
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately, the game is unplayable at this time. The game causes some kind of conflict with my graphics card which causes it to stop responding. This happens quite frequently, roughly 3-5 times an hour, so progress cannot be made.
gg better than rimworld imo
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 6.5K | 64% | $24.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $7M | 28.4K | 91% | $9.99 | |
| $7M | 10.5K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 76.9K | 85% | $39.99 | |
| $8.9M | 8.9K | 81% | $29.99 | |
| $37.7M | 33.3K | 95% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $2.5M | 2.1K | 94% | $29.99 | |
| $1.9M | 2.5K | 83% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Battlefield 6 if battlefield 6 was good and had a decent UI
顶级战略经营游戏,每次玩一段时间就会对未来的更新充满期待。如果加入一些魔法之类的传奇单位就更神了。
Tutsi and Hutu simulator
Current version has too many stuff that is unbalanced bandit archers have a different cooldown on shooting and can anhilate half of same unit without your archers shooting just once , random events are mostly negative serval machnics that just let you suffer there is nor real illness hospitals are just a economical drain if i use dev console to cure everyone its just raises again to a certain number. I dont even want to start talking about races you want to min max with them but game throws everything it has at you to stop that brawls are a daily drain and currently you cant avoid them even if you plan carefully.
Game is a blessing and a curse to your life. 10/10, Would recommend.
Очень люблю игры, которые жертвуют графикой в пользу геймплея. Это очень мощный ситибилдер в котором очень много механик, которые вроде бы на поверхности, но которые сложно понять без подсказки. И пока не "кликнет" играть очень сложно. Аж Бесит. Чтобы не упустить этот Шедевр из-за сложности ознакомьтесь с моими наблюдениями: 1. Количество работяг. Работяги хотят жить в хорошем городе и чем больше город, тем больше от него ожидают (fullfillment). Работяги не поедут в Ваш Магнитогорск, если для них там нет условий. Как обеспечить условия? А) Построить дома из тех материалов, которые нравятся Вашим работягам Б) Сделать улицы и украшения, которые Нравятся Вашим работягам (для одних рас будут одни районы, для других другие). Зайти в строительство произвольных структур и навести на материал, чтобы понять кому что нравится. Зайти в декорации, навести на тип декораций, чтобы понять кому что нравится. Понять, что ауры разных декораций пересекаются и наполняют клетку до 100%. Понять, что у декораций есть размер, чем больше, тем дальше аура. Построить дороги, которые по вкусу расе. Отлично базис районов для работяг сделали. 2. Обеспечить едой. Разные расы любят разную еду. Не даём пайки - умирают. Даём не те пайки - недовольны. Даём те пайки - наполняем Удовлетворение. В управлении расами можем давать больше пайков - любых. Тоже радует работяг. 2.Б) Сельское Хозяйство. ПОНЯЛ НА 75 ЧАСУ ИГРЫ. Правой кнопкой проверяем тип земли, при постройке смотрим на то, сколько Влажности у клетки. Это я понял сразу, а вот не сразу я понял, что при постройке средняя Влажность не может превышать 100%, а у клетки может. ЭВРИКА! Я могу взять 12 орошенных клеток и увеличить площадь фермы на плодородные, но не орошенные клетки до тех пор, пока средняя Влажность остаётся выше 100%! Проблема пайков пропала. 3. Строительство свободных зданий. Меняйте размер внутренних модулей. Два очевидных параметра: Количество рабочих мест и Эффективность. И неочевидный параметр - сколько посетителей может обслужить один Рабочий. Не вдаваясь в подробности зная о существовании эти три составляющих я стал строить намного более компактные здания. 4. Логистика. Тут уж без меня. Просто знайте, что на плохой логистике потеряете очень много рабочих рук. Пользуйтесь Hauler's для подвоза к производствам, ставьте склады без обслуги рядом с фермами - фермеры сами отнесут. Как только раскурите эти 4 - у Вас наконец появятся свободные работяги на новый уровень - Армия и Регион. Но это уже совсем другая история.
Fun and intuitive building controls, cool style and world, and the new update is rad
best rogue-like city builder of all times. I'm just waiting for the EA to finish to sink an eternety and my sanity into this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.