
A tough exploration-based platformer with souls-like elements.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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This is a very narrow recommendation. I tried the first 2 games and initially left negative recs, but after getting a bit more into this third one I decided to delete them and I contemplate revisiting them. Powernaut Decay is probably the best entry point into the franchise however I don't think most people (even ones who enjoy retro games) are likely to really get into it. The difficulty is quite high, some bosses bordering on unfair/harsh. (I killed the first and third boss and have no desire to keep dying at the second). You have the ability to grind XP from mobs, which is pretty cool in a retro 2D platformer, but only does so much for you. I'm putting Powernaut Decay down, but I did start to see how this can get fun/addictive for the right kind of masochist. It's at least nowhere near as brutal as the latest Ghosts N' Goblins.
Welcome back Alex, I remember Powernaut VANGARDT from 2017, was a cool game but I never finished it because of the save system, and hey, nice to see you still making these, given they never got much of an audience. The game is a little hard Alex, who exactly are you trying to torture here, those 2 people? Actually "NES-hard", you really came through with this one, it felt like the entire game was an endless hazard, every time you get hit it feels like there is an insta death pit located conveniently next to you, it's like a double cheeseburger with Castlevania medusa heads and Ninja Gaiden knock back, thank you for such WoNdErFul memories. To give you credit though, it's not just that game is hard, but it's hard in a very faithful way, very much reminds me those classic platformers and their shortcomings, but this time it feels intentional. I didn't like the game at first, some of the boss telegraphing felt too random, but as I kept pushing it kinda grew on me, and I was able to find correct strategies with some practice. Perhaps it's my fault being spoiled with modern games that are not as extreme, but I forgot some if these nuances you are trying to do in this game, the more I think about it, it feels like it's a very good tribute to games like Metroid, Castlevania, and MegaMan to a lesser extent, with a touch of Souls-Likes for some reason. My favorite Genesis/Nes game is actually BattleToads so I am not a complete stranger to a small challenge, just needed to get my lazy butt in shape for this one, I may have died once or twice in the chapel (well, closer to a 100) Surprisingly there is a ton of content for a $3 game, it probably will take you at least 6 hours to finish it, and after you beat the game it will have new enemy types on a second playthrough, and even more challenge on additional runs, so essentially you have to replay the game over and over to see everything that it has to offer. I didn't notice a huge difficulty spike on the NG+, but like I said, some new enemies, and they seem to have a bit more HP, also I may have accidentally skipped the second ending so I am not sure if it was different from the first one. There is also some collection support, you can equip various effects and collect some dolls to open a gate. It's not really a "metroidvania" but it does have that spider-web level design, as the dev said in the forum, it takes some inspiration from Souls series with the navigation, some areas can be completed out of order, and most of the world is connected by shortcuts. Indeed it has some souls-like features which feels weird to say for a platformer, but you will drop you currency on the floor, you can upgrade stats in the hub, and there is also some corruption system that you have to juggle. [h1] Pros: [/h1] (+) If I wrote this review around the 3 hour mark Alex, I probably would not say this, but having finished the game twice, I think you captured the level design and the feel of NES games really well, it's kinda BS hard, but I think you did a good job actually giving me a challenge, probably the hardest game I played in a few years for sure. There are a bunch of different biomes that have different feel to the exploration, and they all loop with one or two shortcuts, often with unique obstacles to overcome. On that note, a small detail I liked, if you hit bosses with a stun they attack at a different rate, and some enemies will alternate between multiple attacks, which I thought was kinda neat for a simple game. The upgrades also don't power-creep the game that much, which is rare to see. (+) For better or worse, there are a ton of interesting features in this game under the surface. Now, I am not entirety sure how I feel about them, it feels a little odd forcing the souls-like features into a retro platformer, but I guess it's something different. You can also upgrade a bunch of stats, equip different passives, as well as a couple of sub-weapons/tools. (+) If you replay the game it will have several new enemies including higher upgrade caps. Kinda like a soft NewGame+. (+) Actually a bit lengthy for $3, I would say 6+ hours if you playing casually. [h1] Feedback [/h1] [u] Some gameplay things [/u] - the charge really needs a sound effect, for charging and full charge. Also maybe make it faster with less damage, so it's more enjoyable to use, bro it takes like 5 seconds, I don't even want to use it most of the time. A little warning before you finish the game, yes or no would be nice. Like I know you can reduce status effect duration with stats, but man, those slows were freaking spooky, if you get hit by one you might as well be dead. My problem with corruption system is that you obviously will save money for upgrades, so essentially you always play with like half HP, maybe it should not be as severe. The boss that was spawning minions could use some adjustemnts, if you kill a limb it should take at least 4 seconds before it pops again, it's literally instant right now. Not a huge fan of those human sound effects, really should find something better. You know I was not sure if I liked the soundtrack at first, it felt a bit too home-brew for me, but as I kept playing I didn't mind it as much. Not sure if it was meant to be limited on purpose like an early ambiance chiptune, some of the later areas had better tracks I think. Probably could have been a little more varied but overall, it was fine. [b] Overall Thoughts: 7/10 [/b] I guess you really going for that very specific NES diehard audience, luckily that would be me, plus it's a little overwhelming at first, but if you manage to get going, I think it's a cool game with a very faithful retro level design, and it's hard in the same way the classic games are hard. Some of superficial features make it worse than it actually is, like those bad sound effects. I had to adjust to some of the game mechanics, feels a bit odd at first with the whole souls-like twist, but once I got a full picture, I kinda see where you going with this. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Languages: English**languages with full audio support
I've been playing a lot of Turbo Kid and The Last Of Us 2 Lately. These games are just saturated w/ assist options so to come into this was absolutely brutal and unfair. I guess my fault?
