
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.9Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | #106 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my citizens went insane and died in the woods. The other got beat to death in the street. I could not figure out how to get rid of the bodies. Love it.
By far the best fantasy city-builder I have ever played. Only problem is it's too addictive.
Jeden z ciekawszych City Builderów jakie grywałem. Gra jest wymagająca jednak polecam spróbować swoich sił ^^
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A more straightforward version than Dwarf fortress, without the clunky controls. Not as deep in lore or individuals thoughts and actions though.
하아? 과일 농장을 만들때 과일이 필요하단건... "상식"이잖아? 물론 곡물 농장에도 곡물이 필요하지. 코이츠 농경에 대해 아는게 없는www ↑그거 까먹어서 사람들 2년동안 쫄쫄굶었음ㅎ 사람들 뽈뽈 움직이면서 농사짓고 일하고 수영하는것만 봐도 즐거움 무역이랑 전투는 딱히 신경안쓰는중
Made with Love (and Brain). Feels like smart, fun and challengeful.
blue squares go really fast and me enjoy it
二十个小时 中间没睡过觉 该死的强盗又来打劫我
this is one of the best games i have ever played, i love it it has it caveats, especially because it is in the eraly access and a lot of things change to the better and sometime in my opinion to the worse, like an incearse in difficulty, but that is an balancing issue, an issue that can be dealt with by adding mods. and the community creating and maintaining mods is great and fast. the guy developing this game also seems to be quite cool as he is concerned with the critique of the community and thinks about improvment, so thanks to the mod community and the especially the creator the things i miss, but are not necessary to fully enjoy the game: - a form of city besieging and attacking i can do manually, as it is tedious currently (maybe with generic city templates, so siege weapons would make more sense) - a form of naval freedom, like having the possibility to create real harbors where you build ships for trading and military purpose, having a shipbuilding industry and traderoutes that are more free would be fun. playing a naval power on an naval map could be quite fun i guess - maybe a form of fully managed colony, a simplification of the city that is the civilization center, like the closest provinces being a resource colony that is self managed and less complex and somewhat restricted inwhat is needed and what could be build. so building a forestry colony that feeds wood into my furniture and ship building indutrsy for example. or an bread basket outpost that sends grain to the main city, similar to how egypt supplied rome finally: the game is great as it already is, the city building complexity, the economic cycles paired with the logistcs as well as the empire building is quite fun to play -> highly recomment when you are interested into the gerne
Occasionally one comes across a game that feels like it is being built by an individual with a vision—one that cannot be deterred or defeated before it is fully realized. This is one of those games, and I have only scratched the surface. The depth and thoughtfulness of this world are immense, and this game should be supported if for no other reason than it is fighting against a barren hellscape of mediocre cash grabs, reboots, and clones. There is a world in this game unlike any other you have experienced. Thank you for the continued effort and integrity.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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