
Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.1Kreviews | 86% | — | $10.6M |
| $7.49−75% | 815ratings | 88% | #173 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visual style is beautiful. But boy there's so much fat to be trimmed with the magic. Fans may say otherwise, but it's not because you add a bunch of extra spells and spell "categories" that your game is better and has more depth. It's like adding 15 variations of useless rusted swords no one can upgrade in a Soulslike game, or putting a dozen equally useless units in a strategy game that no one will use. My biggest gripe is difficult to put into words, but best way I can put it is the game is reluctant to be satisfying. Try the new HOMM over this.
XD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 179.63/day in the week to Jul 19 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian +2 more
| $16.49−45% |
| 556ratings |
| 90% |
| — |
| not modelled |
| $34.99 | 181ratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a beautiful and fun game. I see myself playing this for hundreds of hours. 10/10
Не Герои, конечно, но любителям жанра зайдет
英雄无敌代餐 内容还是太少了(现在只有四个种族,种族间差异不大) 休闲玩一下还是挺不错
Получил тот же приятный опыт, что и от Героев Меча и Магии.
My god this was totally under my radar but oboj what fun i have had all this evening. Its a feast for my eyes, I cant get enough of pixel gfx oldschool. The game mechanic this far is fun and easy understanding. Iam totally enjoying the combat. But to be fair iam only in 3rd or 4th chapter on first campaign. I will play more and if needed update review. If there are one complaint that is that the swedish language is a bit off. What i mean they use words that does not really fit is it AI or translator issue? What i can see there is swedish team members. The game reminds me alof of heroes of might and magic (( old school )) but still different and in my view better. It plays well and i have no issues. Big bonus it supports super ultrawide screen...
Мне нравится
Игра не зашла. Графика так себе, в роликах и на скриншотах лучше была. Обучение неудобное. Какие-то непонятные зависания при переходах в режим боя и обратно. Подбешивали мелкие неудобства, например, когда игра не напоминает что у тебя еще остались очки движения или когда отряд не может пропустить ход, и приходится ходить им туда-сюда :)
[h2]Скучноватая, но, ♥♥♥, завлекает зайти и постоянно вспоминаешь о ней.[/h2] (В героев меча и магии не играл) [b]-:[/b] Сюжет в разы хуже варкрафта, геймплей - вроде и не понятный, много че надо запоминать и выстраивать стратегии; а вроде, просто спамишь по кд пкм по карте (без микроконтроля), выстраиваешь логически войска, а дальше сидишь в глухой обороне и кидаешь спеллы, либо просто нажимаешь быстрый бой и все. Из-за это теряется интерес, при этом, еще и кажется, что войск и заклинаний мало. [b]+:[/b] А вот картинка, в том числе и интерфейс, вместе с музыкой - что-то на богоподобном. Атмосфера, с этим тоже сильная. Поэтому каждый раз и хочется поиграть, ну и посмотреть на новые виды войск (которые почти не отличаются). В мультиплеер не смог поиграть, игроков мало, но может получится
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 11 | 36% | Free | |
| — | 0 | — | — | |
| $3.3K | 15 | 60% | $7.49 | |
| $0 | 49 | 90% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.5M | 12.6K | 78% | $29.99 | |
| $10.7M | 15.4K | 60% | $23.99 |