
Fight through Purgatory in a janky adventure where you and your friends are ethereally chained together. Wield chain magic, bully enemies with chain physics, and make terrible decisions in this game full of gratuitous amounts of jiggle physics. Built by a solo dev when mom wasn't home.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
What you get:
Yeet enemies (or friends) using chaotic chain-physics-based combat
Chain Magic, Various Weaponry and Stat Progression
Unique bosses and enemy encounters
Go crazy with up to 4 players in Online Havoc Mode for maximum jank and chaos
Bad Graphics & Equal Opportunity Jiggle Physics
A Jank slider that does absolutely nothing, I promise
The Soul Chain is neither your friend nor your enemy. Sometimes it creates the most cinematic coordinated attacks imaginable. Other times, it tugs you and your teammate straight into chaos as you die together in frustration.
Coil and tie up enemies together, trip bosses, slingshot objects, clothesline groups of mobs... and more. Combat is deliberate, stamina matters, and panic rolling is a lifestyle I actively designed against. Remember - learning how to fight with the Soul Chain IS the entire game.
As you ascend the colossal Tower of Purgatory, every chapter ends in a battle with massive manifestations of sin, trauma, regret, or an idea I probably came up with far too late at night.
Some will crush you. Others will throw you off ledges. All of them hit HARD.
Do you want to hate your friends? Bring up to three and ascend the Tower and Purgatory as a group. You might think - “The more, the better!”, but it usually ends in more accidental chain yanking, more desperate revives, increasingly louder comms, and failing together as one.
Are you a masochist? There's a single-player mode too.
Instead of being chained to a friend, it’s now a massive glowing ball you'll drag, swing, fight, and fail with throughout your ascension from Purgatory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far I have tried this co-op and solo and I have enjoyed both. Solo, you carry around a ball and chain and you can whip the ball at enemies and send them flying. Co-op, you can wrap enemies up in the chain and cause them to trip so you can stomp a mudhole in them, or you can turn you and your friend into a hurricane where you are the eye and they are the storm wall and you blast all the enemies betwixt you. Either way, I have found it entertaining. If you go into this expecting Elden Ring for what cost you a fiver, thats on you. Soul chained is not as polished as chained together, but it is its own version. The focus is more on combat, working together, and using the chain as part of your battle strategy, rather than navigating obstacles. For the cost, I have gotten more entertainment hours out of Soul Chained than going to the movies, and I didn't have to see Zandara or Pablo Pasqual. So its an automatic thumbs up from me just for that. I look forward to seeing where the dev goes with this, if they are able, as I had fun so far. Even if I can't get a battle buddy to play again, I got my money's worth.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
正直あまり期待せずにプレイしたのが、思ってたより面白いw ただ、ソロではなく出来れば友達と3人以上でボイチャありでプレイした方が良いと思う ボイチャがないと正直面白くないんじゃないかな? 難易度は開始時の設定のままであれば難しくは無いし、パリィの判定もゆるゆるで優しめ ソウルとタイトルに付いてるからソウルライクと思うかもしれないが、死にゲーというような難易度ではない ハードコアモードとかフレンドリファイアありなら話は違うのかもしれない 鎖のシステムは正直もう旬が過ぎてるとは思うが、それでもところどころで鎖の設定が活きて笑える場面が起きたりする 武器の種類の少なさや、防具がない(よね?)とか魔法のシステムがわかりにくい等々問題も多くあるが、個人開発のゲームだし、値段も考えると気になる人は是非やって見て欲しいゲームである
fun game
peak and fun, would chain again.
GPT im giving you a list of games make me a hit game out of it, no mistakes.
This game was harder than Elden Ring and the entire Darksouls series combined. PS: Turn jiggle physics to 100%. I never knew a Dragon could have such big knockers.
Game was ass straight poop from the butt
Don't bother is both my advice to you regarding this game, and the developer's attitude to polishing this game.
当たりのb級映画くらいおもろい 難易度はノーマルでもアンダーテールぐらいはある気がする セール600円で8、2時間遊べるならまあええかって感想です 求めらるps?というか広い心の要求値が高いとは感じました おすすめです
first i laffed then i farded oh wait no i think i sharded
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $356.4K | 802 | 93% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $500.2K | 2.6K | 63% | $9.99 | |
| $711.1K | 1.9K | 62% | $19.99 | |
| $187.7K | 381 | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.6K | 68 | 79% | $14.99 | |
| $24.6K | 138 | 93% | $13.99 | |
| $24.6K | 69 | 59% | $9.99 | |
| $24.6K | 138 | 69% | $9.99 | |
| $24.6K | 73 | 66% | $7.99 | |
| $24.6K | 148 | 80% | $5.99 |