
Adventure through the mystical Northstar Islands in this all-new take on classic 2D Sonic high-speed action platforming in Sonic Superstars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Adventure through the mystical Northstar Islands in this all-new take on classic 2D Sonic high-speed action platforming. Play as Sonic, Tails, Knuckles, and Amy and harness all-new Emerald powers to move and attack in dynamic new ways. Navigate gorgeous, never-before-seen environments solo or with up to 3 other players and stop Dr. Eggman, Fang, and a mysterious new adversary from converting the islands’ giant animals into Badniks before it’s too late!
The 2D Sonic high-speed sidescrolling action platforming is reimagined with fully 3D graphics, new powers and abilities, an all-new setting, and new ways to play! You’ve never played classic Sonic like this before!
Choose from Sonic, Tails, Knuckles, and Amy and take advantage of their unique abilities to blaze a path across the Northstar Islands as they race to defeat Dr. Eggman, who has teamed up with an old nemesis, Fang, and a mysterious new armored adversary.
With the new Emerald Powers, choose from 7 different abilities including Multiply, swim up waterfalls, and even change your form. Explore new parts of the map, unlock new abilities, and unleash devastating special abilities against your enemies.
Play through the entire campaign with up to 3 other players with 4-Player Local Co-op and Compete locally or online with up to 8 players in the all-new Battle Mode!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.9Kreviews | 68% | — | $3.1M |
| $69.99 | 5.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game took too many ideas from Mario and tried to apply them to Sonic. Many of the reviews for this game stress the bosses, and they're only giving you a half-truth; the bosses in this game are not truly bad [i]on paper[/i], rather it's the game's complete misunderstanding of Sonic that results in [b]everything[/b] being forgettable and drawn out, not just these inconveniences placed at the end of an Act. Arzest did a good job of recreating Sonic's Genesis-era physics, but all this has left them with is a foundation to play with in level, taking two steps forward only to then take a step back and forget to actually interact with Sonic's physics to create engaging gameplay. In the majority of Sonic games, every level offers a unique gimmick that serves as an extension of Sonic's physics. An easy example being Carnival Night's balloons and bumpers, which can serve as a hindrance to an unaware player, but are a boon for someone deliberately hitting them to reach higher areas of the level and creating even more momentum for Sonic. In Flying Battery, fans blow Sonic around, but he still inherits any velocity he had going into the fan; if he was going fast one direction, the fan will have to play with/against that, continuing the sense of speed while still offering a break in the formula for a player. Now in Superstars, every gimmick of these games serves as a replacement scheme for what Sonic would typically do. They kill his momentum, and force the player to engage with a completely unique set of rules exclusive to whatever the level gimmick may be, oftentimes culminating in a puzzle or careful, precision-based challenge. This is much more akin to Mario's level design, but like any good platformer, Mario has actually built his controls to encourage this sort of design. Sonic's controls are built around his physics by contrast, so these end up jarring and unsatisfying. Even still, the game has a noticeable quality drop after only the first two levels. Superstars quickly runs out of ideas for levels, and then runs out of ideas for its bosses, and begins hashing out every generic concept you can think of. An escort mission, an autoscroller, a vehicle level, none of which are fun in the slightest. This is where the criticism with the bosses comes in especially hard, as its initial boss design is more just excessively lengthy for a Sonic boss, yet still involves some of the level's gimmicks to provide a fun spin on things. Then the aforementioned idea drought hits and starts becoming mean-spirited, bosses go from long periods of intangibility to being background elements with rehashed gimmicks (hit the blue falling missile) and poor communication on how to actually damage the boss, and then starts busting out attacks coming from off-screen. The final boss in particular has the gall to be fifteen minutes long and toss out instant kill attacks at the very end of it all. Superstars also just has no idea who it wants to appeal to. Sonic is supposed to be the edgy, cooler rival to Mario, yet this game is trying very hard to be kid friendly. Sonic trades his attitude for a cutesy smile and disposition, characters being mute despite there being cutscenes, whimsical and adventurous music rarely straying into the series' established rock or electronic elements, and overall plain and simple level design with little challenge. Yet it doesn't take you half a brain cell to realize babies love the quippy, boost-formula "Modern Sonic" far more; it's manbabies such as myself who love "Classic Sonic." Realizing this, there are constant attempts at calling back to the Genesis games, Mania in particular, with the music also trying to sound like it's being played off of a Genesis soundchip. In general, the sound design of the game is a mess, with nothing having a satisfying punch, and even if the cutesy Sonic and co. are still charming in their own right, lighting, effects and texturing and post-processing are all well below par, with a lot of the levels just coming across as lacking detail and generic. All of this for sixty dollars is absolutely laughable. If not for the dreadful final boss, you could beat this game in very few hours, and it's barely replayable at all. Even if you find it on sale for $20, ask yourself this: are you really looking at this game because you think it sounds good, or are you looking at the game because it's Classic Sonic? If this game was some new indie IP about Trip the Sungazer, would you care at all to play it? No, Steam has way more platformers on it of the same $20 price that are of substantially higher quality and playtime, no matter how much you may be wooed by how this game wants to present itself, or Trip being the first Sonic character made by Naoto Ohshima in decades. There's just no sell for this game, you'll have a much better time replaying Mania or Sonic 3 even if you've played those games a hundred times. You're joking if you plan on playing this co-op, too. Therefore, I would not recommend this even on sale. It's a complete skip.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Polish, Portuguese - Brazil +1 more
