
Imagine if the original Zelda game was set in a science-fiction galaxy. Explore this open-world, action RPG with roguelike and metroidvania elements. Mighty bosses lurk deep within procedurally-generated dungeons. Wield, vanquish, unearth, collect, craft, progress, trip, adventure.
Modeled estimate, not a reported figure. How we estimate →
About



Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 262reviews | 79% | — | $110.6K |
| $19.99 | 162ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At the start you type a word and the game uses it as a seed code to create the whole game world. There are some million worlds possible. Pretty much plays like the first Zelda slaying foes from top-down scrolling screen for screen in cardinal directions. Temples you can complete in different orders, locked passages which need to be unlocked with items from elsewhere on the map, hidden secrets and mysteries. A floating little robot companion follows you and unveils the story with you. There are a few cheesy conversations, but it's ok. Normal difficulty and interesting boss designs. And of course: awesome pixel art! Recommended!
Hyper Light Drifter aesthetics, Zelda 1 inspired. I finally put a bit more time into this and do feel I will end up milking at least one go around of achievements out of this. Isn't a bad game, just isn't fantastic game. Find this on sale or in a bundle it's worth grabbing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German, Japanese, Dutch, Portuguese - Brazil, Romanian, Russian, Swedish, Traditional Chinese +1 more
| Free |
| 51ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,塞尔达+肉鸽+开放世界,有中文,先好评了。本平台,本平台掉卡零钱,fanatical,杉果,支付宝红包,它处自定义包入的本体约4元。目前就这,看以后追评。
[b]Roguelike Zeldalike[/b] - Playtime: 19 minutes - Played: 2026 - Context: I don't like roguelikes but i sort of liked The Legend Of Zelda back in the day. [b]Review[/b] In this 2D game you walk around and smack things with your sword. Often something falls out of the environment when you smack it (hp/gold). There are stores that sell upgrades. There are save points that restore your health. It can be clumsy to navigate because areas weren't designed but generated and some of the pixel art is vague. The music is annoying too. But mostly i'm just not sure what i'm supposed to get from this. This was fine in the late 80s and early 90s but Diablo (1997) basically made this kind of game redundant.
Songbringer is a low effort Adventure game with terrible pixelated art style and little substance. Everything is low effort - art, pixel density, models, colours, combat, enemies. What it does right is its controller support. That is top notch. You can customize any button for any key, and you can select controller layouts of Xbox, Steam Controller etc. So, if you have a controller with YX-BA, the game will display XY-AB on the screen if you selected Xbox Controller layout. This is a nice touch, since I dislike YX-BA scheme of Nintendo Switch, but I bought the controller because it was cheap, well made, and the PC recognizes it as an 360 Xbox Controller for just the friction of the original's price. Now back to the game. There really isn't much to say. What is with all these award nominations and stuff, what happened there, I just don't see any sort of deserved praise it gets in the game. Not recommended.
А вы знаете... мне понравилось) Хоть и не сразу. Купив игру в 22 году, поиграв несколько часов, я застрял в одном из данжей, попав в тупик и не смог разобраться, как пройти дальше. Игру не понял и бросил Но какой-то черт меня дернул установить ее на steam deck и каааак затянуло) Надо сказать, что игра подойдет не всем. Я изрядно поломал голову и не раз, а найти инфу в интернете - не просто, учитывая, что Songbringer не популярен и есть процедурная генерация мира. Вас не будут водить за ручку, до всего придется дойти самому (порой просто методом тыка и экспериментов) + тут множество секретов, придется так сказать "пооблизывать стены". Короче многие могут задушиться. Учитывая, что игра создана одним человеком - похвально, очень похвально! На steam deck играется превосходно + супер автономно
As someone that still plays the first Zelda game, this game scratches that itch that makes you want more out of it.. The game is completely randomly generated based on any 6 letter word or combination you put in, from the world, to the dungeons, the secrets, and the appearance of some of the items you get so every playthrough can be different.. The exploration is interesting enough to make me keep playing just to find out what challenges you'll get out of the next dungeon.. I just finished the game and I'm already starting my second playthough.. Wonderful game! Definitely worth the price!
I remember playing this game! I hated it.
I'm kinda shocked by the lack of love for this game. I thought it absolutely ripped! Is it the best game of all time? No, but it's a really good game in it's own right and I'm super impressed it was made by one guy. In terms of game play, I'm not sure why it's listed as a roguelike since it's a straight-up throwback to the original Legend of Zelda on the NES. You explore the map and gain powers and items as you clear dungeons. You start off weak. but by the end you're a higher-being hopped up on peyote. The dungeons are numbered, so it makes it pretty easy to do them in order. I liked the art and music a lot, but understand those things won't click for everyone. Combat is basic, you have a sword and slash your way through enemies, but you get other weapons and abilities as you progress. I think the game started to really click for me after the 3rd dungeon. It seems most people don't give this game a chance and quit before it even gets going. You can get it on sale super cheap if you're hesitant to pay full price. So what are you waiting for? Unlock your third eye and give it a go!
I didn't love this game, that's for sure. The procedural generation component was a cool idea that was unfortunately poorly executed. I don't blame the developers for this; at the time, procedural generation for open world, linear ARPGs of this kind was in its infancy. Somebody had to be first mover, even if it meant the result was a confusing and frustrating mess: an attempt to fit the round peg of procedural generation into the square hole of a story-driven single player game. Get it on sale, because in the context of video game history it will probably remain an interesting artifact. I can't much recommend playing it, but again, I can't fault the devs for having to be the first to try it.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $773.7K | 23.3K | 88% | $2.19 | |
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| $1.6M | 26.5K | 95% | $2.99 | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $2.7M | 9.7K | 94% | $13.99 | |
| $1.7M | 6.5K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.6K | 245 | 51% | $19.99 | |
| $110.6K | 226 | 97% | $17.99 | |
| $110.6K | 222 | 91% | $7.99 | |
| $110.5K | 403 | 89% | $19.99 | |
| $110.7K | 477 | 84% | $5.99 | |
| $110.5K | 490 | 92% | $9.99 |