
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's essentially a ruined, larger scale, Rimworld-y colony management. Ruined because the abysmal job output, the horribly unbalanced citizens' goods consumption and their absurd demands of standard of living take all the fun out of it. You either minmax or die. A real shame because the vibes are there, but they are absolutely not worth all these headaches. Edit: also all the snoring and the ♥♥♥♥♥♥♥♥ quickly become annoying, a more detailed control on sound effects is desperately needed.
разработчик игры - лучшее золото на планете земля, цените его
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I personally love this game, however I would recommend trying the demo first. It is an absolutely bonkers cocktail somewhere between Rimworld, Dwarf Fortress with some grand strategy thrown in for the hell of it. With that comes a somewhat steep and punishing learning curve. The ingame help pages are there to help you out, especially early, however a lot of learning will happen by running your city into the ground a few times. This game just catches you, or you bounce right of it. I'd describe it as similar to factorio in that aspect. If you like the complexity and gameplay loops and are wiling to learn the quirks you'll have a wonderful time. If you don't you'll quit this game with a headache wondering what the hell is going on.
The game would be much more fun if there was a proper tutorial. The one in the game is broken into 2 phases and teaches you next to nothing. You're basically expected to google everything. I'll probably keep playing, but I do not recommend anybody buy it without knowing exactly how rough it is. I'm a play it blind kind of person, which makes Syx very difficult to get into. I had no idea how to do research and spend the points. The tutorial doesn't cover it at all. Google got me sorted out. I got raided and had no time to train an army or even learn how to command what troops I had. The tutorial doesn't cover it at all. Even after losing, I still don't know how to fight battles at all. My first colonies collapsed near instantly. The tutorial gives you stat padding to prevent failure, so you need to start out with a moderate level of skill or its over before it starts. Your people will constantly want things you aren't able to build or provide. You need them to progress, and you can't get them without progressing. It's extremely painful early on, but you don't learn how to deal with it at all. The UI is actually hell. There are so many buttons and settings, and many of them don't have adequate explanations on the tooltip. The tutorial doesn't explain most of what you're looking at, only the few things it wants you to see. There's plenty more, but I think I made my point already. Take a quick trip over to the reddit and you'll see its pretty much nothing but people asking basic questions the game should have taught you.
I've never played a game with a less rewarding and more frustrating method of handling technology and research.
游戏相当不错 一砖一瓦的建设城镇的玩法确实不错 但是这个 死码科技™要人数限制是™干什么? 人少了科技下降合理吗 科技没有科研人员也会下降? 还有到了后期有点无聊我感觉我一直在同一件事 2k 3k 人的时候就开始掉帧了 这还是加上征召兵 总之有这钱还有更好的选择
Dev is the type of man to cry about politics in games then unironically make a "Lives matter" joke in his game.
建设3次几乎全灭队伍,幸福度不好掌控,基本上不允许多种族存在,特别是食人弓手和其他种族。 科技不是研究完继续,而是锁定状态,需要新的研究实验室(等于献祭研究员)。 食物按照年产量计算,每次收的量不够人去吃,总是饿死,幸福度狂掉,基本上4百人口就上不去了,后续需要大量农田,死磕谷物比较好。你要想吃各种食物要靠外卖 脱产士兵不会饿死,种族掉完幸福度军队会跑。所以尽量保证前期1队40人士兵或者2队20人士兵过渡,
Лучшая игра если ты хочешь проверить насколько долго люди будут барахтаться без еды и есть своих братьев чтобы выжить Лучшая игра если ты хочешь увидеть что все твои люди чем то заняты, и строителей ровно ноль, но все они от тебя что то требуют Лучшая игра если ты хочешь чтобы твое поселение пережило 20 голодоморов из-за неурожая либо того что все скисли еще до всхода урожая, ограбление, расизм, потасовки, маньяка педофила расиста, одичавших от голода людей, и то что в твоем поселении в десять раз больше умерли чем вообще сейчас находятся вообще в нем живыми, мир им бетоном Лучшая игра если ты хочешь развязать великий крестовый поход и уничтожить ксеносов по всей планете во славу себя великого. Итог - римворлд курит в сторонке по маштабам вместе с дворфами
Where do i begin... -We're basically looking at a modded out version of rimworld. -Lesser graphics to compensate for there being more possible to the base management/ plebian management. -Endless hours of building to only degrade as resource upkeep grows exponentially and unnecessary. -Getting to the point of having/ managing an army is beyond underwhelming for how long it takes to reach that point. -Some decent in game guide stuff, but mostly too vague and leaves much to be self taught. -Plebians do not behave far away from throne, even with workstation set to priority and occupation maxed, with haulers included. Overall, it's not terrible, but i've already grown bored and dont see myself getting back into it for a good while. The game is definitely far from finished and I'm glad i at least got it on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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