| $59.99 |
| 716ratings |
| 80% |
| — |
| not modelled |
| $11.99−70% | — | — | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The glitches caused by denuvo and the launcher make the game totally not worth it not even with a discount
Ok, so like, it's the bosses. The bosses are the problem. And they never got fixed. This is a good 2D Sonic game. This is maybe even a great 2D Sonic game, for me at least. I have a lot of fun running through the stages, trying out the additional characters, getting the Chaos Emeralds, going into the bonus stages, etc. Just like the good ole days with the classics when I was a kid. It's a lot of fun. The problem is the bosses. They are too long, no checkpoints, and they are hard. There's something to be said for... I guess cinematic boss fights in Sonic games. Frontiers certainly had cinematic fights. But they were also fast, and not the most punishing if you lose. If you die in a fight in this game, you restart the fight. Like any other 2D Sonic game of course. But you also have to sit through all the extra animations where you cannot do anything, either because you are locked in place or because the boss is invincible during that animation. It makes it hard for me to work up the urge to replay this game. I haven't even beaten Trip's story, arguably the more interesting part of the game, because the bosses are even harder there. Overall, it's good. Sonic fans already have this game obviously, we buy everything. But if you're on the fence I'd say try it. Maybe the fact that I am a Sonic fan is part of why the bosses are unbearable for me, so in that sense maybe somebody without the baggage of being a Sonic fan would enjoy this more. It's probably worth waiting for a sale at least but I guess I recommend this game. Steam needs a mid button.
Almost solely writing this review for mecha fang this boss is so unbelievably horrid, almost every single one of his attacks are an insta-kill, so rings are practically useless. And the boss is just so LONG AND REPETITIVE, all of his phases do the same 3 attacks where you can only hit him during 2 of them. so if you get hit by the instakill? womp womp you gotta do it all over again, this boss is probably the hardest in the series solely BECAUSE of its length. And thats not to mention all of the bugs scattered throughout the game, there's been so many spots where ive just clipped through walls or the floor only to fall to my death. and occasionally the audio just like, sounds like its playing through a fan?? like this is insane this game's only saving grace is that its multiplayer i guess, if you wanna play a 2d sonic game just play mania or origins
i would recommend only if you get it for dirt cheap but denuevo being in the game still in 2026 is so ♥♥♥♥♥♥♥ pathetic
Just get Mania This game isn't bad but like I've gained nothing from playing it and I don't think I'll be coming back to this one at all so idk i guess positive review but like...?
*SINGLE PLAYER REVIEW* Coming from someone who was born in 91 and grew up playing the classic 2D sonic games like 1,2,3/ sonic & knuckles, this game is a love letter to 80s & 90s kids who's childhood was as good as mine. It feels almost identical to classic 2D sonic games with some modern touches like gaining a special ability when you get an emerald from the bonus stages (not required but can be useful). The levels are a great balance of new territory while being heavily inspired by classic stages of the past along with the enemy variety. The soundtrack doesn't hit as hard as previous sonic games and probably won't win any awards but it's not as bad as people say and matches the tone of a game very well. The emerald stages are a nice modern switch up while the alternative bonus stages are a heavy hit of familiar nostalgia pulled straight from 1991. The end stage boss fights are all unique to eachother, challenging and rewarding to complete. I am honestly stunned at how much negativity I've read about this game online when in my opinion, this stands along side all of the classic 2D sonic games of the past and I hope to see more games like this in the future. I smiled from start to finish.
boring uninteresting game that uses the worst drm ever. the game wouldnt launch after a windows update. good job sega
if you see the bad reviews... its not bad. the sonic fans are terrorizing this game im just a casual fan and its good for what i want.
Sonic Superstars é a prova de que o Sonic Clássico pode (e deve) evoluir além das amarras do Mega Drive, contrariando o preciosismo de parte da mídia e dos fãs que praticamente obrigam que o ouriço seja eternamente reduzido a 'pixel art do Mega Drive'. O jogo encanta com um visual belíssimo, uma física precisa, a carismática adição da nova personagem (Trip) e uma narrativa muito competente para o gênero de plataforma 2D. O design dos chefes, ponto de crítica para muitos, se destaca justamente por fugir das abordagens comuns, entregando confrontos pra lá de criativos e exigindo estratégias fora da caixa. No entanto, o título tropeça em dois pontos: a trilha sonora, que infelizmente fica abaixo do alto padrão histórico da franquia, e o pico de dificuldade na reta final, que peca pela falta de refinamento e gera mais frustração do que desafio justo. Apesar desses deslizes pontuais, a balança pende fortemente para o positivo. Criativo, bem feito e com todos os elementos do sucesso. Mais um clássico.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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