
Battle your way through a biopunk and Japanese mythology-inspired landscape filled with over-the-top, hip hop-infused 2D action. A single hit means death, but use your time-bending skills to take down your oppressors and you might yet save your dying nation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engage in up-close-and-personal combat against bizarre genetically mutated enemies. Attack, parry and bend time to your will to make it out clean on the other side. Fail and gain the wisdom needed to refine your strategy.

Take on the role of Takeru, a lone assassin tasked with raiding a surreal superpower empowered by biotechnology. Join in her struggle to balance the morality of extreme violence against the defence of her own people, in a story inspired by real-life Japanese mythology.

Let the intense hip hop soundscape and neon-soaked visuals assault your senses until they are raw. Every moment is punctuated with a visceral soundtrack from Japanese developer and hip hop group, DON YASA CREW.

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 125reviews | 98% | — | $39.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ざっくり言えば「リトライ性高めなパターン構築バトル」といったゲーム。雑に例えるなら「バトル版Celeste」である。 プレイヤー側は移動・攻撃・射撃受け流しができるのに対し、敵は「近接攻撃タイプ」「射撃タイプ」「跳ね返し可能な射撃タイプ」「突進タイプ」「時間経過で確殺してくるタイプ」などがいる。 それらの敵が部屋ごとに様々な位置・組み合わせで配置されており、それに合わせて各アクションのタイミングをうまく試行錯誤しながら攻略していく、というのが基本的な流れ。 そしてその部屋単位で攻略・リトライができランダム性もない(はず)ため、いかにスマートなパターンを組みそれを再現できるかがポイントとなる。 実際のプレイフィールとしては「ちょうどよい難易度曲線」という感じ。 適当に捌けるほどヌルくはなく、かといって最適解しか許さないようなシビアさでもなかったため、繰り返す中で自分が少しずつ適応できていくのが感じられて良いゲーム体験ができた。 個人的には前述の「時間経過で確殺タイプ」の敵が良い仕事をしていると思っていて、このタイプがいるおかげで敵の撃破順についての方針を立てやすいように感じた。 ぱっと見でかなり強烈なビジュアルや音楽だが、それらも良い方向に働いていたと思う。 自分は普段ヒップホップというジャンルは聞くことはないが、クリア後には「ヒップホップ、なんかいいな…!」となっていた。 ラスボスのBGMは特に最高だね。 他の点として、ゲーム内でBGMが聞けたり開発資料が見られたりするのも地味ながらよかった。 BGMは歌詞も表示してくれるのが細やかな親切さを感じるし、開発資料も普段あまり目にできるようなものでないため読み物として面白かった。 1つだけ惜しい点として、「コントローラーでの斜め移動入力の受付範囲が狭すぎる」というのがあった。 時間制限のある敵がいるため斜め移動を活用したい場面は時々あるが、角度にして体感で10~20度くらいの範囲しか判定がないせいで意図せず横or縦移動に化けてしまうことが多くストレスだった。 自分はそういった場面はキーボード操作で乗り越えた。 ゲーム開始時にコントローラーを勧められるが、WASDでの移動操作に慣れている人は初めからキーボード操作でやってしまってもよいかもしれない。
This game is a treat from start to finish - it takes the essence of Hotline Miami - but does its own thing entirely. Great art, soundtrack and clearly a lot love went into this game - the last boss is real ♥♥♥♥♥♥ hard (but fair) though.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developed by DON YASA CREW and published by Kakehashi Games, SONOKUNI is a stylish top-down action game that distinguishes itself through a fearless combination of lightning-fast combat, surreal biopunk aesthetics, and Japanese folklore. Rather than relying on familiar post-apocalyptic tropes, it creates a world where advanced biotechnology and ancient tradition collide, resulting in an experience that feels both unsettling and visually captivating. From the moment the journey begins, the game establishes a unique identity through its artistic direction and uncompromising design philosophy, offering players a brutal but rewarding adventure that values skill, determination, and thoughtful storytelling over accessibility. Players take on the role of Takeru, a lone assassin sent on a dangerous mission to challenge a technologically advanced superpower whose society has been transformed through genetic engineering. The narrative focuses on the difficult choices that arise when protecting one's homeland comes at the cost of countless lives, presenting moral conflicts without offering simple answers. Instead of portraying a clear struggle between good and evil, the story explores themes of sacrifice, survival, and the consequences of violence. This approach gives the adventure greater emotional depth, encouraging players to think beyond the immediate action while gradually uncovering the strange and haunting world surrounding Takeru. The gameplay is uncompromising in its design, revolving around one-hit-kill mechanics that demand precision, quick reactions, and complete concentration. Every enemy encounter becomes a carefully planned puzzle where timing is everything. Success depends on understanding attack patterns, making intelligent use of defensive techniques such as parrying, and mastering the game's time manipulation mechanics to create openings during overwhelming battles. Every mistake carries significant consequences, but each failure also teaches valuable lessons that contribute to gradual improvement. Rather than rewarding players with increasingly powerful equipment or character upgrades, SONOKUNI emphasizes personal growth, allowing genuine skill development to become the primary source of progression. This creates an incredibly satisfying gameplay loop where victories feel earned through mastery instead of numerical advantages. Visually, SONOKUNI delivers one of its strongest impressions through its vibrant pixel art and imaginative environmental design. Neon-lit landscapes blend with grotesque biological creations, producing scenery that constantly shifts between beautiful and disturbing. Enemy designs reinforce the game's unsettling atmosphere, while the environments communicate the corruption and excess of a civilization driven by unchecked scientific ambition. Complementing these visuals is an exceptional soundtrack created by DON YASA CREW, featuring energetic Japanese hip-hop that fuels the intensity of every encounter. The music perfectly matches the speed of combat, adding rhythm and momentum that make every successful dodge, counterattack, and perfectly executed assault feel even more exhilarating. Together, the audiovisual presentation transforms each battle into an experience that is as memorable as it is demanding. The game's uncompromising difficulty may not appeal to every player. Frequent deaths are inevitable, especially during the early hours, and progression requires patience, observation, and repeated practice. Those seeking a more forgiving action experience may find its harsh learning curve intimidating, while players who prefer direct storytelling might find the narrative's symbolic and atmospheric presentation somewhat abstract. However, these design decisions are deliberate and contribute to the game's distinctive personality rather than feeling like unnecessary obstacles. SONOKUNI never hides its intentions, consistently challenging players to improve while immersing them in a world unlike most contemporary action games. SONOKUNI ultimately succeeds because it refuses to compromise its creative vision. It combines demanding combat, imaginative world-building, memorable music, and thought-provoking storytelling into an experience that feels refreshingly original within the indie action genre. Its fusion of mythology, biotechnology, and stylish presentation creates an unforgettable atmosphere, while its precise gameplay rewards persistence with immense satisfaction. Although its unforgiving mechanics limit its appeal to a broader audience, players who enjoy mastering difficult action games will likely find it to be one of the genre's most distinctive and rewarding modern releases. Rating: 9/10
Soundtrack's insane, gameplay is fire, art cool, will never be getting 100% because this game is HARD AF.
👍
ガチ神ゲー
ぶっとぶぜ!
HIPHOPの哲学。
独特な世界観とクールな音楽、そして何度でもプレイしたくなるゲーム性にドはまりしました。
Pretty interesting setting, the mix of transhumanism in a lively world of neo-Japan, bombarded with blood and industrial hip-hop beats. Although, the gameplay was quite familiar for me since it inspires on Hotline Miami but focused more on close combat with color-coded projectile parrying. Not bad for a debut game.
Players by region
Where this game's players are, estimated from review languages.
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