
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | #106 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hey hey people, this game is pretty dang good.
great game
This game is like crack, but in a good way! Love it to bits. I could do with some more polish, but that's what EA is for. Looking forward to 1.0 soon TM.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $6.9M | 6.2K | 75% | $49.99 | |
| $7M | 28.4K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.9K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $1.9M | 2.8K | 84% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
first day ive got the game and i played it all in one sitting for HOURS... what a great game! i feel like, personally, this game is the best of both worlds of rimworld and dwarf fortress. you get the complex logistics of dwarf fortress, and the unique lore of rimworld (with a different genre, of course.) ive always loved colony sims but ive always found dwarf fortress and rimworld to be on two different 'extremes' of the colony sim world, which made them difficult to get started and play for me. dwarf fortress is incredibly complex and intimidating, and rimworld you have to get invested in your start location and your characters and so it takes AGES to start a colony, at least for me haha. with songs of styx, its pretty easy to jump in after you give it an hour or two of learning its controls and figuring out what youre supposed to be doing. your goal can be whatever you want it to be within the realms of the game, though it isnt as versatile with rimworld and its ideologies. tl;dr, songs of styx is a great colony sim builder with interesting fantasy lore that sits right smack dab in the middle of dwarf fortress and rimworld's mechanics. id say it leans more DF, but still. it's much more relaxing than either of those games in my opinion, so if you like colony sims, id say give it a shot!
Sehr gutes Spiel, macht süchtig
♥♥♥♥♥
It's dumb how good this game is. You are somehow micromanaging an entire city while not feeling burdened by a lack of QoL experience that forces you to do what is tedious. The example that comes to mind is that you set how many workers are on a given site, but you don't set specifically who the game will do that. It is a great blend of control and automation. I've gotten far more entertainment from this game than many AAA studio games I've regretfully paid 60 dollars for that somehow feel more buggy than this. Also, the guy coded this in Java and deserves a metal for surviving such a terrible decision.
Esse jogo tem um potencial realmente gigantesco, super recomendo para quem curte "RimWorld", ou qualquer jogo semelhante a isso, jogo incrível com muita coisa pra fazer. Esse jogo tem uma vasta gama de craft, e entre outras mecânicas de batalha. Também não podemos esquecer que o jogo está em acesso antecipado, e mesmo assim hoje em dia tem varias melhorias e atualização.
You can´t stop
8 Hours into the tutorial and having a good time c:
Active players
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Where this game's players are, estimated from review languages.
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