
Adventure through the mystical Northstar Islands in this all-new take on classic 2D Sonic high-speed action platforming in Sonic Superstars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Adventure through the mystical Northstar Islands in this all-new take on classic 2D Sonic high-speed action platforming. Play as Sonic, Tails, Knuckles, and Amy and harness all-new Emerald powers to move and attack in dynamic new ways. Navigate gorgeous, never-before-seen environments solo or with up to 3 other players and stop Dr. Eggman, Fang, and a mysterious new adversary from converting the islands’ giant animals into Badniks before it’s too late!
The 2D Sonic high-speed sidescrolling action platforming is reimagined with fully 3D graphics, new powers and abilities, an all-new setting, and new ways to play! You’ve never played classic Sonic like this before!
Choose from Sonic, Tails, Knuckles, and Amy and take advantage of their unique abilities to blaze a path across the Northstar Islands as they race to defeat Dr. Eggman, who has teamed up with an old nemesis, Fang, and a mysterious new armored adversary.
With the new Emerald Powers, choose from 7 different abilities including Multiply, swim up waterfalls, and even change your form. Explore new parts of the map, unlock new abilities, and unleash devastating special abilities against your enemies.
Play through the entire campaign with up to 3 other players with 4-Player Local Co-op and Compete locally or online with up to 8 players in the all-new Battle Mode!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.9Kreviews | 68% | — | $3.1M |
| $69.99 | 5.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's definitely something here, but I can't bring myself to like it. More often than not i found myself bored or frustrated with levels and bosses. Level design seems intent on forcing you to memorize the layouts in order to play well, as you will get hit from off-screen with great frequency or find yourself caught in some instant death trap with very little time to react. I know they can make this better, because there are portions of stages and bosses that DO create hazards and challenges that you can interact with and get through without just having to snap-react. The bonus stages were my least favorite iteration of this concept in one of these games I've ever encountered. I can see how some people might like it, but I just found these soulless and lame. The music is great, and this (to me at least) has always been the one consistent thing with the 2D Sonic games. There are some genuinely clever ideas in the stage design and there were a few I really did like. Different characters have some differences that make them play the same levels in new ways, which I also liked. There are also an number of unique boss designs that ask you to interact differently with the stage than you might be used to, which were cool in concept, though in execution often felt slow or random. Overall, I'd say that if you are a hardcore 2D Sonic fan, you'll probably like this. But if you aren't too deeply excited by the franchise, maybe skip this one and pick up something else.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Polish, Portuguese - Brazil +1 more
| $59.99 |
| 716ratings |
| 80% |
| — |
| not modelled |
| $11.99−70% | — | — | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
insanely fun time, and I think proof that sonic team can still do classic sonic right. the level gimmicks are all fun and the emerald powers are a nice evolution of wisps that feel a bit more varied (I do find controlling them to be a little clunky, though) I def still have issues, though. the co-op mode while fine enough is very jank, it is very hard to keep up with your team and the camera sometimes has a tough time deciding who to focus on. the versus mode also feels underbaked for being such a big selling point, there's very little content and basically no match settings - not even a stage select, somehow??? still. despite the flaws. good sonic game. not 80 dollars good, but I def think it deserves better than the mixed rating it has right now amy op please nerf
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
It's fine, easily the worst of any classic-styled Sonic game so far, but it's fine. But for 60 bucks? No chance in hell, save your money and get Mania instead.
At first glance, this seems like a simple game, the kind you remember from online flash sites—whether it’s Mario, Sonic, or Ice Tower. My wife even teased me for buying a “kids’ game.” Nothing could be further from the truth—she couldn’t even get past the second level! I managed to collect achievements, gems, and more. The game is enjoyable and occasionally requires real thinking, which is a definite plus. Levels and character abilities are varied, and battles with Dr. Egg are engaging. You can feel that the developers put real care into making a good game. I highly recommend it—this game challenges you to be truly skillful to survive. Story: 9/10 Characters: 9/10 Skills: 9/10 Graphics: 9/10 Difficulty: 9/10 Price: 9/10 Overall: 9/10
I got this game assuming that reviews may have been exaggerated, but the bosses really are THAT bad. Bosses range from 5 to 15 minutes per ATTEMPT, most of a boss is scripted waiting, most have multiple phases, there are no checkpoints between them, rarely are there rings between them either, and most bosses have some method of insta-kill. And SEGA somehow expects you to fight them every time you want to replay a level. The bosses absolutely curb-stomp the whole experience. You can get rid of them by just playing on Time Attack mode, but time trials don't allow you to use checkpoints, cosmetics, bonus stages, or even chaos emeralds. On Time Attack mode, however, you'll notice that the levels themselves are actually really good with bosses out of the picture. If SEGA swallowed their pride and reworked the bosses in an early update, then this would have been a solid (yet still overpriced) addition to the franchise.
