
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
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Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Внезапный скрытый гемчик Визуал что-то между Rise to Ruins и Dwarf Fortress, который прекрасно умещается в целую половину гб занимаемой памяти. Очень классный фэнтезийный успокаивающий саундтрек (внезапно очень хороший) и даже проработанный свой мир. Не просто эльфы, гномы и люди, а что-то большее. Целые религии, миры и всё такое. На всё это наложилась очень детальная проработка удовлетворения нужд граждан (которая очень сильно зависит от выбранной расы), цепочки производства и даже механика войны и осад. Даже политика с торговлей, союзами и завоеваниями! Хотя казалось бы, что ещё такого можно впихнуть в эту игру. Однозначно гемчик и точно можно приобрести, если нравится подобное, а перегруженный интерфейс не отпугнёт количеством графиков и чисел. Правда игра у меня вылетает практически каждый час, но всё равно умудряется не испортить впечатления (дело наверняка в широкоформате). Pem. Подписаться
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really love this game, but I lost any will to play when I had to give up on a save because the biggest empire on the map demanded all 4 regions I managed to conquer (which, at that point, didn't even yield a net positive on the resources I sunk in them). I declined, of course. Why would I give up every region and every bit of resource I made after a dozen hours of playing? Surely, they will send a few hundered troops that I will be able to just barely fend off if I play my cards well. They sent 3,000 troops that were decently equipped and trained. My towns' entire population was less than 2,000. Maybe its a skill issue, but my towns garrison, combined with levied troops from my regions, as well as the most expensive merceneries I could get (which cost me all of my resources) weren't enough to fend off a single army. And all 3 saves I played had gigantic empires with dozens of settlements ruling the map, with only 3-4 regions to take over before you have these empires at your border.
The game is a great concept with a lot of depth and appeal to a certain audience. I can't recommend EA at all to a semi-casual or casual audience because the UI is a major struggle. It takes a long time to learn and every update makes so many changes to learn all over again. Hopefully the thing settles down when it is closer to full release.
Disparadamente o melhor city builder que eu já joguei na minha vida. As opções de dificuldade fazem com que seja bom tanto pra quem quer desligar o cérebro e só construir uma cidade bonita, tendo a possibilidade de criar seu design pra cada prédio individualmente (em vez de usar um já pronto), mas também podendo ser difícil o suficiente pra challenge runs. É muito legal ver um jogo que recompensa tanto criatividade em soluções de problema de logística e tentar otimizar ter um exército decente mas sem ocupar tanta gente que sus produção cai. Acho que pelo fato de que vc tem tantas possibilidades de resolver um problema nesse jogo, acaba que ele te recompensa muito por saber como o jogo funciona por dentro pra abusar das mecânicas. A pior parte desse jogo pra mim é que as vzs o dev vai lançar um update que muda como todo funciona, fazendo com que o jogo seja um 8 ou 80 a depender da versão. O feature breakdown da v71 me deixou bem preocupado com o futuro do jogo.
https://gall.dcinside.com/mgallery/board/view/?id=songsofsyx&no=873&exception_mode=recommend&page=1 V71 대응 브랜-뉴 한국어 패치가 있으니 사용하시길 바랍니다.
Great game, very approachable and not too complicated up front but a lot of depth to the mechanics. Dev cares a lot and updates regularly (his update videos are the best part)
这是一个好游戏,而且目前还有很大的提升空间,未来可期。就是这个游戏非线性的发展需求让后期玩起来很费力。这个游戏发展的一切基础是人口,人口越多越好。人口是根据幸福度涨的,幸福度高移民噌噌往你的城市跑,幸福度不够这些刁民立马就跟你说拜拜。但这个游戏的幸福度度机制是人口的满足度除以期望值,而期望值是随着人口增加而增加的。初期村子里没几个人,随便挖点野菜吃就幸福感爆棚。后面几千人口的时候必须每个人都用几份大鱼大肉美酒伺候,身上要穿金带银,屋子得是豪宅摆满家具和珠宝,城市的配套设施也必须是高标准,包括食物储备能维持的天数等等等等,这样才勉强能让这些市民大人满意。而所有的东西都是消耗品,需要不断生产来维持。科技也不是解锁了就完事,需要始终保持相应的劳动力去维持科技点数,如果点数下降解锁过的科技会重新上锁,科技解锁的建筑也会无法维护最终报废。这些加在一起导致人口越多劳动力缺口反而越大,如果过程中哪个环节出问题了没及时处理,你就能体验一夜变回原始人的刺激。玩到后面属实是被这帮刁民气笑了。
Советую игру людям кому хотелось от градостроя больше экономики и больше песочницы. Впрочем графика весьма понятный минус, но лично меня увлекло и так, механики, как по мне, куда важнее
this game is massive and complex and a lot of it is extremely cool, but the user interface and explanations and tooltips are just awful. i want to recommend this, but every single system is poorly explained and myopic.
The game is way to much with way to little explaining. After 200 hours I still have no idea why folks start to leave. They want a certain food and I load them up on it, yet I still get red arrows saying that is not what they want. The game does very little to explain what is going on, and the tech tree has to be one of the worse I have ever seen. The different races are great, yet I have no way to keep them seperate so they keep killing each other (which is another dumb idea, why would folks move to a city full of people they hate if they are only going to fight with them all the time). They give you specific options to keep the races away from each other, but it is nearly impossible to do so. Since certain people want to go get a job in a different area than I want them they become homeless, which makes things even worse; the AI is not that great and the game does not give you simple options to keep folks away from a certain area (like where all the race of folks that dislike them live) thus making it impossible to keep folks from fighting and killing each other. The game has some good things about it, but it has so much going on that is not explained (like why people are becoming unhappy) it makes the game annoying and not worth spending the money on. Stop being so mysterious as to why folks are leaving; if they want a specific food tell me, do not say they want the food their race prefers, that i have a bunch of, with food stalls being at 100% so they can all reach the food yet they are mad about it; literally a waste of time trying to figure out what is wrong. I know there are folks out there that enjoy these cryptic games that do not explain anything at all, but for those of you that do not have hours and hours to waste, save your money!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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