon, the story is so cool and I am just starting but it is so reminiscent of I have no mouth and I must scream, the dream like dialogue is already so intriguing. I will happily update this as I play!
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