This game is straight dookie flakes but it's sonic so I like it
Overhated but not worth $60 like most games Edit: nvm final boss sucks ass
This Sonic game is a Enjoyable, Interactive and Fun Platformer that incorporates both Speed and Thinking while platforming in a 2D Sonic game. Yeah, i know that this has been done before but most of them had LESS successful results compared to this one, by that i am talking about the physics and controls. This game is an AWESOME Replica of the Genesis games. Graphics are good and run at a stable 60 FPS, Story is fun and cutesy, Character models look nice, and DLC Skins is a nice touch-on. However, the game felt a bit too short and it has a fatal flaw, Boss Fights. I'm pretty sure Devil himself made the bosses. They are just so ANNOYING that every single time i died, i was trying hard to not punching my Monitor. eventhough, this game has some problems if you manage to buy for like 20 Dollars it would be absolute bargain for you.
My feelings for this game are just as mixed as everybody else's, but I'll be fair in my criticisms because I don't hate this game but otherwise see it as underutilised in many parts. The visuals are fantastic, really beautiful for a Sonic game and it's nice to see a return to the classic games in the modern era of 3D-dominated Sonic games, even better that this one has models and renders (though sprites are my preferred thing, it never took me out of the experience) The models for Sonic and friends are just adorable, even if I did have my problems with SEGA's approach to making Classic Sonic "Cute" since he should retain his attitude from the 90's, it isn't going to harm your experience. With the visuals, I should also give a huge applause to those behind the zones for this game, they're all insanely fun and I liked many of the new gimmicks they presented. The zones are really good for a game I have mixed opinions on, they're definitely the highlight. The physics are as they should be for a classic sonic game, every character feels satisfying to use including the new addition to the roster, Trip. Her moveset is new and fresh, and she can be utilised in most of the zones in the game which is a major plus. Playable Amy is always nice to see, I'm happy to see she is becoming re-occurring though I wish they would of stuck with her moveset from the advanced games, but she can still be fun in Superstars. Regardless of what contrarian Sonic youtubers tell you, it isn't insane to make comparisons to Sonic 4 with this game. It reuses many elements FROM that game that nobody enjoyed the first round, like having dark fog in Speed Jungle and using a light source to navigate, in a momentum-based platformer game? Fang returns, this could be the only good thing in this game and it would still win me over, Fang is my favourite "forgotten" sonic character so seeing him as a main villain getting his own insane boss encounters is just fantastic, hope to see him make more appearances. The bosses... they're not so bad in the first playthrough, but in Trip's story they are ridiculously cheap to play against, as much as I applaud the difficulty because I've always wanted more difficult bosses in sonic games, the ones presented in Superstars are only difficult due to relying on cheap instant-kills instead of having phases. Which I'd like to add, there are no checkpoints in-between phases which makes it a constant game of trial and error. I do think excluding Trip's story they're fair and pretty fun, but that's just my overall opinion. With things I'm not a huge fan of in this game, the music is another problem. Fang got done absolutely dirty with his theme, using motifs from Triple Trouble? It's great! for the first 10 seconds of the song, which is an honest shame. Skins, not something that I really care about and have not really wanted to see in Sonic games (you know how greedy corpos are) but they're used pretty well in superstars, I only grabbed the free DLC ones but they look quite good. Nothing much to add, just a nice little addition. The character specific acts are mostly all fun side bonuses, Sonic is the only one who really lacks in regard to these since his dropdash can't make for engaging levels tailored specifically to him. For characters like tails, trip and knuckles, it works much better as they have game-changing movesets. Denuvo being in this game is disgraceful as is every other title SEGA has been relentlessly trying to force this DRM ♥♥♥♥♥♥♥♥ into, if you didn't buy this game for that only I wouldn't blame you. Nobody wants this. Now my biggest gripe is the price, it's personal opinion what you think a game is worth but I don't see Superstars as being worth almost £60 full-price since there isn't much content in this game, get it on sale if you really want to play it. Overall, it is a good game and has more positives than negatives, if you prefer a casual sonic platformer experience then you will enjoy this game. Try it for yourself, formulate your own opinion.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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