[i]Progression du jeu : 30min (découverte) [/i] [hr][/hr] [b]NOTE GLOBALE[/b] ❤️🤍🤍🤍🤍 Jeu confus sans grand intérêt. [hr][/hr] [table] [tr][td][b]Gameplay[/b] 🤍🤍🤍🤍🤍[/td][/tr] [tr][td][b]👍[/b] - Rien [/td][td][b]👎[/b] - Personnage lourd - Un tuto qui ne renseigne pas sur les choses à savoir - Des morts parfois mystérieuses - Une expérience qui fait office de monnaie (pourquoi?) - Gameplay rigide old school [/td][/tr] [tr][td][b]Histoire[/b] ❤️🤍🤍🤍🤍[/td][/tr] [tr][td] J'ai rien compris (traduction ?) [/td][/tr] [tr][td][b]Graphismes[/b] ❤️❤️❤️🤍🤍[/td][/tr] [tr][td][b]👍[/b] - Détaillé et très travaillé - DA façon gameboy, côté nostalgique [/td][td][b]👎[/b] - Manque souvent de clarté - les fioritures noient les éléments importants [/td][/tr] [tr][td][b]Musique/SoundFX[/b] ❤️🤍🤍🤍🤍[/td][/tr] [tr][td][b]👍[/b] - Musique originale [/td][td][b]👎[/b] - Tourne en boucle sur peu de musiques - "OUCH ! OUCH ! OUCH ! ... " [/td][/tr] [tr][td][b]Prix[/b] ❤️❤️❤️❤️🤍[/td][/tr] [tr][td] Très abordable [/td][/tr] [/table] Vidéo youtube de mon test : https://youtu.be/LQllLMfWwkQ (disponible le 29/04) [i]Cette évaluation ne reflète que mon point de vue sur le contenu et le temps que j'ai consacré au jeu. Il n'est ni objectif, ni absolu.[/i]
Jeu d'action-plateforme avec un super esthétique : musique, ambiance sonore et pixel art sont très réussis. C'est aussi très réussi au niveau du feeling et des contrôles. C'est un solo dev, et on sent qu'il y a un sacré taff ! Par contre, il faut savoir que c'est un jeu extrêmement difficile, voir carrément sadique par moment. Tout est fait pour vous faire souffrir, le jeu sera intransigeant sur les hit box, sur le level design, sur les dégâts, sur les patterns des boss. Il laisse quand même la possibilité de grind, avec une montée de niveau FromSoftware-esque, mais ça sera quand même un jeu pour les plus masochistes. Pas trop pour moi malheureusement, mais ça reste globalement du super taff !
I would say this is a soft recommendation, as I do like the game, but it's got some issues. Apparently, this is the updated easier version where pits and spikes and stuff no longer instantly kill you, so, I'm glad I only played it now. Otherwise it'd be a negative review haha. It's got a nice retro aesthetic, it's easy to see enemies and what's going on, mostly.... except for the over-reliance on dark areas?? I would've maybe made one area dark or something, not like... 3 or 4 or 5 or however many there were here. There's some good 8-bit style tunes. It's very retro and pretty difficult. It's also a souls-like design though, so if you die, you lose your XP and have one chance to get it back. I didn't find that to be much of a burden though. There are certain cores you can find that will trivialize boss fights if you equip yourself properly, so it could've been much harder (although again, this is the updated easier version, so it was probably much nastier before). There's a bit of lore in the terminals, but I'm not sure it really explains that much of the world? But it's nice to have. There's some secrets and collectibles to find as well. A pretty small metroidvania, and many of the zones wrap around on the edges pretty quickly, so the lack of map is a non-issue really. There's some annoying platforming sections, but the sections are pretty short (one in particular in the chapel is extremely rough until you figure out a good strategy for the timing of each section.... which is often "go immediately upon entering the room"). The screenshake that eats your inputs still remains from the first game, but not nearly as bad. In that first game it rendered it practically unplayable in my eyes. This may be due to my old hardware though. The dev also might be adding an option to disable the screenshake. I had increasingly bad slowdown throughout the game, the longer I played, but that again could just be my crap hardware. Getting any of the 4 endings will end the game immediately, and start a NG+ with more and stronger enemies, but also your levels carry over (and your max levels increase). Not sure how many times this happens if you keep looping the game. You could always back up your save before hitting any of the levers that determine the ending (which I did on the NG+ run). So yeah... I mean, the price can't really be beat, but don't expect a masterpiece. If you like retro hard platformers, you'll probably like this.
metroidvania de verdadera dificultad
I don't understand how such a good game like this has so few comments. The graphic style fascinates me, and the sound atmosphere is also excellent. It's one of those hidden gems that you only discover if you're very attentive or you dedicate yourself to rummaging through the honeycombs of Steam games.
Love it. Working on all the achievements other ppl cannot get lol
Nostalgic GB-style retro-style high difficulty Metroidvania game. Exquisite difficulty, like Mega Man, has the goodness to make you play it again even after you've given up on it once. ------------------------------------------------------------------------ 懐かしいGB風レトロ調の高難易度メトロイドヴァニアゲーム。 ロックマンのように絶妙な難しさで、一度さじを投げてもまたプレイしてしまう良さがある
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